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Difference between revisions of "UPA"

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{{Issue24}}
 
{{Issue24}}
{{wip|date=2012-08-10}}
 
 
{{TOCright}}
 
{{TOCright}}
  
 
== Overview ==
 
== Overview ==
 
+
The UPA (Unified People's Army) is a band of Praetorian [[Resistance]] members and former [[Loyalists (Praetoria)|Loyalists]] who are loyal to [[Calvin Scott (Praetorian)|Calvin Scott]]. They believe that Primal Earth is going down the same path as Praetoria, and are doing everything they can to stop it, including allying with the [[Council]].
The UPA (United Peoples Army) is a band of [[Resistance]] members and former [[Loyalists]]
+
 
{{clr}}
 
{{clr}}
  
 
== Enemy Types ==
 
== Enemy Types ==
 
 
=== Minions ===
 
=== Minions ===
 +
==== Battle Orb Mk 1 (Shield Orb) ====
 +
<!-- P508906296 V_PPD_IDF_MarkI -->
 +
{{MIA}}
 +
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.
  
==== Hooded Lantern ====
+
''Powers''
[[Image:HoodedLantern.jpg|50px|thumb|right|{{center|Hooded Lantern}}]]
+
 
The Drudges' Hooded Lanterns are powered by the wax of souls which they collect and use as currency. This torch flickers and floats before you, moving at the whim of the Taskmasters who control the Drudges' heirarchy.
+
{{Power|[[File:Robotics LaserRifleBurst.png|22px]]|Plasma Blast|Ranged, Minor DMG(Energy), Foe -Regen|The Battle Orb's blast deals minor damage, but will reduce its target's regeneration rate.}}
 +
 
 +
{{Power|[[File:ForceField DispersionBubble.png|22px]]|Shield Generator|Team AoE Toggle, +Def(All), +Res(Immobilize, disorient|Creates a large bubble which protects all allies inside. While active, the Shield Generator gives all allies within increase defense to all attacks. The Force Field Generator also protects allies inside from Immobilization, and Disorient effects.}}
 +
 
 +
{{Power|[[File:Medicine Aid.png|22px]]|Deploy Stimulant|Ally Heal, Res Effects|Heals a single targeted ally of some Hit Points and frees an ally from any status effects and leaves them resistant to such effects for a brief time.}}
 +
{{clr}}
 +
 
 +
==== Battle Orb Mk II (Morale Orb) ====
 +
<!-- P2880288628 V_PPD_IDF_MarkII -->
 +
{{MIA}}
 +
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.
  
 
''Powers''
 
''Powers''
  
{{missing}}
+
{{Power|[[File:Robotics LaserRifleBurst.png|22px]]|Plasma Blast|Ranged, Minor DMG(Energy), Foe -Regen|The Battle Orb's blast deals minor damage, but will reduce its target's regeneration rate.}}
 +
 
 +
{{Power|[[File:ForceField DispersionBubble.png|22px]]|Sonic Augmentation|Team AoE Toggle +Res(Special)|Creates a large bubble which protects all allies inside. While active, the Force Field Generator gives all allies within increase defense to all attacks except psionic. The Force Field Generator also protects allies inside from Immobilization, Disorient and Hold effects.}}
 +
 
 +
{{Power|[[File:Robotics LaserRifleBurst.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe -Regen|The Battle Orb's Plasma Spray deals moderate damage in a large cone and reduces targets' regeneration rates.}}
 
{{clr}}
 
{{clr}}
  
==== Patrolman ====
+
==== Battle Orb Mk III (Medical Orb) ====
[[Image:Patrolman.jpg|100px|thumb|right|{{center|Patrolman}}]]
+
<!-- P3364766620 V_PPD_IDF_MarkIII -->
In the Night Ward the Drudge Patrolmen are the embodiment of the authority and law of the Taskmaster's Office. Some souls try to resist their transition from one world to the next, while outsiders are always trafficking in stolen souls. It is the Patrolman's job to ensure that operations in Night Ward move smoothly, and take care of any complications that might arise.
+
{{MIA}}
 +
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.
  
 
''Powers''
 
''Powers''
  
{{missing}}
+
{{Power|[[File:Medicine SmellingSalts.png|22px]]|Resuscitator|Ally Rez, Special|The Battle Orb's Resuscitator is capable of reviving an ally with a good amount of health and endurance.}}
 +
 
 +
{{Power|[[File:Robotics LaserRifleBurst.png|22px]]|Plasmatic Immobilizer|Ranged Cone, Minor DoT(Energy), Foe Immobilize|The Plasmatic Taser fired by the Battle Orb is capable of immobilizing and damage foes in a large ranged cone in front of it.}}
 +
 
 +
{{Power|[[File:Robotics LaserRifleBurst.png|22px]]|Plasmatic Stunner|Ranged, Minor DMG(Energy), Foe Disorient|The Battle Orb is capable of setting its plasma weapons to stun its target for a short time.}}
 
{{clr}}
 
{{clr}}
  
==== Spirit Guide ====
+
==== Cannoneer ====
[[Image:SpiritGuide.jpg|100px|thumb|right|{{center|Spirit Guide}}]]
+
<!-- P3693491278 Resistance_Heavy_Barrel_01 Resistance_Heavy_Barrel_02 Resistance_Heavy_Barrel_03 -->
This creature's grisly appearance is not unlike a hundred different descriptions of the grim reaper or the ferryman. Indeed, a spirit guide's existence is devoted to the ushering of souls from one world to the next. They do so with mechanical efficiency and enthusiasm, as their reward for a job well done is a payment in wax, which keeps their spirit candle burning, if only long enough to find another soul in need of guidance to the next world.
+
[[File:Cannoneer.jpg|100px|thumb|right|{{center|Cannoneer}}]]
 +
The members of the Resistance in the Unified People's Army make up those who were loyal to Calvin Scott's vision. They were unphased when it was revealed that he had a mental disorder causing him to believe that Aurora Pena was his wife; what mattered was the goal of fighting for the freedom of a new tomorrow. They fight now in the United People's Army with the belief that they stand for the freedom of mankind, even if mankind doesn't realize it.
  
 
''Powers''
 
''Powers''
  
{{missing}}
+
{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]|Snap Shot|Ranged, Moderate DMG(Lethal), Foe -Res|The cannon fires a single, armor piercing explosive round sheathed in an energy field to punch through shields.}}
 +
 
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]|HE Shot|Targeted AoE, Moderate DMG(Lethal/Smashing), Minor DoT(Fire)|The cannon fires a single high explosive round that is modified with a power cell. The resulting explosion is a blue plasma cloud, setting targets on fire.}}
 +
 
 +
{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]|AP Round|Ranged Narrow Cone, High DMG(Lethal), Foe -Res, Knockdown|The cannon fires a high density SABOT round at hypersonic speeds. The round can punch through multiple targets in a very small cone.}}
 +
 
 +
{{Power|[[File:Invulnerability_ResToPhysicalDmg.png|22px]]|Resist Physical Damage|+{{DamResVal|30|30}}|Resistance}}
 +
{{clr}}
 +
 
 +
==== Commando ====
 +
<!-- P2001284405 Resistance_Fem_Commando_01 Resistance_Fem_Commando_02 Resistance_Fem_Commando_03
 +
    P2001284405 Resistance_Commando_01 Resistance_Commando_02 Resistance_Commando_03 -->
 +
[[File:Commando (male).jpg|100px|thumb|right|{{center|Commando (male)}}]]
 +
[[File:Commando (female).jpg|100px|thumb|right|{{center|Commando (female)}}]]
 +
The members of the Resistance in the Unified People's Army make up those who were loyal to Calvin Scott's vision. They were unphased when it was revealed that he had a mental disorder causing him to believe that Aurora Pena was his wife; what mattered was the goal of fighting for the freedom of a new tomorrow. They fight now in the United People's Army with the belief that they stand for the freedom of mankind, even if mankind doesn't realize it.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash), Chance for Foe Disorient|The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.}}
 +
 
 +
{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]|Single Shot|Ranged, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}
 +
 
 +
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}
 +
 
 +
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]|Covering Fire|Ranged, Light DMG(Lethal), Foe -Recharge, -SPD|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}}
 +
{{clr}}
 +
 
 +
==== Defected Ranger ====
 +
<!-- P4014293421 IDF_Ranger_01 -->
 +
[[File:Defected Ranger.jpg|100px|thumb|right|{{center|Defected Ranger}}]]
 +
Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}
 +
 
 +
{{Power|[[File:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}
 +
 
 +
{{Power|[[File:PowerBlast_PowerBolts.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe Knockdown|The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}}
 +
 
 +
{{Power|[[File:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}
 +
 
 +
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}
 +
{{clr}}
 +
 
 +
==== Defected Soldier ====
 +
<!-- P1007717937 Praetorian_DUST_Ranger_01 -->
 +
[[File:Defected Soldier.jpg|100px|thumb|right|{{center|Defected Soldier}}]]
 +
Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:PraetorianPolice DUST ForcePunch.png|22px]]|Force Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|DUST Rangers are equipped with powered armor that allows them to easily carry their special plasma cannon. This also increases the strength of their melee blows, making a melee attack from a DUST member a serious threat.}}
 +
 
