Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Trick Arrow

From Paragon Wiki Archive
Revision as of 21:23, 27 April 2006 by StarGeek (Talk | contribs) (updated template)

Jump to: navigation, search

Overview

Trick Arrows are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site.

Trick Arrow is one of the powersets. It is a Defender primary power set and a Controller secondary power set in City of Heroes. It is a Mastermind secondary power set in City of Villains.

Power Tables

Defender

The Trick Arrow powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:

Power Level Effect
TrickArrow Immobilize.png Entangling Arrow 1 Ranged Foe Immobilize -Recharge -Fly
TrickArrow Blind.png Flash Arrow 1 Ranged Foe -Accuracy
TrickArrow Slow.png Glue Arrow 2 Ranged (AoE) Foe -Speed -Recharge
TrickArrow Hold.png Ice Arrow 6 Ranged Damage(Cold) Foe -Speed -Recharge
TrickArrow DebuffDamage.png Poison Gas Arrow 8 Ranged (AoE) Foe Hold -Damage -Recharge
TrickArrow DebuffDefense.png Acid Arrow 12 Ranged (AoE) Damage (Toxic) DoT Foe -Res (All) -Def
TrickArrow DebuffDamRes.png Disruption Arrow 18 Ranged (AoE) Foe -Res(All)
TrickArrow Knockdown.png Oil Slick Arrow 26 Ranged AoE Foe Knockdown Damage if on Fire
TrickArrow Stun.png EMP Arrow 32 Ranged AoE Foe Hold -Regen Self -Rec Special Damage vs Robots

Controller

The Trick Arrow powerset is available as a secondary set for Controllers. The following table shows which powers are available and at what level:

Power Level Effect
TrickArrow Immobilize.png Entangling Arrow 1 Ranged Foe Immobilize -Recharge -Fly
TrickArrow Blind.png Flash Arrow 2 Ranged Foe -Accuracy
TrickArrow Slow.png Glue Arrow 4 Ranged (AoE) Foe -Speed -Recharge
TrickArrow Hold.png Ice Arrow 10 Ranged Damage(Cold) Foe -Speed -Recharge
TrickArrow DebuffDamage.png Poison Gas Arrow 16 Ranged (AoE) Foe Hold -Damage -Recharge
TrickArrow DebuffDefense.png Acid Arrow 20 Ranged (AoE) Damage (Toxic) DoT Foe -Res (All) -Def
TrickArrow DebuffDamRes.png Disruption Arrow 28 Ranged (AoE) Foe -Res(All)
TrickArrow Knockdown.png Oil Slick Arrow 35 Ranged AoE Foe Knockdown Damage if on Fire
TrickArrow Stun.png EMP Arrow 38 Ranged AoE Foe Hold -Regen Self -Rec Special Damage vs Robots

Mastermind

The Trick Arrow powerset is available as a secondary set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
TrickArrow Immobilize.png Entangling Arrow 1 Ranged Foe Immobilize -Recharge -Fly
TrickArrow Blind.png Flash Arrow 2 Ranged Foe -Accuracy
TrickArrow Slow.png Glue Arrow 4 Ranged (AoE) Foe -Speed -Recharge
TrickArrow Hold.png Ice Arrow 10 Ranged Damage(Cold) Foe -Speed -Recharge
TrickArrow DebuffDamage.png Poison Gas Arrow 16 Ranged (AoE) Foe Hold -Damage -Recharge
TrickArrow DebuffDefense.png Acid Arrow 20 Ranged (AoE) Damage (Toxic) DoT Foe -Res (All) -Def
TrickArrow DebuffDamRes.png Disruption Arrow 28 Ranged (AoE) Foe -Res(All)
TrickArrow Knockdown.png Oil Slick Arrow 35 Ranged AoE Foe Knockdown Damage if on Fire
TrickArrow Stun.png EMP Arrow 38 Ranged AoE Foe Hold -Regen Self -Rec Special Damage vs Robots


Powers

The following are powers in the Archery powerset.

TrickArrow DebuffDefense.png Acid Arrow

This arrow explodes in a shower of acid on impact. This acid eats through armour, causing damage over time. It reduces the target's Defense as well as his Damage Resistance.

Damage:         ? (Damage over Time)
Recharge:       Slow
Minimum Level:  ? (Blaster)
                ? (Defender)
                ? (Mastermind)

Effects:        Ranged (Area of Effect)
                ? Damage over Time (Toxic)
                Foe -Resistance (All) -Defense
Enhancements:   ?

TrickArrow DebuffDamRes.png Disruption Arrow

This arrow plants a sonic resonator at a target location. The vibrations of the resonator weaken the Damage Resistance of all nearby foes.

Recharge:       Long
Minimum Level:  ? (Blaster)
                ? (Defender)
                ? (Mastermind)

Effects:        Ranged (Targeted Area of Effect)
                Foe -Resistance (All)
Enhancements:   ?

TrickArrow Stun.png EMP Arrow

This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.

Damage:         Moderate to High Damage versus Robots
Recharge:       Slow
Minimum Level:  ? (Blaster)
                ? (Defender)
                ? (Mastermind)

Effects:        Ranged (Targeted Area of Effect)
                Foe Hold -Regen 
                Self -Recovery
Enhancements:   ?

TrickArrow Immobilize.png Entangling Arrow

Upon impact, the Entangling Arrow releases a strong net that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Entangling Arrow can bring down flying entities and halts jumping.

Recharge:       Fast
Minimum Level: ?  (Blaster)
                ? (Defender)
                ? (Mastermind)

Effects:        Ranged
                Foe Immobilize, -Fly -Recharge
Enhancements:   ?


TrickArrow Blind.png Flash Arrow

This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.

Recharge:       Slow
Minimum Level:  ? (Blaster)
                ? (Defender)
                ? (Mastermind)

Effects:        Ranged
                Foe -Acc 

Enhancements:   ?

TrickArrow Slow.png Glue Arrow

This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue Slows the movement and attack rates of any foes in the area.

Recharge:       Slow
Minimum Level:  ? (Blaster)
                ? (Defender)
                ? (Mastermind)

Effects:        Ranged (Area of Effect)
                Foe -Speed -Recharge
Enhancements:   ?

TrickArrow Hold.png Ice Arrow

This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be Held, but all affected targets will be Slowed and take some Cold damage.

Damage:         ?
Recharge:       Moderate
Minimum Level:  ? (Blaster)
                ? (Defender)
                ? (Mastermind)

Effects:        Ranged
                ? Damage (Cold)
                Foe Hold -Speed -Recharge
Enhancements:   ?

TrickArrow Knockdown.png Oil Slick Arrow

On impact, this arrow creates an oil slick that Slows foes in the area and many cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it.

Recharge:       Long
Minimum Level:  ? (Blaster)
                ? (Defender)
                ? (Mastermind)

Effects:        Ranged (Targeted Area of Effect)
                ? Damage (If on Fire)
                Foe Knockdown

Enhancements:   ?

TrickArrow DebuffDamage.png Poison Gas Arrow

This arrow carries a capsule cloud of poisonous gas, which explodes on impact and weakens all foes in its vicinity. Some foes will be rendered completely helpless.

Recharge:       Slow
Minimum Level:  ? (Blaster)
                ? (Defender)
                ? (Mastermind)

Effects:        Ranged (Area of Effect)
                Foe Hold -Damage -Recharge

Enhancements:   ?