Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Turrets

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Turrets are rotating mounted guns. Nominally designed by Crey Industries, they are used by many enemy groups, including Arachnos, Longbow, and Malta.

Turrets usually cannot heal from partial damage, but destroyed ones may respawn. The better models often have very long perception ranges.

Villain Types

Minions

Pop Up Anti-Personnel Gun

Pop Up Anti-Personnel Gun

Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Pop-Up Anti-Personnel turret. The Crey security catalog entry reads: "Our hidden turrets can be placed as a nasty surprise for anyone who thinks they've bypassed your security."

Powers

Invisibility Invisibility.png Hidden Spawn Untargetable
Pop-Up Turrets have the ability to spawn hidden in walls, untargetable until a hero gets near and it attacks.They can't hide while in combat or after it.

Power Missing.png Fly
PopUp Turret need fly so they don't fall when spawned on walls.

EnergyMastery LaserBeamEyes.png Gun Ranged Lethal
The Chain Turret can fire at an extremely fast rate.

Power Missing.png No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all

Leadership Tactics.png  ??? +Perception
Pop Up Anti-Personnel Guns can see through Stealth and Invisibility


Dual Artillery Gun

Dual Artillery Gun

The Crey security catalog entry reads: "Our Dual Artillery Gun provides an excellent balance between the need for concentrated firepower and the desire to keep under budget. Ask about our options close-quarter flamethrower!"

Powers

AssaultWeapons ShotgunSlug.png Dual Cannon 2 Hits, Ranged, Lethal
The Dual Turret can fire at an extremely long range, and is very accurate.

AssaultWeapons ARBurst.png Flame Thrower Moderate Damage over Time (fire)
You are taking Fire Damage over Time from the Turert's Flamethrower.

Power Missing.png No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all

Leadership Tactics.png  ??? +Perception
Dual Artillery Guns can see through Stealth and Invisibility

Notes

Turrets lack any kind of hand to hand attacks. If you attack them in melee range they will use the flamethrower instead.

The Dual Cannon attack says it's a Lethal damage attack in the info window, but the combat chat window text says it's energy damage.

Lieutenants

Quad Howitzer Battery

Quad Howitzer Battery

The Crey security catalog reads: 'The Quad Howitzer Battery provides top-notch firepower for defending your installation with its four heavy cannons and optional flamethrower.'

Powers

AssaultWeapons ShotgunSlug.png Quad Cannon Ranged, Lethal
The Quad Turret can fire at an extremely long range, and is very accurate.

AssaultWeapons ARBurst.png Flame Thrower (Ranged) Moderate Damage over Time (Fire)
You are taking Fire Damage from the turret's flamethrower.

Power Missing.png No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all

Notes Turrets lack any kind of hand to hand attacks. If you attack them in melee range they will use the flamethower instead.)

Bosses

High-Explosive Missile Turret

High-Explosive Missile Turret

Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a High Explosive Missile Turret. The Crey security catalog entry reads: "When you need maximum defense and cost is no concern, the Hi-Explosive Missile Turret is the premier choice. Its high powered explosive rockets can ruin the day for nearly any attacker."

Powers

AssaultWeapons ARBurst.png Swarm Missiles Ranged, Area of Effect, Lethal, Foe Knockback
Missile Turrets can launch a pack of 8 Swarm missiles.

Power Missing.png No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all

Leadership Tactics.png  ??? +Perception
High Explosive Missile Turrets can see through Stealth and Invisibility

Incendiary Missile Turret

Incendiary Missile Turret

Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Incendiary Missile Turret. The Crey security catalog entry reads: "When the Crey labs came up with a powerful new incendiary formula, it didn't take us a minute to think of modifying our already popular Missile Turrets to take advantage of it. We think you'll like the results."

Powers

AssaultWeapons ARBurst.png Incendiary Swarm Missiles Ranged, Area of Effect, Lethal/Fire + Burn
Missile Turrets can launch a pack of 8 Incendiary Swarm missiles.

Power Missing.png No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all

Toxic Gas Missile Turret

Toxic Gas Missile Turret

Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Toxic Gas Missile Turret. The Crey security catalog entry reads: "Sometimes even the strongest conventional defense isn't enough to dissuade some of the stranger threats your installation may face. Crey Industries is ready to provide you with the perfect solution when you need maximum levels of non-conventional force. Our Toxic Gas Missile Turrets can suppress even the most unconventional of foes with their deadly vapors"

Powers

AssaultWeapons ARBurst.png Gas Swarm Missiles Ranged, Area of Effect, Lethal, Foe Hold
Missile Turrets can launch a pack of 8 Gas Swarm missiles.

AssaultWeapons ARBurst.png Flame Thrower (Ranged) Moderate, Damage over Time (Fire)
You are taking Fire Damage from the turret's flamethrower.

Power Missing.png No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all