 +
{{Power|[[File:PraetorianPolice DUST PlasmaStream.png|22px]]|Plasma Stream|DoT (Fire, Energy), -Regen|DUST forces are equipped with a variable fire plasma projection weapon. The default firing mode allows the DUST Ranger to use their weapon as a high efficiency flamethrower, launching exceptionally charged plasma streams at a target. This causes damage over time and reduces regeneration rates of affected targets.}}
 +
 
 +
{{Power|[[File:PraetorianPolice DUST Resistance.png|22px]]|Resistance|Auto, Res(All)|TEST Body Armor grants the wearer some minor resistance to all forms of damage.}}
 +
{{clr}}
 +
 
 +
==== Defected Trooper ====
 +
<!-- P3316237524 IDF_Assault_Trooper_01 -->
 +
[[File:Defected Trooper.jpg|100px|thumb|right|{{center|Defected Trooper}}]]
 +
Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}
 +
 
 +
{{Power|[[File:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}
 +
 
 +
{{Power|[[File:PowerPunch_EnergyPunch.png|22px]]|Plasma Punch|Melee, Moderate DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}
 +
 
 +
{{Power|[[File:PowerPunch_Flurry.png|22px]]|Plasma Vortex|Melee AoE Smash/Energy|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}
 +
 
 +
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}
 +
{{clr}}
 +
 
 +
==== Heavy Brawler ====
 +
<!-- P3086485335 Resistance_Heavy_Hands_01 Resistance_Heavy_Hands_02 Resistance_Heavy_Hands_03 -->
 +
[[File:Heavy Brawler.jpg|100px|thumb|right|{{center|Heavy Brawler}}]]
 +
The members of the Resistance in the Unified People's Army make up those who were loyal to Calvin Scott's vision. They were unphased when it was revealed that he had a mental disorder causing him to believe that Aurora Pena was his wife; what mattered was the goal of fighting for the freedom of a new tomorrow. They fight now in the United People's Army with the belief that they stand for the freedom of mankind, even if mankind doesn't realize it.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:PowerPunch_EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|The heavy hand's exoskeleton provides them with a strong melee attack when the enemy comes to close quarters.}}
 +
 
 +
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}}
 +
 
 +
{{Power|[[File:PowerPunch_BoneSmasher.png|22px]]|Bone Smasher|Melee, High DMG(Smash/Energy), Foe Disorient|You have been Disoriented.}}
 +
 
 +
{{Power|[[File:Invulnerability_ResToPhysicalDmg.png|22px]]|Resist Physical Damage|Resistance|Resistance}}
 
{{clr}}
 
{{clr}}
  
 
=== Lieutenants ===
 
=== Lieutenants ===
 +
==== Defected Field Leader ====
 +
<!-- P2342652246 Praetorian_DUST_Leader_01 Praetorian_DUST_Leader_02 Praetorian_DUST_Leader_03 -->
 +
[[File:Defected Field Leader.jpg|100px|thumb|right|{{center|Defected Field Leader}}]]
 +
Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.
 +
 +
''Powers''
 +
 +
{{Power|[[File:PraetorianPolice DUST ForcePunch.png|22px]]|Force Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|DUST Rangers are equipped with powered armor that allows them to easily carry their special plasma cannon. This also increases the strength of their melee blows, making a melee attack from a DUST member a serious threat.}}
 +
 +
{{Power|[[File:PraetorianPolice DUST PlasmaStream.png|22px]]|Plasma Stream|DoT (Fire, Energy), -Regen|DUST forces are equipped with a variable fire plasma projection weapon. The default firing mode allows the DUST Ranger to use their weapon as a high efficiency flamethrower, launching exceptionally charged plasma streams at a target. This causes damage over time and reduces regeneration rates of affected targets.}}
 +
 +
{{Power|[[File:PraetorianPolice DUST ToxicBurst.png|22px]]|Toxic Burst|Targeted AoE Toxic, DoT (Toxic), -Regen, -End|The DUST primary weapon can have its ignition system switched off, allowing the soldier to fire the fuel as a projectile. This projectile bursts in a small area around the target, dealing toxic damage to all those in the vicinity. The volatile chemicals evaporate quickly, causing continuous toxic damage, as well as regeneration reduction and possible Endurance drain.}}
 +
 +
{{Power|[[File:PraetorianPolice DUST ShockwaveGrenade.png|22px]]|Shockwave Grenade|Moderate DMG (Lethal/Smashing), DoT (Lethal), Knockback|DUST forces are equipped with a variable fire plasma projection weapon. Their secondary fire mode allows them to lob a highly damaging Shockwave Grenade at their target. This causes bleed damage over time and can knock their target from its feet.}}
 +
 +
{{Power|[[File:PraetorianPolice DUST Resistance.png|22px]]|Resistance|Auto, Res(All)|TEST Body Armor grants the wearer some minor resistance to all forms of damage.}}
 +
{{clr}}
  
==== Lamplighter ====
+
==== Defected Heavy Trooper ====
[[Image:Lamplighter.jpg|100px|thumb|right|{{center|Lamplighter}}]]
+
<!-- P4043379462 IDF_Heavy_Trooper_01 -->
Lamplighters are tasked with keeping Night Ward's lamps lit and push back the dark forces that hunger for the souls of the dead. However, their spiritual flame is more than just for lighting lamps, it can also ignite one's soul.
+
[[File:Defected Heavy Trooper.jpg|100px|thumb|right|{{center|Defected Heavy Trooper}}]]
 +
Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.
  
 
''Powers''
 
''Powers''
  
{{missing}}
+
{{Power|[[File:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}
 +
 
 +
{{Power|[[File:PowerBlast_PowerBolts.png|22px]]|Missile Volley|Ranged, Moderate DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown|The Heavy Trooper fires a barrage of micro missiles at its target dealing moderate lethal and fire damage. Targets struck by this attack will also suffer toxic damage over time and may be knocked off their feet.}}
 +
 
 +
{{Power|[[File:PowerBlast_PowerBlast.png|22px]]|Missile Barrage|Ranged (Targeted AoE), High DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown|The Heavy Trooper showers the battlefield with several micro missiles dealing high lethal and fire damage as well as inflicting minor toxic damage over time. Some targets of this attack may be knocked off of their feet.}}
 +
 
 +
{{Power|[[File:PowerBlast_PowerBlast.png|22px]]|Nerve Gas Rockets|Ranged (Targeted AoE), Minor DMG(Lethal/Fire), Foe Hold, Moderate DoT(Toxic)|The Heavy Trooper's rocket packs are armed with micro missiles loaded with nerve gas. These missiles cause minor lethal and fire damage immediately and may hold their targets. Targets struck by this attack will suffer toxic damage over time.}}
 +
 
 +
{{Power|[[File:PowerBlast_PowerBlast.png|22px]]|EMP Rockets|Ranged (Targeted AoE), Light DMG(Lethal/Fire), Foe -Regen, -Recovery, -Endurance|These missiles deal light fire and lethal damage and emit a constant EMP pulse which will drain endurance from their targets as well as reducing their regeneration for a short time.}}
 +
 
 +
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}
 
{{clr}}
 
{{clr}}
  
==== Watcher ====
+
==== Defected Shock Trooper ====
[[Image:Watcher.jpg|100px|thumb|right|{{center|Watcher}}]]
+
<!-- P765919436 IDF_Shock_Trooper_01 -->
The Watchers oversee squads of Patrolmen and are assigned by Drudge Taskmasters to act as cudgels when something needs to be done quickly and efficiently. They are feared not only because of their lash, but because they can call upon the very shadows of Night Ward to hunt down those who obstruct the directives of the Taskmaster's Office.
+
[[File:Defected Shock Trooper.jpg|100px|thumb|right|{{center|Defected Shock Trooper}}]]
 +
Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.
  
 
''Powers''
 
''Powers''
  
{{missing}}
+
{{Power|[[File:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}
 +
 
 +
{{Power|[[File:PowerBlast PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}
 +
 
 +
{{Power|[[File:PowerPunch_EnergyPunch.png|22px]]|Plasma Punch|Melee, Moderate DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}
 +
 
 +
{{Power|[[File:PowerPunch_Flurry.png|22px]]|Plasma Vortex|Melee AoE Smash/Energy|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}
 +
 
 +
{{Power|[[File:PowerPunch_EnergyPunch.png|22px]]|Total Focus|Melee, Superior DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}
 +
 
