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Difference between revisions of "Training Enhancement Costs"

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m (Under construction)
 
m (Tier One Enhancement Costs: testing, ignore)
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|Icon || Type ||Name || Level 1 || Level 5 || Level 10 ||Level 15 || Level 20
 
|Icon || Type ||Name || Level 1 || Level 5 || Level 10 ||Level 15 || Level 20
 
{{StoreA Row|Icon=TO_Training_Accuracy.png|Type=Enhances Accuracy|Name=Training: Accuracy }} ||  96 ||  576 ||  1056 ||  1536 ||  2016
 
{{StoreA Row|Icon=TO_Training_Accuracy.png|Type=Enhances Accuracy|Name=Training: Accuracy }} ||  96 ||  576 ||  1056 ||  1536 ||  2016
{{StoreA Row|PTen=|Icon=TO_Training_Confusion Duration.png|Type=Enhances Confusion Duration|Name=Training: Confusion }} ||  56 ||  280 ||  560 ||  840 ||  1120
+
{{StoreA RowP10|Icon=TO_Training_Confusion Duration.png|Type=Enhances Confusion Duration|Name=Training: Confusion }} ||  56 ||  280 ||  560 ||  840 ||  1120
 
{{StoreA Row|Icon=TO_Training_Damage.png|Type=Enhances Damage|Name=Training: Damage }} ||  100 ||  500 ||  1000 ||  1500 ||  2000
 
{{StoreA Row|Icon=TO_Training_Damage.png|Type=Enhances Damage|Name=Training: Damage }} ||  100 ||  500 ||  1000 ||  1500 ||  2000
 
{{StoreA Row|Icon=TO_Training_Defense Buff.png|Type=Enhances Defense Buff|Name=Training: Defense Buff }} ||  70 ||  350 ||  700 ||  1050 ||  1400
 
{{StoreA Row|Icon=TO_Training_Defense Buff.png|Type=Enhances Defense Buff|Name=Training: Defense Buff }} ||  70 ||  350 ||  700 ||  1050 ||  1400
{{StoreA Row|PTen=|Icon=TO_Training_Defense DeBuff.png|Type=Enhances Defense DeBuff|Name=Training: Defense DeBuff }} ||  73 ||  365 ||  730 ||  1095 ||  1460
+
{{StoreA RowP10|Icon=TO_Training_Defense DeBuff.png|Type=Enhances Defense DeBuff|Name=Training: Defense DeBuff }} ||  73 ||  365 ||  730 ||  1095 ||  1460
 
{{StoreA Row|Icon=TO_Training_Endurance Cost.png|Type=Reduces Endurance cost|Name=Training: Endurance Reduction }} ||  93 ||  465 ||  930 ||  1395 ||  1860
 
{{StoreA Row|Icon=TO_Training_Endurance Cost.png|Type=Reduces Endurance cost|Name=Training: Endurance Reduction }} ||  93 ||  465 ||  930 ||  1395 ||  1860
{{StoreA Row|PTen=|Icon=TO_Training_Fear Duration.png|Type=Enhances Fear Duration|Name=Training: Fear Duration }} ||  46 ||  230 ||  460 ||  690 ||  920
+
{{StoreA RowP10|Icon=TO_Training_Fear Duration.png|Type=Enhances Fear Duration|Name=Training: Fear Duration }} ||  46 ||  230 ||  460 ||  690 ||  920
{{StoreA Row|PTen=|Icon=TO_Training_Flight Speed.png|Type=Enhances Flight Speed|Name=Training: Flight Speed }} ||  63 ||  315 ||  630 ||  945 ||  1260
+
{{StoreA RowP10|Icon=TO_Training_Flight Speed.png|Type=Enhances Flight Speed|Name=Training: Flight Speed }} ||  63 ||  315 ||  630 ||  945 ||  1260
 
{{StoreA Row|Icon=TO_Training_Heal.png|Type=Enhances Heal|Name=Training: Healing }} ||  100 ||  500 ||  1000 ||  1500 ||  2000
 
{{StoreA Row|Icon=TO_Training_Heal.png|Type=Enhances Heal|Name=Training: Healing }} ||  100 ||  500 ||  1000 ||  1500 ||  2000
 
{{StoreA Row|Icon=TO_Training_Hold Duration.png|Type=Enhances Hold Duration|Name=Training: Hold Duration }} ||  66 ||  330 ||  660 ||  990 ||  1320
 
