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Difference between revisions of "User:Aggelakis/Ambush"

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<center>
 
<center>
{| width="90%" style="background:#c0c0c0; padding:1em; border-radius:1em; -moz-border-radius:1em; color:#000000; border:1px solid #cc0000;"
+
{| width="80%" style="background:#c0c0c0; padding:1em; border-radius:1em; -moz-border-radius:1em; color:#000000; border:1px solid #cc0000;"
 
|-
 
|-
 
| style="color:#cc0000; font-size:120%; font-weight:bold;" width="10%" | {{nobr|[[File:V_archetypeicon_stalker.png|24px]] Ambush!}}
 
| style="color:#cc0000; font-size:120%; font-weight:bold;" width="10%" | {{nobr|[[File:V_archetypeicon_stalker.png|24px]] Ambush!}}
| style="font-weight:bold; padding-left:5px;" | {{{text}}}
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| style="font-weight:bold; padding-left:5px;" | After {{{after}}}, there will be {{#switch: {{{waves|}}} | 1 = a wave | #default={{{waves}}} waves }} of [[{{{enemy}}}]] {{#switch: {{{dialogue|}}} | no = with no dialogue. | #default=&ndash;
 +
{{!}}-
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{{!}} colspan=2 style="font-style:italic;" {{!}} {{{dialogue}}} }}
 
|}
 
|}
 
</center><noinclude>
 
</center><noinclude>
  
  
Ambush template. One required parameter:
+
Ambush template. Four required parameters:
  
*'''text''' = Describe the ambush. Any dialogue should be placed on the second line, italicized.</noinclude>
+
* '''after''' = after ''XYZ'' event
 +
* '''waves''' = number of waves, as a number.
 +
** 1 = a wave
 +
** any number other than one = # waves
 +
* '''enemy''' = enemy group, will automatically be linked.
 +
* '''dialogue'''
 +
** no = ''with no dialogue.''
 +
** any text other than ''no'' = what the dialogue is, automatically italicized.
 +
 
 +
<nowiki>{{User:Aggelakis/Ambush|after=rescuing the princess|waves=3|enemy=Goombas|dialogue=no}}</nowiki>
 +
{{User:Aggelakis/Ambush|after=rescuing the princess|waves=3|enemy=Goombas|dialogue=no}}
 +
 
 +
<nowiki>{{User:Aggelakis/Ambush|after=kidnapping the princess|waves=1|enemy=Marios|dialogue=Not the princess!}}</nowiki>
 +
{{User:Aggelakis/Ambush|after=kidnapping the princess|waves=1|enemy=Marios|dialogue=Not the princess!}}
 +
</noinclude>

Latest revision as of 01:53, 7 October 2010

V archetypeicon stalker.png Ambush! After {{{after}}}, there will be {{{waves}}} waves of [[{{{enemy}}}]] –
{{{dialogue}}}


Ambush template. Four required parameters:

  • after = after XYZ event
  • waves = number of waves, as a number.
    • 1 = a wave
    • any number other than one = # waves
  • enemy = enemy group, will automatically be linked.
  • dialogue
    • no = with no dialogue.
    • any text other than no = what the dialogue is, automatically italicized.

{{User:Aggelakis/Ambush|after=rescuing the princess|waves=3|enemy=Goombas|dialogue=no}}

V archetypeicon stalker.png Ambush! After rescuing the princess, there will be 3 waves of Goombas with no dialogue.

{{User:Aggelakis/Ambush|after=kidnapping the princess|waves=1|enemy=Marios|dialogue=Not the princess!}}

V archetypeicon stalker.png Ambush! After kidnapping the princess, there will be a wave of Marios
Not the princess!