 +
{{Power|[[File:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}
 +
 
 +
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}
 
{{clr}}
 
{{clr}}
  
 +
==== Elite Ranger ====
 +
<!-- P3667664057 IDF_Elite_Ranger_01 -->
 +
{{MIA}}
 +
{{Missing}}
 +
 +
''Powers''
 +
 +
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}
 +
 +
{{Power|[[File:PowerBlast PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}
 +
 +
{{Power|[[File:PowerBlast PowerBolts.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe Knockdown|The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}}
 +
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}
 +
 +
{{Power|[[File:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}
 +
 +
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}
 +
{{clr}}
 +
 +
==== Field Officer ====
 +
<!-- P1709447983 Resistance_Fem_Officer_01 Resistance_Fem_Officer_02 Resistance_Fem_Officer_03 Resistance_Officer_01 Resistance_Officer_02 Resistance_Officer_03 -->
 +
[[File:Field Officer.jpg|100px|thumb|right|{{center|Field Officer}}]]
 +
Officers are veteran soldiers who have years of command experience. They use their leadership skills to hone the resistance fighters under their command into a deadly fighting force whether they are raw recruits, or elite commandos. They also pack the best weapons they can get their hands on.
 +
 +
''Powers''
 +
 +
{{Power|[[File:Paramilitary_AssaultRifleBurst.png|22px]]|Snap Shots|Ranged, Moderate DMG(Lethal/Energy), Foe -Regen|Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast}}
 +
 +
{{Power|[[File:Thugs_TargetedRangedHeavyDmg.png|22px]]|Aimed Shot|Ranged, High DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}
 +
 +
{{Power|[[File:Thugs_TargetedRangedHeavyDmg.png|22px]]|Overcharged Shots|Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}
 +
 +
{{Power|[[File:Leadership_Tactics.png|22px]]|Leadership|PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception|While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.}}
 +
 +
{{Power|[[File:Thugs_TargetedRangedHeavyDmg.png|22px]]|Fusillade|Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast}}
 +
{{clr}}
 +
 +
==== Infiltrator ====
 +
<!-- P1831602733 UPA_Infiltrator_Female_01 UPA_Infiltrator_Female_02 UPA_Infiltrator_Female_03 UPA_Infiltrator_Female_04
 +
    P986320000 UPA_Infiltrator_Male_01 UPA_Infiltrator_Male_02 UPA_Infiltrator_Male_03 UPA_Infiltrator_Male_04 -->
 +
[[File:Infiltrator (male).jpg|100px|thumb|right|{{center|Infiltrator (male)}}]]
 +
[[File:Infiltrator (female).jpg|100px|thumb|right|{{center|Infiltrator (female)}}]]
 +
The Infiltrators are elite assassins, drawn from the rank of both Loyalist and Resistance. They are fanatically devoted to Calvin Scott and his mission. They are equiped with advanced targeting computers that allow them to update combat data assessments in real time, improving the effects of their attacks and those of their allies. Infiltrators are both willing and able to take as many lives as possible in the name of bringing about their vision of the world.
 +
 +
''Powers''
 +
 +
{{Power|[[File:UnifiedPeoplesArmy Infiltrator FocusedShot.png|22px]]|Focused Shot|Ranged, Minor DMG(Lethal), Special|You quickly fire a round from one of your pistols, causing lethal damage to a single target. If the target is also a designated target, additional lethal damage is done.}}
 +
 +
{{Power|[[File:UnifiedPeoplesArmy Infiltrator DualStrike.png|22px]]|Dual Strike|Ranged, Moderate DMG(Lethal), Minor DoT (Lethal), -DEF (Foe, All), Chance for Knockdown (Foe), Special|You fire a round from each of your pistols. These cause lethal damage and leave wounds that cause lethal damage over time. Additionally, the target's defenses are reduced and there is a chance the target may be knocked down. If the target is also a designated target, additional lethal damage is done.}}
 +
 +
{{Power|[[File:UnifiedPeoplesArmy Infiltrator Barrage.png|22px]]|Barrage|Ranged (Cone), High DoT (Lethal), -ToHit (Foe), Chance for Knockdown (Foe), Special|You fire a barrage of bullets in a cone in front of you. Affected targets suffer lethal damage with each bullet that hits them. Targets also suffer a reduced chance to hit and may be knocked down. If the target is also a designated target, additional lethal damage is done.}}
 +
 +
{{Power|[[File:UnifiedPeoplesArmy Infiltrator StormOfBullets.png|22px]]|Storm of Bullets|Ranged (Targeted AoE), High DoT (Lethal), Knockback (Foe), -DMG(Foe, All)|You fire numerous bullets at your target so fast that the eye cannot keep up. This causes a warped bullet trajectory, which causes lethal damage with each hit, as well as an additional chance to knock the target back. The lingering effects of the storm reduce the target's attack speed. If the target is also a designated target, additional lethal damage is done.}}
 +
 +
{{Power|[[File:UnifiedPeoplesArmy Infiltrator DisruptingShot.png|22px]]|Disrupting Shot|Ranged (Narrow Cone), High DMG (Lethal), Minor DoT(Lethal/Toxic), -DMG(Foe, All), -RES(Foe, All), Special|You take aim and fire a single, powerful round at your target, piercing through any defenses they may have. The target suffers lethal damage from the initial shot, then additional lethal damage from their wound. The target is also exhausted, suffering reduced resistance to damage, regeneration and recovery. If the target is also a designated target, additional lethal damage is done.}}
 +
 +
{{Power|[[File:UnifiedPeoplesArmy Infiltrator StaggeringShot.png|22px]]|Staggering Shot|Ranged, Superior DMG (Lethal), -DMG (Foe, All), -DEF (Foe, All), -ToHit (Foe), +RES (Foe, Heal), Stun (Foe), Special|You fire a well aimed round at your target. This round strikes the target in a vulnerable spot, causing lethal damage and staggering them. The affected target is stunned and suffers reduced damage, defense, healing and chance to hit. If the target is also a designated target, additional lethal damage is done.}}
 +
 +
{{Power|[[File:UnifiedPeoplesArmy Infiltrator TargetingDataAcquired.png|22px]]|Targeting Data Acquired|Auto (Self/Aliies), +Rech (Self/Allies), +ToHit (Self/Allies)|You update the targeting information available to all nearby allies, improving their chance to hit. Attack speed is also increased, as the more accurate information means your allies spend less time needing to prepare their attacks. Though targeting information is updated every 30 seconds, the most current update is only accurate for a portion of the time between updates, so this bonus will fall off before the next update can occur.}}
 +
 +
{{Power|[[File:UnifiedPeoplesArmy Infiltrator TargetDesignator.png|22px]]|Target Designator|Ranged, Special|You paint a single target with a designator mark that allows you to do more damage against it. Setting a target is interruptible.}}
 +
{{clr}}
  
 
=== Bosses ===
 
=== Bosses ===
 +
==== Assault Commander ====
 +
<!-- P4255256679 IDF_Heavy_Commander_01 -->
 +
{{MIA}}
 +
{{Missing}}
  
{{missing}}
+
''Powers''
 +
 
 +
{{Power|[[File:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}
 +
 
 +
{{Power|[[File:PowerBlast PowerBolts.png|22px]]|Missile Volley|Ranged, Moderate DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown|The Heavy Trooper fires a barrage of micro missiles at its target dealing moderate lethal and fire damage. Targets struck by this attack will also suffer toxic damage over time and may be knocked off their feet.}}
 +
 
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]|Missile Barrage|Ranged (Targeted AoE), High DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown|The Heavy Trooper showers the battlefield with several micro missiles dealing high lethal and fire damage as well as inflicting minor toxic damage over time. Some targets of this attack may be knocked off of their feet.}}
 +
 
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]|Nerve Gas Rockets|Ranged (Targeted AoE), Minor DMG(Lethal/Fire), Foe Hold, Moderate DoT(Toxic)|The Heavy Trooper's rocket packs are armed with micro missiles loaded with nerve gas. These missiles cause minor lethal and fire damage immediately and may hold their targets. Targets struck by this attack will suffer toxic damage over time.}}
 +
 
 +
{{Power|[[File:FireBlast ArcOfFire.png|22px]]|Plasma Strafe|Ranged Cone, Moderate DMG(Energy/Fire), DoT(Energy), Foe -Regen|The twin plasma machine guns can strafe a wide area in front of the IDF soldier, protecting against close assault.}}
 +
 
 +
{{Power|[[File:PowerBlast PowerPush.png|22px]]|Focused Burst|Ranged, High DMG(Energy/Fire), DoT(Energy), Foe -Regen, Knockback|The twin plasma machine guns focused on a single target can do significant damage and drive them back.}}
 +
 
 +
{{Power|[[File:PowerBlast NovaBlast.png|22px]]|All Out Assault|PBAoE, High DMG(Energy/Fire), DoT(Energy), Foe -Regen, Knockback - and/or - High DMG(Lethal/Fire), DoT(Toxic), Knockdown - and/or - High DMG(Energy/Lethal), Foe - RES, Knockback|This desperation move fire all weapons on full automatic -- the plasma guns hitting nearby targets, the missile pods firing on those further out, the railguns on distant targets, with a little overlap between each system. It is designed to flatten the area, and is quite effective.}}
 +
 
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]|EMP Rockets|Ranged (Targeted AoE), Light DMG(Lethal/Fire), Foe -Regen, -Recovery, -Endurance|These missiles deal light fire and lethal damage and emit a constant EMP pulse which will drain endurance from their targets as well as reducing their regeneration for a short time.}}
 +
 
 +
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}
 +
{{clr}}
 +
 
 +
==== Defected Commander ====
 +
<!-- P4184277895 IDF_Commander_01 -->
 +
[[File:Defected Commander 1.jpg|100px|thumb|right|{{center|Defected Commander}}]]
 +
[[File:Defected Commander 2.jpg|100px|thumb|right|{{center|Defected Commander}}]]
 +
Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.
  