{{StoreA Row|Icon=TO_Training_Hold Duration.png|Type=Enhances Hold Duration|Name=Training: Hold Duration }} ||  66 ||  330 ||  660 ||  990 ||  1320
{{StoreA Row|PTen=|Icon=TO_Training_Immobilization Duration.png|Type=Enhances Immobilization Duration|Name=Training: Immobilization Duration }} ||  73 ||  365 ||  730 ||  1095 ||  1460
+
{{StoreA RowP10|Icon=TO_Training_Immobilization Duration.png|Type=Enhances Immobilization Duration|Name=Training: Immobilization Duration }} ||  73 ||  365 ||  730 ||  1095 ||  1460
{{StoreA Row|PTen=|Icon=TO_Training_Intangibility Duration.png|Type=Enhances Intangibility Duration|Name=Training: Intangibility }} ||  35 ||  175 ||  350 ||  525 ||  700
+
{{StoreA RowP10|Icon=TO_Training_Intangibility Duration.png|Type=Enhances Intangibility Duration|Name=Training: Intangibility }} ||  35 ||  175 ||  350 ||  525 ||  700
{{StoreA Row|PTen=|Icon=TO_Training_Interrupt Time.png|Type=Decreases Interrupt Time|Name=Training: Activation Acceleration }} ||  60 ||  300 ||  600 ||  900 ||  1200
+
{{StoreA RowP10|Icon=TO_Training_Interrupt Time.png|Type=Decreases Interrupt Time|Name=Training: Activation Acceleration }} ||  60 ||  300 ||  600 ||  900 ||  1200
{{StoreA Row|PTen=|Icon=TO_Training_Jump.png|Type=Enhances Jump|Name=Training: Jumping }} ||  40 ||  200 ||  400 ||  600 ||  800
+
{{StoreA RowP10|Icon=TO_Training_Jump.png|Type=Enhances Jump|Name=Training: Jumping }} ||  40 ||  200 ||  400 ||  600 ||  800
{{StoreA Row|PTen=|Icon=TO_Training_KnockBack Distance.png|Type=Enhances KnockBack Distance|Name=Training: Knockback Distance }} ||  33 ||  165 ||  330 ||  495 ||  660
+
{{StoreA RowP10|Icon=TO_Training_KnockBack Distance.png|Type=Enhances KnockBack Distance|Name=Training: Knockback Distance }} ||  33 ||  165 ||  330 ||  495 ||  660
 
{{StoreA Row|Icon=TO_Training_Range.png|Type=Enhances Range|Name=Training: Range Increase }} ||  80 ||  400 ||  800 ||  1200 ||  1600
 
{{StoreA Row|Icon=TO_Training_Range.png|Type=Enhances Range|Name=Training: Range Increase }} ||  80 ||  400 ||  800 ||  1200 ||  1600
 
{{StoreA Row|Icon=TO_Training_Attack Rate.png|Type=Increases Attack Rate|Name=Training: Recharge Reduction }} ||  93 ||  465 ||  930 ||  1395 ||  1860
 
{{StoreA Row|Icon=TO_Training_Attack Rate.png|Type=Increases Attack Rate|Name=Training: Recharge Reduction }} ||  93 ||  465 ||  930 ||  1395 ||  1860
{{StoreA Row|PTen=|Icon=TO_Training_Endurance Modification.png|Type=Enhances Endurance Modification|Name=Training: Endurance Modification }} ||  80 ||  400 ||  800 ||  1200 ||  1600
+
{{StoreA RowP10|Icon=TO_Training_Endurance Modification.png|Type=Enhances Endurance Modification|Name=Training: Endurance Modification }} ||  80 ||  400 ||  800 ||  1200 ||  1600
 
{{StoreA Row|Icon=TO_Training_Damage Resistance.png|Type=Enhances Damage Resistance|Name=Training: Resist Damage }} ||  66 ||  330 ||  660 ||  990 ||  1320
 
{{StoreA Row|Icon=TO_Training_Damage Resistance.png|Type=Enhances Damage Resistance|Name=Training: Resist Damage }} ||  66 ||  330 ||  660 ||  990 ||  1320
{{StoreA Row|PTen=|Icon=TO_Training_Running Speed.png|Type=Enhances Running Speed|Name=Training: Run Speed Increase }} ||  66 ||  330 ||  660 ||  990 ||  1320
+
{{StoreA RowP10|Icon=TO_Training_Running Speed.png|Type=Enhances Running Speed|Name=Training: Run Speed Increase }} ||  66 ||  330 ||  660 ||  990 ||  1320
{{StoreA Row|PTen=|Icon=TO_Training_Sleep Duration.png|Type=Enhances Sleep Duration|Name=Training: Sleep Duration }} ||  73 ||  330 ||  660 ||  990 ||  1320
+
{{StoreA RowP10|Icon=TO_Training_Sleep Duration.png|Type=Enhances Sleep Duration|Name=Training: Sleep Duration }} ||  73 ||  330 ||  660 ||  990 ||  1320
{{StoreA Row|PTen=|Icon=TO_Training_Slow powers.png|Type=Enhances Slow powers|Name=Training: Slow }} ||  73 ||  365 ||  730 ||  1095 ||  1460
+
{{StoreA RowP10|Icon=TO_Training_Slow powers.png|Type=Enhances Slow powers|Name=Training: Slow }} ||  73 ||  365 ||  730 ||  1095 ||  1460
 
{{StoreA Row|Icon=TO_Training_Disorient Duration.png|Type=Enhances Disorient Duration|Name=Training: Disorient Duration }} ||  76 ||  365 ||  730 ||  1095 ||  1460
 
