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Difference between revisions of "ToHit"

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'''ToHit'''
 
'''ToHit'''
  
A type of bonus (or penalty) that raises (or lowers) the chance that an attack will hit by a fixed percentage regardless of its current chance. Mechanically different from [[Accuracy]].
+
A type of bonus (or penalty) that raises (or lowers) the chance that an attack will hit by a fixed amount regardless of its current chance. Mechanically different from [[Accuracy]].
  
 
== See Also ==
 
== See Also ==
  
 
* [[Attack Mechanics]]
 
* [[Attack Mechanics]]
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* [[Limits#Defense/ToHit|ToHit Cap]]
  
 
[[Category:Definition]]
 
[[Category:Definition]]

Latest revision as of 06:15, 28 October 2007

Definition

ToHit

A type of bonus (or penalty) that raises (or lowers) the chance that an attack will hit by a fixed amount regardless of its current chance. Mechanically different from Accuracy.

See Also