 
''Powers''
 
''Powers''
  
 +
{{Power|[[File:PowerPunch_BoneSmasher.png|22px]]|Plasma Smasher|Melee, High DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}
 +
 +
{{Power|[[File:PowerPunch_EnergyPunch.png|22px]]|Plasma Punch|Melee, Moderate DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}
 +
 +
{{Power|[[File:PowerPunch_Flurry.png|22px]]|Plasma Vortex|Melee AoE Smash/Energy|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}
 +
 +
{{Power|[[File:PowerBlast_PowerBolts.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe Knockdown|The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}}
 +
 +
{{Power|[[File:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}}
 +
 +
{{Power|[[File:PowerPunch_EnergyPunch.png|22px]]|Total Focus|Melee, Superior DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}}
 +
 +
{{Power|[[File:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}
 +
 +
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}
 +
{{clr}}
 +
 +
==== Mobile Defense Turret ====
 +
<!-- P3764452896 V_Antimatter_TurretB -->
 +
{{MIA}}
 +
{{Missing}}
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]|Plasma Cannon Blast|Ranged, Moderate DMG(Energy), Foe -Regen|The Warworks Defense Turrets are equipped with plasma turrets capable of dealing energy damage. Burns from these blasts reduce a target's regeneration rate for a short time.}}
 +
 +
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]|Plasma Cannon Burst|Ranged, High DMG(Energy), Foe -Regen|The Warworks Defense Turrets are equipped with plasma turrets capable of dealing energy damage. Burns from these blasts reduce a target's regeneration rate for a short time.}}
 +
 +
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]|Rapid Repair|Resistance|Resistance}}
 +
 +
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]|Plasma Cannon Spray|Ranged Cone, Moderate DMG(Energy), Foe -Regen|The Warworks Defense Turrets are equipped with plasma turrets capable of dealing energy damage. Burns from these blasts reduce a target's regeneration rate for a short time.}}
 +
 +
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]|Plasma Cannon Detonator|Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Regen, Minor DoT(Energy)|The Warworks Defense Turrets are equipped with plasma turrets capable of dealing energy damage. Burns from these blasts reduce a target's regeneration rate for a short time.}}
 +
 +
{{Power|[[File:FireBlast Inferno.png|22px]]|Plasma Vent|PBAoE, Moderate DoT(Energy), Foe -Regen|The Warworks Defense Turrets are equipped with plasma turrets capable of dealing energy damage. Burns from these blasts reduce a target's regeneration rate for a short time.}}
 +
{{clr}}
 +
 +
==== Provost ====
 +
<!-- P3180631762 Praetorian_DUST_Provost_01 Praetorian_DUST_Provost_02 Praetorian_DUST_Provost_03 -->
 +
{{MIA}}
 +
{{Missing}}
 +
 +
''Powers''
 +
 +
{{Power|[[File:PraetorianPolice DUST ForcePunch.png|22px]]|Force Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|DUST Rangers are equipped with powered armor that allows them to easily carry their special plasma cannon. This also increases the strength of their melee blows, making a melee attack from a DUST member a serious threat.}}
 +
 +
{{Power|[[File:PraetorianPolice DUST PlasmaStream.png|22px]]|Plasma Stream|DoT (Fire, Energy), -Regen|DUST forces are equipped with a variable fire plasma projection weapon. The default firing mode allows the DUST Ranger to use their weapon as a high efficiency flamethrower, launching exceptionally charged plasma streams at a target. This causes damage over time and reduces regeneration rates of affected targets.}}
 +
 +
{{Power|[[File:PraetorianPolice DUST ToxicBurst.png|22px]]|Toxic Burst|Targeted AoE Toxic, DoT (Toxic), -Regen, -End|The DUST primary weapon can have its ignition system switched off, allowing the soldier to fire the fuel as a projectile. This projectile bursts in a small area around the target, dealing toxic damage to all those in the vicinity. The volatile chemicals evaporate quickly, causing continuous toxic damage, as well as regeneration reduction and possible Endurance drain.}}
 +
 +
{{Power|[[File:PraetorianPolice DUST ShockwaveGrenade.png|22px]]|Shockwave Grenade|Moderate DMG (Lethal/Smashing), DoT (Lethal), Knockback|DUST forces are equipped with a variable fire plasma projection weapon. Their secondary fire mode allows them to lob a highly damaging Shockwave Grenade at their target. This causes bleed damage over time and can knock their target from its feet.}}
 +
 +
{{Power|[[File:PraetorianPolice DUST PlasmaBurst.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), DoT (Fire), Foe -Regen|The DUST primary weapon charges up a powerful burst of plasma. The extreme heat of this attack gives it the potential to set you on fire. The burst of toxic chemicals may also reduce your regeneration.}}
 +
 +
{{Power|[[File:PraetorianPolice DUST ForceSmash.png|22px]]|Force Smash|Melee, High DMG(Energy/Smash), Foe Disorient|DUST Rangers are equipped with powered armor that allows them to easily carry their special plasma cannon. This also increases the strength of their melee blows, making a melee attack from a DUST member a serious threat.}}
 +
 +
{{Power|[[File:PraetorianPolice DUST Resistance.png|22px]]|Resistance|Auto, Res(All)|TEST Body Armor grants the wearer some minor resistance to all forms of damage.}}
 +
{{clr}}
 +
 +
==== Specialist ====
 +
<!-- P2373601572 Resistance_Runesoldier_Female_01 Resistance_Runesoldier_Female_02 Resistance_Runesoldier_Female_03 Resistance_Runesoldier_Male_01 Resistance_Runesoldier_Male_02 Resistance_Runesoldier_Male_03 -->
 +
[[File:Specialist.jpg|100px|thumb|right|{{center|Specialist}}]]
 +
The members of the Resistance in the Unified People's Army make up those who were loyal to Calvin Scott's vision. They were unphased when it was revealed that he had a mental disorder causing him to believe that Aurora Pena was his wife; what mattered was the goal of fighting for the freedom of a new tomorrow. They fight now in the United People's Army with the belief that they stand for the freedom of mankind, even if mankind doesn't realize it.
 +
 +
''Powers''
 +
 +
{{Power|[[File:PraetorianResistance Runesoldier MysticShotEnergy.png|22px]]|Mystic Shot|Ranged, Moderate DMG(Energy), -Def(Foe,All)|This magic attuned rifle shoots concentrated bursts of magical energy. The Runesoldier does not have full control over their magical training, however, so these bursts are occasionally negative energy.}}
 +
 +
{{Power|[[File:PraetorianResistance Runesoldier MysticBarrageEnergy.png|22px]]|Mystic Barrage|Ranged Cone, Moderate DMG(Energy), -Def(Foe,All)|You have learned to effectively combine your rifle's rapid fire barrage attack with the magical training of the Carnival.}}
 +
 +
{{Power|[[File:PraetorianResistance Runesoldier MysticSmashEnergy.png|22px]]|Mystic Smash|Melee, Moderate DMG(Energy, Smashing), Stun|You retain much of your Resistance armor, even as you learn magic from the Carnival. Your armor's energy punch is now powered by mystic energy.}}
 +
 +
{{Power|[[File:PraetorianResistance Runesoldier MysticBurstEnergy.png|22px]]|Mystic Burst|AoE, Moderate DMG(Energy), Confuse|Trained by the Carnival mistresses, you have learned how to mimic their Radiance attack. However, you are far less effective than they are. The damage type of your energy burst is variable and your Confusion is shorter in duration, weaker in strength and has a lower chance of occurring.}}
 +
 +
{{Power|[[File:PraetorianResistance Runesoldier MysticSuppressionEnergy.png|22px]]|Mystic Suppression|Ranged, Light DMG(Energy), -Rech(Foe), -Speed(Foe,All), -To-Hit|You have learned to effectively combine your rifle's suppressive burst fire attack with the magical training of the Carnival, allowing for you to effectively suppress the ability of your foes to attack you.}}
 +
 +
{{Power|[[File:CarnivalOfLight Resistance.png|22px]]|Damage Resistance|Resistance|The Praetorian Carnival forces are naturally resistant to several types of damage, but have a weakness to negative energy.}}
 +
{{clr}}
 +
 +
=== Elite Bosses ===
 +
==== Mobile Artillery ====
 +
<!-- P1037359178 IDF_Mobile_Artillery_01 -->
 +
{{MIA}}
 +
{{Missing}}
 +
 +
''Powers''
 +
 +
{{Power|[[File:Power_Missing.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}}
 +
 +
{{Power|[[File:PowerBlast PowerBolts.png|22px]]|Missile Volley|Ranged, Moderate DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown|The Heavy Trooper fires a barrage of micro missiles at its target dealing moderate lethal and fire damage. Targets struck by this attack will also suffer toxic damage over time and may be knocked off their feet.}}
 +
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]|Burst|Ranged, Superior DMG(Energy/Lethal), Foe -RES, Knockback|The twin plasma machine guns can deliver a devastating one-two punch to any single hardened target.}}
 +
 +
{{Power|[[File:PowerBlast Explosion.png|22px]]|Targeted Strike|Ranged Targeted AoE, Superior DMG(Energy/Lethal), Foe - RES, Knockback|The plasma railguns can be targeted for indirect fire, yet there is nothing indirect about the damage it causes.}}
 +
 +
{{Power|[[File:PowerBlast SniperBlast.png|22px]]|Penetrate|Ranged Narrow Cone, Superior DMG(Energy/Lethal), Foe - RES, Knockback|When both plasma railguns aim for a single target, everything in the line of fire still suffers...}}
 +
 +
{{Power|[[File:PowerBlast PowerPush.png|22px]]|Focused Burst|Ranged, High DMG(Energy/Fire), DoT(Energy), Foe -Regen, Knockback|The twin plasma machine guns focused on a single target can do significant damage and drive them back.}}
 +
 +
{{Power|[[File:FireBlast ArcOfFire.png|22px]]|Plasma Strafe|Ranged Cone, Moderate DMG(Energy/Fire), DoT(Energy), Foe -Regen|The twin plasma machine guns can strafe a wide area in front of the IDF soldier, protecting against close assault.}}
 +
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]|Nerve Gas Rockets|Ranged (Targeted AoE), Minor DMG(Lethal/Fire), Foe Hold, Moderate DoT(Toxic)|The Heavy Trooper's rocket packs are armed with micro missiles loaded with nerve gas. These missiles cause minor lethal and fire damage immediately and may hold their targets. Targets struck by this attack will suffer toxic damage over time.}}
 +
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]|Missile Barrage|Ranged (Targeted AoE), High DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown|The Heavy Trooper showers the battlefield with several micro missiles dealing high lethal and fire damage as well as inflicting minor toxic damage over time. Some targets of this attack may be knocked off of their feet.}}
 +
 +
{{Power|[[File:PowerBlast NovaBlast.png|22px]]|All Out Assault|PBAoE, High DMG(Energy/Fire), DoT(Energy), Foe -Regen, Knockback - and/or - High DMG(Lethal/Fire), DoT(Toxic), Knockdown - and/or - High DMG(Energy/Lethal), Foe - RES, Knockback|This desperation move fire all weapons on full automatic -- the plasma guns hitting nearby targets, the missile pods firing on those further out, the railguns on distant targets, with a little overlap between each system. It is designed to flatten the area, and is quite effective.}}
 +
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]|EMP Rockets|Ranged (Targeted AoE), Light DMG(Lethal/Fire), Foe -Regen, -Recovery, -Endurance|These missiles deal light fire and lethal damage and emit a constant EMP pulse which will drain endurance from their targets as well as reducing their regeneration for a short time.}}
 +
 +
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|+30% Resistance(All)}}
 +
{{clr}}
 +
 +
=== Arch-Villains ===
 +
==== Calvin Scott ====
 +
<!-- P4278277396 Calvin_Scott_01_NoRing -->
 +
[[File:Calvin Scott.jpg|100px|thumb|right|{{center|Calvin Scott}}]]
 
