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Difference between revisions of "Thugs"

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m (Image:Thugs HirePosse.png Call Thugs: availability levels)
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=== [[Image:Thugs EnlistLieutenant.png]] Call Enforcer ===
 
=== [[Image:Thugs EnlistLieutenant.png]] Call Enforcer ===
Calls forth one to two Thug Enforcers (depending on your level) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
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Calls forth one to two Thug Enforcers (the second is available at level twenty-four) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}

Revision as of 09:43, 15 August 2006

Overview

Thugs is one of the powersets. It is a Mastermind primary power set.

Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue Isle are a perfect breeding ground for Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't particularly resistant to any damage type, but their lieutenants posses good Leadership skills to harden all your Henchmen.

Power Table

Mastermind

The Thugs powerset is available as a primary set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Thugs TargetedRangedMinorDmg.png Pistols 1 Ranged, Minor Damage (Lethal)
Thugs HirePosse.png Call Thugs 1 Summon 1-3 Thugs
Thugs PistolBurst.png Dual Wield 2 Ranged Moderate Damage (Lethal) Foe: Knockback
Thugs EquipThugs.png Equip Thugs 6 Ranged Equip Thug Henchmen
Thugs DualWieldedPistols.png Empty Clips 8 Ranged (Cone) Moderate Damage (Lethal) Foe: Knockback
Thugs EnlistLieutenant.png Call Enforcer 12 Summon 1-2 Thug Enforcers
Thugs TargetedSummonMob.png Gang War 18 Summon Posse (Calls approximately 10 thugs)
Thugs EnlistBoss.png Call Bruiser 26 Summon Bruiser
Thugs UpgradeEquipment.png Upgrade Equipment 32 Ranged Upgrade Thug Henchmen

Powers

Thugs EnlistBoss.png Call Bruiser

Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Bruiser
Enhancements Enhance Hold
Reduce Endurance Cost
Enhance Disorient
Enhance Knockback
Enhance Damage
Enhance Accuracy

Thugs EnlistLieutenant.png Call Enforcer

Calls forth one to two Thug Enforcers (the second is available at level twenty-four) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon 1-2 Thug Enforcers
Enhancements Reduce Endurance Cost
Enhance Defense Debuff
Enhance Damage
Enhance ToHit Buffs
Enhance Defense
Enhance Accuracy

Thugs HirePosse.png Call Thugs

Calls forth one to three Thugs (the second is available at level six, the third at level eighteen) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon 1-3 Thugs
Enhancements Reduce Endurance Cost
Enhance Knockback
Enhance Defense Debuff
Enhance Damage
Enhance Accuracy

Thugs PistolBurst.png Dual Wield

Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact.

Damage Moderate
Recharge Fast
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged Moderate Damage (Lethal)
Foe: Knockback
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Knockback
Enhance Damage
Enhance Accuracy

Thugs DualWieldedPistols.png Empty Clips

You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down.

Damage Moderate
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged (Cone) Moderate Damage (Lethal)
Foe: Knockback
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Knockback
Enhance Damage
Enhance Accuracy

Thugs EquipThugs.png Equip Thugs

Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to one Thug Henchman. The powers gained are unique and dependent upon the target Thug Henchman. This power only works on your Thug Henchmen and you can only Equip any given Thug Henchman once.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged Equip Thug Henchmen
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

Thugs TargetedSummonMob.png Gang War

Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your pet window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Summon Posse (Calls approximately 10 thugs)
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

Thugs TargetedRangedMinorDmg.pngPistols

Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.

Damage Minor
Recharge Very Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged, Minor Damage (Lethal)
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

Thugs UpgradeEquipment.png Upgrade Equipment

Permanently Upgrade the most advanced ammo, weapons and training to one Thug Henchman. The Upgraded Thug will gain new powers, weapons and abilities. The powers gained are unique and dependent upon the target Thug Henchman that is Upgraded. This power only works on your Thug Henchmen and you can only Upgrade the Equipment of any given Thug Henchman once.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 32 (Mastermind)
Effects Ranged Upgrade Thug Henchmen
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

External Links