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Difference between revisions of "The Players' Guide to the Cities/Rewards"

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=Influence/Infamy=
 
=Influence/Infamy=
[[Influence]]/[[Infamy]]
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As with experience, upon defeating an opponent or completing a task, heroes are rewarded with [[influence]] and villains are rewarded with [[infamy]] (both are commonly abbreviated as "[[inf]]".)  The more difficult the task, the higher the reward received will be.  Influence functions similarly to a form of currency in that it may be used to acquire [[enhancements]], [[inspirations]], [[recipes]], and [[salvage]] either through trade with other players or by "purchasing" them from [[Stores Inventory|stores]], [[contacts]], or [[auctions]] and may be used to pay for services such as modifying [[costumes]] or adjusting [[notoriety]].
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Beginning at [[level]] 25, the amount of inf earned while in [[Supergroup|super group]] mode is reduced in exchange for earning super group [[prestige]].  The amount of inf earned gradually tapers off until eventually reaching 0 at level 34.  Exiting super group mode at these higher levels allows you to resume earning full influence rewards at the cost of prestige.
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For more information, see the following articles:
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* [[Influence]]
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* [[Infamy]]
  
 
=Prestige=
 
=Prestige=

Revision as of 20:53, 28 August 2007

< The Players' Guide to the Cities

Experience

Whenever you defeat an enemy or complete a mission, you receive experience points. The greater the deed and the more difficult the challenge, the greater the experience you receive. Acquiring experience points will grant you access to higher levels and more powers.

Upon reaching level 10, you will begin to accumulate experience debt when defeated. While in debt, all experience gained normally will be split evenly between paying off debt and accumulating experience toward your next level.

While exemplared or malefactored experience gain is treated differently. As an exemplar or malefactor, the experience you would normally gain is converted to other forms:

  • If you have debt to pay off, the amount of experience you would normally gain is all applied to your debt rather than being split 50/50.
  • Need to check to see if XP is converted to inf or prestige when out of debt. Was thinking that was how it worked, but it's been a while since I've paid attention.


For more information, refer to the following:

Influence/Infamy

As with experience, upon defeating an opponent or completing a task, heroes are rewarded with influence and villains are rewarded with infamy (both are commonly abbreviated as "inf".) The more difficult the task, the higher the reward received will be. Influence functions similarly to a form of currency in that it may be used to acquire enhancements, inspirations, recipes, and salvage either through trade with other players or by "purchasing" them from stores, contacts, or auctions and may be used to pay for services such as modifying costumes or adjusting notoriety.

Beginning at level 25, the amount of inf earned while in super group mode is reduced in exchange for earning super group prestige. The amount of inf earned gradually tapers off until eventually reaching 0 at level 34. Exiting super group mode at these higher levels allows you to resume earning full influence rewards at the cost of prestige.


For more information, see the following articles:

Prestige

Prestige

Inspirations

Inspirations

Enhancements

Enhancements

Types of Enhancements

Enhancement Origins

Enhancement Strengths

Combining Enhancements

Salvage

Recipes

< The Players' Guide to the Cities