{{missing}}
 
{{missing}}
 +
 +
''Powers''
 +
 +
{{Power|[[File:UnifiedPeoplesArmy CalvinScott SnapShots.png|22px]]|Snap Shots|Ranged, High DoT (Lethal/Energy), -Regen (Foe), -Fly (Foe)|You fire both plasma pistols at once at a single target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. The target also suffers reduced regeneration.}}
 +
 +
{{Power|[[File:UnifiedPeoplesArmy CalvinScott AimedShot.png|22px]]|Aimed Shot|Ranged, Extreme DMG (Lethal/Energy), -Regen (Foe), -Fly (Foe)|You quickly fire a round from one of your plasma pistols. Your target suffers lethal and energy damage, as well as a reduction in their regeneration.}}
 +
 +
{{Power|[[File:UnifiedPeoplesArmy CalvinScott OverchargedShots.png|22px]]|Overcharged Shots|Ranged (Targeted AoE), High DMG (Lethal/Energy), Minor DoT (Fire), -Regen (Foe), -Fly (Foe)|You fire an overcharged round from one of your plasma pistols. This causes a burst of energy to be released on impact that can affect several targets, who suffer lethal and energy damage, as well as a reduction in their regeneration. Affected targets will also be set on fire.}}
 +
 +
{{Power|[[File:UnifiedPeoplesArmy CalvinScott Fusillade.png|22px]]|Fusillade|Ranged (Cone), Superior DMG (Lethal/Energy), -Regen (Foe), -Fly (Foe)|You quickly fire several shots from your plasma pistols. These can hit multiple targets, causing lethal and energy damage. Affected targets also suffer a reduction in their regeneration.}}
 +
 +
{{Power|[[File:UnifiedPeoplesArmy CalvinScott Minelayer.png|22px]]|Minelayer|Mines|You begin dropping proximity mines around the battlefield.}}
 +
 +
:'''Minelayer'''
 +
:{{Power|[[File:UnifiedPeoplesArmy CalvinScott Minelayer.png|22px]]|Place Proximity Mine|Grant|Grant}}
 +
 +
::'''Proximity Mine'''
 +
::{{Power|[[File:UnifiedPeoplesArmy CalvinScott ProximityMine.png|22px]]|Proximity Mine|AoE Lethal/Fire, Knockback|You explode, causing lethal and fire damage to nearby foes. Additionally, affected foes are knocked back and stunned.}}
 +
 +
::{{Power|[[File:UnifiedPeoplesArmy CalvinScott ProximityMine.png|22px]]|Timer Triggered|Self Destruct|The mine is equipped with an automatic detonator that triggers after the mine has been present for a short while.}}
 +
 +
::{{Power|[[File:UnifiedPeoplesArmy CalvinScott ProximityMine.png|22px]]|Proximity Triggered|Self Destruct|The mine is equipped with a proximity trigger that initiates detonation if an enemy target comes too close.}}
 +
 +
::{{Power|[[File:UnifiedPeoplesArmy CalvinScott CrusadersFury.png|22px]]|Resistance|Proximity Mine|A proximity mine has been placed. It is strongly resistant to all forms of control and damage.}}
 +
 +
::{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]|Hardened|Resistance|Automatons of all kinds are resistant to virtually all mind-affecting statuses. Also, due to their unrelenting nature, automatons tend to be resistant to statuses which counteract their momentum, including Repel, Immobilize, Knockup and Knockback.}}
 +
 +
:{{Power|[[File:UnifiedPeoplesArmy CalvinScott CrusadersFury.png|22px]]|Resistance|Resistance|The Explosive Trap is fragile, but cannot be affected by secondary effects like Sleep, Disorient, or Fear.}}
 +
 +
{{Power|[[File:UnifiedPeoplesArmy CalvinScott CrusadersFury.png|22px]]|Crusader's Fury|Auto (Self), +ToHit, +DEF(All), +DMG(All), +Perception|You are driven by an unrelenting fury. It boosts your awareness significantly, improving your chance to hit and perception. Additionally, you are acutely aware of the conditions on the battlefield, enabling you to better defend yourself and attack your foes, manifesting as increased defense and damage potential.}}
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{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]|Archvillain's Might|Resistance|Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.}}
 
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[[Category:Enemies]]
 
[[Category:Enemies]]
 
[[Category:Praetorians]]
 
[[Category:Praetorians]]
[[Category:Work in Progress]]
 

Latest revision as of 05:54, 21 January 2013

This information contains features that were to be implemented in Issue 24 and was current as of the game's shut down date.

Overview

The UPA (Unified People's Army) is a band of Praetorian Resistance members and former Loyalists who are loyal to Calvin Scott. They believe that Primal Earth is going down the same path as Praetoria, and are doing everything they can to stop it, including allying with the Council.

Enemy Types

Minions

Battle Orb Mk 1 (Shield Orb)

Picture MIA

Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.

Powers

Robotics LaserRifleBurst.png Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen
The Battle Orb's blast deals minor damage, but will reduce its target's regeneration rate.

ForceField DispersionBubble.png Shield Generator Team AoE Toggle, +Def(All), +Res(Immobilize, disorient
Creates a large bubble which protects all allies inside. While active, the Shield Generator gives all allies within increase defense to all attacks. The Force Field Generator also protects allies inside from Immobilization, and Disorient effects.

Medicine Aid.png Deploy Stimulant Ally Heal, Res Effects
Heals a single targeted ally of some Hit Points and frees an ally from any status effects and leaves them resistant to such effects for a brief time.

Battle Orb Mk II (Morale Orb)

Picture MIA

Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.

Powers

Robotics LaserRifleBurst.png Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen
The Battle Orb's blast deals minor damage, but will reduce its target's regeneration rate.

ForceField DispersionBubble.png Sonic Augmentation Team AoE Toggle +Res(Special)
Creates a large bubble which protects all allies inside. While active, the Force Field Generator gives all allies within increase defense to all attacks except psionic. The Force Field Generator also protects allies inside from Immobilization, Disorient and Hold effects.

Robotics LaserRifleBurst.png Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe -Regen
The Battle Orb's Plasma Spray deals moderate damage in a large cone and reduces targets' regeneration rates.

Battle Orb Mk III (Medical Orb)

Picture MIA

Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.

Powers

Medicine SmellingSalts.png Resuscitator Ally Rez, Special
The Battle Orb's Resuscitator is capable of reviving an ally with a good amount of health and endurance.

Robotics LaserRifleBurst.png Plasmatic Immobilizer Ranged Cone, Minor DoT(Energy), Foe Immobilize
The Plasmatic Taser fired by the Battle Orb is capable of immobilizing and damage foes in a large ranged cone in front of it.

Robotics LaserRifleBurst.png Plasmatic Stunner Ranged, Minor DMG(Energy), Foe Disorient
The Battle Orb is capable of setting its plasma weapons to stun its target for a short time.

Cannoneer

Cannoneer

The members of the Resistance in the Unified People's Army make up those who were loyal to Calvin Scott's vision. They were unphased when it was revealed that he had a mental disorder causing him to believe that Aurora Pena was his wife; what mattered was the goal of fighting for the freedom of a new tomorrow. They fight now in the United People's Army with the belief that they stand for the freedom of mankind, even if mankind doesn't realize it.