{{StoreA Row|Icon=TO_Training_Disorient Duration.png|Type=Enhances Disorient Duration|Name=Training: Disorient Duration }} ||  76 ||  365 ||  730 ||  1095 ||  1460
{{StoreA Row|PTen=|Icon=TO_Training_Taunt Effectiveness.png|Type=Enhances Taunt Effectiveness|Name=Training: Taunt Duration }} ||  50 ||  380 ||  760 ||  1140 ||  1520
+
{{StoreA RowP10|Icon=TO_Training_Taunt Effectiveness.png|Type=Enhances Taunt Effectiveness|Name=Training: Taunt Duration }} ||  50 ||  380 ||  760 ||  1140 ||  1520
{{StoreA Row|PTen=|Icon=TO_Training_ToHit Buffs.png|Type=Enhances ToHit Buffs|Name=Training: ToHit Buff }} ||  73 ||  250 ||  500 ||  750 ||  1000
+
{{StoreA RowP10|Icon=TO_Training_ToHit Buffs.png|Type=Enhances ToHit Buffs|Name=Training: ToHit Buff }} ||  73 ||  250 ||  500 ||  750 ||  1000
{{StoreA Row|PTen=|Icon=TO_Training_ToHit DeBuffs.png|Type=Enhances ToHit DeBuffs|Name=Training: Accuracy DeBuff }} ||  53 ||  365 ||  730 ||  1095 ||  1460
+
{{StoreA RowP10|Icon=TO_Training_ToHit DeBuffs.png|Type=Enhances ToHit DeBuffs|Name=Training: Accuracy DeBuff }} ||  53 ||  365 ||  730 ||  1095 ||  1460
 
|}
 
|}

Revision as of 22:44, 28 March 2006

Tier One Enhancement Costs

Tier One is the baseline cost for enhancements. Level 1 enhancements are sold at the starting contacts, while levels 5-20 are sold at Freedom Corp representatives and stores, excepting the stores in Talos and IP.

Icon Type Name Level 1 Level 5 Level 10 Level 15 Level 20
TO Training Accuracy.png Enhances Accuracy Training: Accuracy 96 576 1056 1536 2016
TO Training Confusion Duration.png Enhances Confusion Duration Training: Confusion 56 280 560 840 1120
TO Training Damage.png Enhances Damage Training: Damage 100 500 1000 1500 2000
TO Training Defense Buff.png Enhances Defense Buff Training: Defense Buff 70 350 700 1050 1400
TO Training Defense DeBuff.png Enhances Defense DeBuff Training: Defense DeBuff 73 365 730 1095 1460
TO Training Endurance Cost.png Reduces Endurance cost Training: Endurance Reduction 93 465 930 1395 1860
TO Training Fear Duration.png Enhances Fear Duration Training: Fear Duration 46 230 460 690 920
TO Training Flight Speed.png Enhances Flight Speed Training: Flight Speed 63 315 630 945 1260
TO Training Heal.png Enhances Heal Training: Healing 100 500 1000 1500 2000
TO Training Hold Duration.png Enhances Hold Duration Training: Hold Duration 66 330 660 990 1320
TO Training Immobilization Duration.png Enhances Immobilization Duration Training: Immobilization Duration 73 365 730 1095 1460
TO Training Intangibility Duration.png Enhances Intangibility Duration Training: Intangibility 35 175 350 525 700
TO Training Interrupt Time.png Decreases Interrupt Time Training: Activation Acceleration 60 300 600 900 1200
TO Training Jump.png Enhances Jump Training: Jumping 40 200 400 600 800
TO Training KnockBack Distance.png Enhances KnockBack Distance Training: Knockback Distance 33 165 330 495 660
TO Training Range.png Enhances Range Training: Range Increase 80 400 800 1200 1600
TO Training Attack Rate.png Increases Attack Rate Training: Recharge Reduction 93 465 930 1395 1860
TO Training Endurance Modification.png Enhances Endurance Modification Training: Endurance Modification 80 400 800 1200 1600
TO Training Damage Resistance.png Enhances Damage Resistance Training: Resist Damage 66 330 660 990 1320
TO Training Running Speed.png Enhances Running Speed Training: Run Speed Increase 66 330 660 990 1320
TO Training Sleep Duration.png Enhances Sleep Duration Training: Sleep Duration 73 330 660 990 1320
TO Training Slow powers.png Enhances Slow powers Training: Slow 73 365 730 1095 1460
TO Training Disorient Duration.png Enhances Disorient Duration Training: Disorient Duration 76 365 730 1095 1460
TO Training Taunt Effectiveness.png Enhances Taunt Effectiveness Training: Taunt Duration 50 380 760 1140 1520
TO Training ToHit Buffs.png Enhances ToHit Buffs Training: ToHit Buff 73 250 500 750 1000
TO Training ToHit DeBuffs.png Enhances ToHit DeBuffs Training: Accuracy DeBuff 53 365 730 1095 1460