Powers

AssaultWeapons ShotgunSlug.png Snap Shot Ranged, Moderate DMG(Lethal), Foe -Res
The cannon fires a single, armor piercing explosive round sheathed in an energy field to punch through shields.

AssaultWeapons ARM30grenade.png HE Shot Targeted AoE, Moderate DMG(Lethal/Smashing), Minor DoT(Fire)
The cannon fires a single high explosive round that is modified with a power cell. The resulting explosion is a blue plasma cloud, setting targets on fire.

AssaultWeapons ShotgunSlug.png AP Round Ranged Narrow Cone, High DMG(Lethal), Foe -Res, Knockdown
The cannon fires a high density SABOT round at hypersonic speeds. The round can punch through multiple targets in a very small cone.

Invulnerability ResToPhysicalDmg.png Resist Physical Damage +Res( S30 L30 )
Resistance

Commando

Commando (male)
Commando (female)

The members of the Resistance in the Unified People's Army make up those who were loyal to Calvin Scott's vision. They were unphased when it was revealed that he had a mental disorder causing him to believe that Aurora Pena was his wife; what mattered was the goal of fighting for the freedom of a new tomorrow. They fight now in the United People's Army with the belief that they stand for the freedom of mankind, even if mankind doesn't realize it.

Powers

PowerPunch EnergyPunch.png Power Punch Melee, Moderate DMG(Smash), Chance for Foe Disorient
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.

AssaultWeapons ShotgunSlug.png Single Shot Ranged, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

AssaultWeapons ARBurst.png Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

AssaultWeapons ARBurst.png Covering Fire Ranged, Light DMG(Lethal), Foe -Recharge, -SPD
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.

Defected Ranger

Defected Ranger

Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.

Powers

PowerPunch BoneSmasher.png Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerBlast PowerBolts.png Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.

PowerBlast PowerBolts.png Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.

PowerBlast PowerBlast.png Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.

Invulnerability TemporaryInvulnerabilty.png IDF Armor Resistance
+30% Resistance(All)

Defected Soldier

Defected Soldier

Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.

Powers

PraetorianPolice DUST ForcePunch.png Force Punch Melee, Moderate DMG(Smash/Energy), Foe Disorient
DUST Rangers are equipped with powered armor that allows them to easily carry their special plasma cannon. This also increases the strength of their melee blows, making a melee attack from a DUST member a serious threat.

PraetorianPolice DUST PlasmaStream.png Plasma Stream DoT (Fire, Energy), -Regen
DUST forces are equipped with a variable fire plasma projection weapon. The default firing mode allows the DUST Ranger to use their weapon as a high efficiency flamethrower, launching exceptionally charged plasma streams at a target. This causes damage over time and reduces regeneration rates of affected targets.

PraetorianPolice DUST Resistance.png Resistance Auto, Res(All)
TEST Body Armor grants the wearer some minor resistance to all forms of damage.

Defected Trooper

Defected Trooper

Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.

Powers

PowerPunch BoneSmasher.png Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerBlast PowerBolts.png Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.

PowerPunch EnergyPunch.png Plasma Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerPunch Flurry.png Plasma Vortex Melee AoE Smash/Energy
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

Invulnerability TemporaryInvulnerabilty.png IDF Armor Resistance
+30% Resistance(All)

Heavy Brawler

Heavy Brawler

The members of the Resistance in the Unified People's Army make up those who were loyal to Calvin Scott's vision. They were unphased when it was revealed that he had a mental disorder causing him to believe that Aurora Pena was his wife; what mattered was the goal of fighting for the freedom of a new tomorrow. They fight now in the United People's Army with the belief that they stand for the freedom of mankind, even if mankind doesn't realize it.

Powers

PowerPunch EnergyPunch.png Power Punch Melee, Moderate DMG(Smash/Energy), Foe Disorient
The heavy hand's exoskeleton provides them with a strong melee attack when the enemy comes to close quarters.

AssaultWeapons ARBurst.png Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Smash/Energy), Foe Disorient
You have been Disoriented.

Invulnerability ResToPhysicalDmg.png Resist Physical Damage Resistance
Resistance

Lieutenants

Defected Field Leader

Defected Field Leader

Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.

Powers

PraetorianPolice DUST ForcePunch.png Force Punch Melee, Moderate DMG(Smash/Energy), Foe Disorient
DUST Rangers are equipped with powered armor that allows them to easily carry their special plasma cannon. This also increases the strength of their melee blows, making a melee attack from a DUST member a serious threat.

PraetorianPolice DUST PlasmaStream.png Plasma Stream DoT (Fire, Energy), -Regen
DUST forces are equipped with a variable fire plasma projection weapon. The default firing mode allows the DUST Ranger to use their weapon as a high efficiency flamethrower, launching exceptionally charged plasma streams at a target. This causes damage over time and reduces regeneration rates of affected targets.

PraetorianPolice DUST ToxicBurst.png Toxic Burst Targeted AoE Toxic, DoT (Toxic), -Regen, -End
The DUST primary weapon can have its ignition system switched off, allowing the soldier to fire the fuel as a projectile. This projectile bursts in a small area around the target, dealing toxic damage to all those in the vicinity. The volatile chemicals evaporate quickly, causing continuous toxic damage, as well as regeneration reduction and possible Endurance drain.

PraetorianPolice DUST ShockwaveGrenade.png Shockwave Grenade Moderate DMG (Lethal/Smashing), DoT (Lethal), Knockback
DUST forces are equipped with a variable fire plasma projection weapon. Their secondary fire mode allows them to lob a highly damaging Shockwave Grenade at their target. This causes bleed damage over time and can knock their target from its feet.

PraetorianPolice DUST Resistance.png Resistance Auto, Res(All)
TEST Body Armor grants the wearer some minor resistance to all forms of damage.

Defected Heavy Trooper

File:Defected Heavy Trooper.jpg
Defected Heavy Trooper

Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.

Powers

Power Missing.png Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.

PowerBlast PowerBolts.png Missile Volley Ranged, Moderate DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown
The Heavy Trooper fires a barrage of micro missiles at its target dealing moderate lethal and fire damage. Targets struck by this attack will also suffer toxic damage over time and may be knocked off their feet.

PowerBlast PowerBlast.png Missile Barrage Ranged (Targeted AoE), High DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown
The Heavy Trooper showers the battlefield with several micro missiles dealing high lethal and fire damage as well as inflicting minor toxic damage over time. Some targets of this attack may be knocked off of their feet.

PowerBlast PowerBlast.png Nerve Gas Rockets Ranged (Targeted AoE), Minor DMG(Lethal/Fire), Foe Hold, Moderate DoT(Toxic)
The Heavy Trooper's rocket packs are armed with micro missiles loaded with nerve gas. These missiles cause minor lethal and fire damage immediately and may hold their targets. Targets struck by this attack will suffer toxic damage over time.

PowerBlast PowerBlast.png EMP Rockets Ranged (Targeted AoE), Light DMG(Lethal/Fire), Foe -Regen, -Recovery, -Endurance
These missiles deal light fire and lethal damage and emit a constant EMP pulse which will drain endurance from their targets as well as reducing their regeneration for a short time.

Invulnerability TemporaryInvulnerabilty.png IDF Armor Resistance
+30% Resistance(All)

Defected Shock Trooper

Defected Shock Trooper

Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.

Powers

PowerPunch BoneSmasher.png Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerBlast PowerBolts.png Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.

PowerPunch EnergyPunch.png Plasma Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerPunch Flurry.png Plasma Vortex Melee AoE Smash/Energy
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerPunch EnergyPunch.png Total Focus Melee, Superior DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

Power Missing.png Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.

Invulnerability TemporaryInvulnerabilty.png IDF Armor Resistance
+30% Resistance(All)

Elite Ranger

Picture MIA

+++ Missing Information +++

Powers

PowerPunch BoneSmasher.png Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerBlast PowerBolts.png Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.

PowerBlast PowerBolts.png Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.

PowerBlast PowerBlast.png Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.

Power Missing.png Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.

Invulnerability TemporaryInvulnerabilty.png IDF Armor Resistance
+30% Resistance(All)

Field Officer

Field Officer

Officers are veteran soldiers who have years of command experience. They use their leadership skills to hone the resistance fighters under their command into a deadly fighting force whether they are raw recruits, or elite commandos. They also pack the best weapons they can get their hands on.

Powers

Paramilitary AssaultRifleBurst.png Snap Shots Ranged, Moderate DMG(Lethal/Energy), Foe -Regen
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast

Thugs TargetedRangedHeavyDmg.png Aimed Shot Ranged, High DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast

Thugs TargetedRangedHeavyDmg.png Overcharged Shots Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast

Leadership Tactics.png Leadership PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception
While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.

Thugs TargetedRangedHeavyDmg.png Fusillade Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast

Infiltrator

Infiltrator (male)
Infiltrator (female)

The Infiltrators are elite assassins, drawn from the rank of both Loyalist and Resistance. They are fanatically devoted to Calvin Scott and his mission. They are equiped with advanced targeting computers that allow them to update combat data assessments in real time, improving the effects of their attacks and those of their allies. Infiltrators are both willing and able to take as many lives as possible in the name of bringing about their vision of the world.

Powers

UnifiedPeoplesArmy Infiltrator FocusedShot.png Focused Shot Ranged, Minor DMG(Lethal), Special
You quickly fire a round from one of your pistols, causing lethal damage to a single target. If the target is also a designated target, additional lethal damage is done.

UnifiedPeoplesArmy Infiltrator DualStrike.png Dual Strike Ranged, Moderate DMG(Lethal), Minor DoT (Lethal), -DEF (Foe, All), Chance for Knockdown (Foe), Special
You fire a round from each of your pistols. These cause lethal damage and leave wounds that cause lethal damage over time. Additionally, the target's defenses are reduced and there is a chance the target may be knocked down. If the target is also a designated target, additional lethal damage is done.

UnifiedPeoplesArmy Infiltrator Barrage.png Barrage Ranged (Cone), High DoT (Lethal), -ToHit (Foe), Chance for Knockdown (Foe), Special
You fire a barrage of bullets in a cone in front of you. Affected targets suffer lethal damage with each bullet that hits them. Targets also suffer a reduced chance to hit and may be knocked down. If the target is also a designated target, additional lethal damage is done.

UnifiedPeoplesArmy Infiltrator StormOfBullets.png Storm of Bullets Ranged (Targeted AoE), High DoT (Lethal), Knockback (Foe), -DMG(Foe, All)
You fire numerous bullets at your target so fast that the eye cannot keep up. This causes a warped bullet trajectory, which causes lethal damage with each hit, as well as an additional chance to knock the target back. The lingering effects of the storm reduce the target's attack speed. If the target is also a designated target, additional lethal damage is done.

UnifiedPeoplesArmy Infiltrator DisruptingShot.png Disrupting Shot Ranged (Narrow Cone), High DMG (Lethal), Minor DoT(Lethal/Toxic), -DMG(Foe, All), -RES(Foe, All), Special
You take aim and fire a single, powerful round at your target, piercing through any defenses they may have. The target suffers lethal damage from the initial shot, then additional lethal damage from their wound. The target is also exhausted, suffering reduced resistance to damage, regeneration and recovery. If the target is also a designated target, additional lethal damage is done.

UnifiedPeoplesArmy Infiltrator StaggeringShot.png Staggering Shot Ranged, Superior DMG (Lethal), -DMG (Foe, All), -DEF (Foe, All), -ToHit (Foe), +RES (Foe, Heal), Stun (Foe), Special
You fire a well aimed round at your target. This round strikes the target in a vulnerable spot, causing lethal damage and staggering them. The affected target is stunned and suffers reduced damage, defense, healing and chance to hit. If the target is also a designated target, additional lethal damage is done.

UnifiedPeoplesArmy Infiltrator TargetingDataAcquired.png Targeting Data Acquired Auto (Self/Aliies), +Rech (Self/Allies), +ToHit (Self/Allies)
You update the targeting information available to all nearby allies, improving their chance to hit. Attack speed is also increased, as the more accurate information means your allies spend less time needing to prepare their attacks. Though targeting information is updated every 30 seconds, the most current update is only accurate for a portion of the time between updates, so this bonus will fall off before the next update can occur.

UnifiedPeoplesArmy Infiltrator TargetDesignator.png Target Designator Ranged, Special
You paint a single target with a designator mark that allows you to do more damage against it. Setting a target is interruptible.

Bosses

Assault Commander

Picture MIA

+++ Missing Information +++

Powers

Power Missing.png Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.

PowerBlast PowerBolts.png Missile Volley Ranged, Moderate DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown
The Heavy Trooper fires a barrage of micro missiles at its target dealing moderate lethal and fire damage. Targets struck by this attack will also suffer toxic damage over time and may be knocked off their feet.

PowerBlast PowerBlast.png Missile Barrage Ranged (Targeted AoE), High DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown
The Heavy Trooper showers the battlefield with several micro missiles dealing high lethal and fire damage as well as inflicting minor toxic damage over time. Some targets of this attack may be knocked off of their feet.

PowerBlast PowerBlast.png Nerve Gas Rockets Ranged (Targeted AoE), Minor DMG(Lethal/Fire), Foe Hold, Moderate DoT(Toxic)
The Heavy Trooper's rocket packs are armed with micro missiles loaded with nerve gas. These missiles cause minor lethal and fire damage immediately and may hold their targets. Targets struck by this attack will suffer toxic damage over time.

FireBlast ArcOfFire.png Plasma Strafe Ranged Cone, Moderate DMG(Energy/Fire), DoT(Energy), Foe -Regen
The twin plasma machine guns can strafe a wide area in front of the IDF soldier, protecting against close assault.

PowerBlast PowerPush.png Focused Burst Ranged, High DMG(Energy/Fire), DoT(Energy), Foe -Regen, Knockback
The twin plasma machine guns focused on a single target can do significant damage and drive them back.

PowerBlast NovaBlast.png All Out Assault PBAoE, High DMG(Energy/Fire), DoT(Energy), Foe -Regen, Knockback - and/or - High DMG(Lethal/Fire), DoT(Toxic), Knockdown - and/or - High DMG(Energy/Lethal), Foe - RES, Knockback
This desperation move fire all weapons on full automatic -- the plasma guns hitting nearby targets, the missile pods firing on those further out, the railguns on distant targets, with a little overlap between each system. It is designed to flatten the area, and is quite effective.

PowerBlast PowerBlast.png EMP Rockets Ranged (Targeted AoE), Light DMG(Lethal/Fire), Foe -Regen, -Recovery, -Endurance
These missiles deal light fire and lethal damage and emit a constant EMP pulse which will drain endurance from their targets as well as reducing their regeneration for a short time.

Invulnerability TemporaryInvulnerabilty.png IDF Armor Resistance
+30% Resistance(All)

Defected Commander

Defected Commander
Defected Commander

Emperor Cole's army was divided after news of his bargain with Hamidon was spread by TPN. Many members of the IDF defected and joined the Resistance, realizing that Calvin Scott was right all along. These soldiers now believe in the cause of Calvin Scott, even if they do not believe directly in the man himself.

Powers

PowerPunch BoneSmasher.png Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerPunch EnergyPunch.png Plasma Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerPunch Flurry.png Plasma Vortex Melee AoE Smash/Energy
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerBlast PowerBolts.png Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.

PowerBlast PowerBlast.png Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.

PowerPunch EnergyPunch.png Total Focus Melee, Superior DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

Power Missing.png Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.

Invulnerability TemporaryInvulnerabilty.png IDF Armor Resistance
+30% Resistance(All)

Mobile Defense Turret

Picture MIA

+++ Missing Information +++

Powers

AssaultWeapons ShotgunSlug.png Plasma Cannon Blast Ranged, Moderate DMG(Energy), Foe -Regen
The Warworks Defense Turrets are equipped with plasma turrets capable of dealing energy damage. Burns from these blasts reduce a target's regeneration rate for a short time.

AssaultWeapons ARFullAuto.png Plasma Cannon Burst Ranged, High DMG(Energy), Foe -Regen
The Warworks Defense Turrets are equipped with plasma turrets capable of dealing energy damage. Burns from these blasts reduce a target's regeneration rate for a short time.

Invulnerability TemporaryInvulnerabilty.png Rapid Repair Resistance
Resistance

AssaultWeapons ShotgunBuckShot.png Plasma Cannon Spray Ranged Cone, Moderate DMG(Energy), Foe -Regen
The Warworks Defense Turrets are equipped with plasma turrets capable of dealing energy damage. Burns from these blasts reduce a target's regeneration rate for a short time.

AssaultWeapons ARM30grenade.png Plasma Cannon Detonator Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Regen, Minor DoT(Energy)
The Warworks Defense Turrets are equipped with plasma turrets capable of dealing energy damage. Burns from these blasts reduce a target's regeneration rate for a short time.

FireBlast Inferno.png Plasma Vent PBAoE, Moderate DoT(Energy), Foe -Regen
The Warworks Defense Turrets are equipped with plasma turrets capable of dealing energy damage. Burns from these blasts reduce a target's regeneration rate for a short time.

Provost

Picture MIA

+++ Missing Information +++

Powers

PraetorianPolice DUST ForcePunch.png Force Punch Melee, Moderate DMG(Smash/Energy), Foe Disorient
DUST Rangers are equipped with powered armor that allows them to easily carry their special plasma cannon. This also increases the strength of their melee blows, making a melee attack from a DUST member a serious threat.

PraetorianPolice DUST PlasmaStream.png Plasma Stream DoT (Fire, Energy), -Regen
DUST forces are equipped with a variable fire plasma projection weapon. The default firing mode allows the DUST Ranger to use their weapon as a high efficiency flamethrower, launching exceptionally charged plasma streams at a target. This causes damage over time and reduces regeneration rates of affected targets.

PraetorianPolice DUST ToxicBurst.png Toxic Burst Targeted AoE Toxic, DoT (Toxic), -Regen, -End
The DUST primary weapon can have its ignition system switched off, allowing the soldier to fire the fuel as a projectile. This projectile bursts in a small area around the target, dealing toxic damage to all those in the vicinity. The volatile chemicals evaporate quickly, causing continuous toxic damage, as well as regeneration reduction and possible Endurance drain.

PraetorianPolice DUST ShockwaveGrenade.png Shockwave Grenade Moderate DMG (Lethal/Smashing), DoT (Lethal), Knockback
DUST forces are equipped with a variable fire plasma projection weapon. Their secondary fire mode allows them to lob a highly damaging Shockwave Grenade at their target. This causes bleed damage over time and can knock their target from its feet.

PraetorianPolice DUST PlasmaBurst.png Plasma Burst Ranged, High DMG(Energy), DoT (Fire), Foe -Regen
The DUST primary weapon charges up a powerful burst of plasma. The extreme heat of this attack gives it the potential to set you on fire. The burst of toxic chemicals may also reduce your regeneration.

PraetorianPolice DUST ForceSmash.png Force Smash Melee, High DMG(Energy/Smash), Foe Disorient
DUST Rangers are equipped with powered armor that allows them to easily carry their special plasma cannon. This also increases the strength of their melee blows, making a melee attack from a DUST member a serious threat.

PraetorianPolice DUST Resistance.png Resistance Auto, Res(All)
TEST Body Armor grants the wearer some minor resistance to all forms of damage.

Specialist

The members of the Resistance in the Unified People's Army make up those who were loyal to Calvin Scott's vision. They were unphased when it was revealed that he had a mental disorder causing him to believe that Aurora Pena was his wife; what mattered was the goal of fighting for the freedom of a new tomorrow. They fight now in the United People's Army with the belief that they stand for the freedom of mankind, even if mankind doesn't realize it.

Powers

PraetorianResistance Runesoldier MysticShotEnergy.png Mystic Shot Ranged, Moderate DMG(Energy), -Def(Foe,All)
This magic attuned rifle shoots concentrated bursts of magical energy. The Runesoldier does not have full control over their magical training, however, so these bursts are occasionally negative energy.

PraetorianResistance Runesoldier MysticBarrageEnergy.png Mystic Barrage Ranged Cone, Moderate DMG(Energy), -Def(Foe,All)
You have learned to effectively combine your rifle's rapid fire barrage attack with the magical training of the Carnival.

PraetorianResistance Runesoldier MysticSmashEnergy.png Mystic Smash Melee, Moderate DMG(Energy, Smashing), Stun
You retain much of your Resistance armor, even as you learn magic from the Carnival. Your armor's energy punch is now powered by mystic energy.

PraetorianResistance Runesoldier MysticBurstEnergy.png Mystic Burst AoE, Moderate DMG(Energy), Confuse
Trained by the Carnival mistresses, you have learned how to mimic their Radiance attack. However, you are far less effective than they are. The damage type of your energy burst is variable and your Confusion is shorter in duration, weaker in strength and has a lower chance of occurring.

PraetorianResistance Runesoldier MysticSuppressionEnergy.png Mystic Suppression Ranged, Light DMG(Energy), -Rech(Foe), -Speed(Foe,All), -To-Hit
You have learned to effectively combine your rifle's suppressive burst fire attack with the magical training of the Carnival, allowing for you to effectively suppress the ability of your foes to attack you.

CarnivalOfLight Resistance.png Damage Resistance Resistance
The Praetorian Carnival forces are naturally resistant to several types of damage, but have a weakness to negative energy.

Elite Bosses

Mobile Artillery

Picture MIA

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Powers

Power Missing.png Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.

PowerBlast PowerBolts.png Missile Volley Ranged, Moderate DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown
The Heavy Trooper fires a barrage of micro missiles at its target dealing moderate lethal and fire damage. Targets struck by this attack will also suffer toxic damage over time and may be knocked off their feet.

PowerBlast PowerBlast.png Burst Ranged, Superior DMG(Energy/Lethal), Foe -RES, Knockback
The twin plasma machine guns can deliver a devastating one-two punch to any single hardened target.

PowerBlast Explosion.png Targeted Strike Ranged Targeted AoE, Superior DMG(Energy/Lethal), Foe - RES, Knockback
The plasma railguns can be targeted for indirect fire, yet there is nothing indirect about the damage it causes.

PowerBlast SniperBlast.png Penetrate Ranged Narrow Cone, Superior DMG(Energy/Lethal), Foe - RES, Knockback
When both plasma railguns aim for a single target, everything in the line of fire still suffers...

PowerBlast PowerPush.png Focused Burst Ranged, High DMG(Energy/Fire), DoT(Energy), Foe -Regen, Knockback
The twin plasma machine guns focused on a single target can do significant damage and drive them back.

FireBlast ArcOfFire.png Plasma Strafe Ranged Cone, Moderate DMG(Energy/Fire), DoT(Energy), Foe -Regen
The twin plasma machine guns can strafe a wide area in front of the IDF soldier, protecting against close assault.

PowerBlast PowerBlast.png Nerve Gas Rockets Ranged (Targeted AoE), Minor DMG(Lethal/Fire), Foe Hold, Moderate DoT(Toxic)
The Heavy Trooper's rocket packs are armed with micro missiles loaded with nerve gas. These missiles cause minor lethal and fire damage immediately and may hold their targets. Targets struck by this attack will suffer toxic damage over time.

PowerBlast PowerBlast.png Missile Barrage Ranged (Targeted AoE), High DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown
The Heavy Trooper showers the battlefield with several micro missiles dealing high lethal and fire damage as well as inflicting minor toxic damage over time. Some targets of this attack may be knocked off of their feet.

PowerBlast NovaBlast.png All Out Assault PBAoE, High DMG(Energy/Fire), DoT(Energy), Foe -Regen, Knockback - and/or - High DMG(Lethal/Fire), DoT(Toxic), Knockdown - and/or - High DMG(Energy/Lethal), Foe - RES, Knockback
This desperation move fire all weapons on full automatic -- the plasma guns hitting nearby targets, the missile pods firing on those further out, the railguns on distant targets, with a little overlap between each system. It is designed to flatten the area, and is quite effective.

PowerBlast PowerBlast.png EMP Rockets Ranged (Targeted AoE), Light DMG(Lethal/Fire), Foe -Regen, -Recovery, -Endurance
These missiles deal light fire and lethal damage and emit a constant EMP pulse which will drain endurance from their targets as well as reducing their regeneration for a short time.

Invulnerability TemporaryInvulnerabilty.png IDF Armor Resistance
+30% Resistance(All)

Arch-Villains

Calvin Scott

Calvin Scott

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Powers

UnifiedPeoplesArmy CalvinScott SnapShots.png Snap Shots Ranged, High DoT (Lethal/Energy), -Regen (Foe), -Fly (Foe)
You fire both plasma pistols at once at a single target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. The target also suffers reduced regeneration.

UnifiedPeoplesArmy CalvinScott AimedShot.png Aimed Shot Ranged, Extreme DMG (Lethal/Energy), -Regen (Foe), -Fly (Foe)
You quickly fire a round from one of your plasma pistols. Your target suffers lethal and energy damage, as well as a reduction in their regeneration.

UnifiedPeoplesArmy CalvinScott OverchargedShots.png Overcharged Shots Ranged (Targeted AoE), High DMG (Lethal/Energy), Minor DoT (Fire), -Regen (Foe), -Fly (Foe)
You fire an overcharged round from one of your plasma pistols. This causes a burst of energy to be released on impact that can affect several targets, who suffer lethal and energy damage, as well as a reduction in their regeneration. Affected targets will also be set on fire.

UnifiedPeoplesArmy CalvinScott Fusillade.png Fusillade Ranged (Cone), Superior DMG (Lethal/Energy), -Regen (Foe), -Fly (Foe)
You quickly fire several shots from your plasma pistols. These can hit multiple targets, causing lethal and energy damage. Affected targets also suffer a reduction in their regeneration.

UnifiedPeoplesArmy CalvinScott Minelayer.png Minelayer Mines
You begin dropping proximity mines around the battlefield.

Minelayer
UnifiedPeoplesArmy CalvinScott Minelayer.png Place Proximity Mine Grant
Grant
Proximity Mine
UnifiedPeoplesArmy CalvinScott ProximityMine.png Proximity Mine AoE Lethal/Fire, Knockback
You explode, causing lethal and fire damage to nearby foes. Additionally, affected foes are knocked back and stunned.
UnifiedPeoplesArmy CalvinScott ProximityMine.png Timer Triggered Self Destruct
The mine is equipped with an automatic detonator that triggers after the mine has been present for a short while.
UnifiedPeoplesArmy CalvinScott ProximityMine.png Proximity Triggered Self Destruct
The mine is equipped with a proximity trigger that initiates detonation if an enemy target comes too close.
UnifiedPeoplesArmy CalvinScott CrusadersFury.png Resistance Proximity Mine
A proximity mine has been placed. It is strongly resistant to all forms of control and damage.
Invulnerability TemporaryInvulnerabilty.png Hardened Resistance
Automatons of all kinds are resistant to virtually all mind-affecting statuses. Also, due to their unrelenting nature, automatons tend to be resistant to statuses which counteract their momentum, including Repel, Immobilize, Knockup and Knockback.
UnifiedPeoplesArmy CalvinScott CrusadersFury.png Resistance Resistance
The Explosive Trap is fragile, but cannot be affected by secondary effects like Sleep, Disorient, or Fear.

UnifiedPeoplesArmy CalvinScott CrusadersFury.png Crusader's Fury Auto (Self), +ToHit, +DEF(All), +DMG(All), +Perception
You are driven by an unrelenting fury. It boosts your awareness significantly, improving your chance to hit and perception. Additionally, you are acutely aware of the conditions on the battlefield, enabling you to better defend yourself and attack your foes, manifesting as increased defense and damage potential.

Invulnerability TemporaryInvulnerabilty.png Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.