https://archive.paragonwiki.com/w/index.php?title=The_Players%27_Guide_to_the_Cities/Fighting_and_Other_Actions&feed=atom&action=historyThe Players' Guide to the Cities/Fighting and Other Actions - Revision history2024-03-28T17:23:29ZRevision history for this page on the wikiMediaWiki 1.25.1https://archive.paragonwiki.com/w/index.php?title=The_Players%27_Guide_to_the_Cities/Fighting_and_Other_Actions&diff=256097&oldid=prevFelderburg: Removed wip, added PlayerGuide template.2014-03-31T15:05:34Z<p>Removed wip, added PlayerGuide template.</p>
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</table>Felderburghttps://archive.paragonwiki.com/w/index.php?title=The_Players%27_Guide_to_the_Cities/Fighting_and_Other_Actions&diff=199743&oldid=prevBlondeshell: +wip date2011-08-22T12:42:46Z<p>+wip date</p>
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</table>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=The_Players%27_Guide_to_the_Cities/Fighting_and_Other_Actions&diff=187246&oldid=prevSekoiaBot: Suppressing display of date information on legacy use of {{wip}}2011-01-26T05:16:55Z<p>Suppressing display of date information on legacy use of {{wip}}</p>
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</table>SekoiaBothttps://archive.paragonwiki.com/w/index.php?title=The_Players%27_Guide_to_the_Cities/Fighting_and_Other_Actions&diff=151362&oldid=prevAggelakis: fix link2010-01-23T04:39:09Z<p>fix link</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:* '''[[ToHit]] Buff Powers''' - ToHit buff powers increase the ability to successfully connect when using an attack power.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:* '''[[ToHit]] Buff Powers''' - ToHit buff powers increase the ability to successfully connect when using an attack power.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:* '''[[ToHit]] Debuff Powers''' - ToHit debuff powers decrease your opponent's ability to successfully connect when using an attack power.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:* '''[[ToHit]] Debuff Powers''' - ToHit debuff powers decrease your opponent's ability to successfully connect when using an attack power.</div></td></tr>
</table>Aggelakishttps://archive.paragonwiki.com/w/index.php?title=The_Players%27_Guide_to_the_Cities/Fighting_and_Other_Actions&diff=151210&oldid=prevEabrace: Status Window link correction2010-01-22T18:29:43Z<p>Status Window link correction</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Combat and many other actions are controlled by using your powers.  Your powers, in turn, are controlled from your [[The Players' Guide to the Cities/User Interface/Tray Window|Tray Window]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Combat and many other actions are controlled by using your powers.  Your powers, in turn, are controlled from your [[The Players' Guide to the Cities/User Interface/Tray Window|Tray Window]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Before you can learn how to attack your enemies, you need to know how to keep track of your own condition in combat.  This is done through the three (or four) status bars in the [[<del class="diffchange diffchange-inline">The Players' Guide to the Cities/User Interface/</del>Status Window#Stat Bars|Status Window]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Before you can learn how to attack your enemies, you need to know how to keep track of your own condition in combat.  This is done through the three (or four) status bars in the [[Status Window#Stat Bars|Status Window]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>= Taking Damage and Restoring Hit Points =</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>= Taking Damage and Restoring Hit Points =</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Most of the action in City of Heroes and City of Villains revolves around the ongoing battles between you, your allies, and the many super-powered villains and heroes that inhabit the world.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Most of the action in City of Heroes and City of Villains revolves around the ongoing battles between you, your allies, and the many super-powered villains and heroes that inhabit the world.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You conduct your battles by using your powers.  Almost all of your powers are fueled by your personal [[endurance]] reserves, displayed on your [[<del class="diffchange diffchange-inline">The Players' Guide to the Cities/User Interface/</del>Status Window|endurance bar]].  Your endurance is constantly renewing itself, but if you are using your powers aggressively, it can be depleted even more rapidly.  The rate at which you recover endurance is called your [[recovery]] rate.  You cannot use a power if you do not possess sufficient endurance reserves to fuel its use.  Most powers - including most attack powers, buffs, and debuffs - deplete your endurance by a certain amount each time they are used.  Other powers, particularly defensive and movement powers, are toggled on and off. While turned on, they will drain endurance at a steady rate until either they are turned off, you run out of endurance, or you are stunned, held, or put to sleep.  Most of these powers, by themselves, drain endurance at a slower rate than you naturally regain it.  However, if you are running several toggled powers and aggressively using your attack powers, you can deplete your endurance reserves very rapidly.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You conduct your battles by using your powers.  Almost all of your powers are fueled by your personal [[endurance]] reserves, displayed on your [[Status Window|endurance bar]].  Your endurance is constantly renewing itself, but if you are using your powers aggressively, it can be depleted even more rapidly.  The rate at which you recover endurance is called your [[recovery]] rate.  You cannot use a power if you do not possess sufficient endurance reserves to fuel its use.  Most powers - including most attack powers, buffs, and debuffs - deplete your endurance by a certain amount each time they are used.  Other powers, particularly defensive and movement powers, are toggled on and off. While turned on, they will drain endurance at a steady rate until either they are turned off, you run out of endurance, or you are stunned, held, or put to sleep.  Most of these powers, by themselves, drain endurance at a slower rate than you naturally regain it.  However, if you are running several toggled powers and aggressively using your attack powers, you can deplete your endurance reserves very rapidly.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A few powers drain no endurance at all.  Most of these powers are considered to be "always on."  These include powers that increase your [[Health Regeneration|regeneration]] rate or that improve your rate of endurance recovery.  Although they are not the most glamorous powers in the game, some of them are usually well worth obtaining as early as possible.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A few powers drain no endurance at all.  Most of these powers are considered to be "always on."  These include powers that increase your [[Health Regeneration|regeneration]] rate or that improve your rate of endurance recovery.  Although they are not the most glamorous powers in the game, some of them are usually well worth obtaining as early as possible.</div></td></tr>
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</table>Eabracehttps://archive.paragonwiki.com/w/index.php?title=The_Players%27_Guide_to_the_Cities/Fighting_and_Other_Actions&diff=135525&oldid=prevSekoiaBot: Robot: Cosmetic changes2009-06-10T03:34:17Z<p>Robot: Cosmetic changes</p>
<a href="https://archive.paragonwiki.com/w/index.php?title=The_Players%27_Guide_to_the_Cities/Fighting_and_Other_Actions&diff=135525&oldid=116733">Show changes</a>SekoiaBothttps://archive.paragonwiki.com/w/index.php?title=The_Players%27_Guide_to_the_Cities/Fighting_and_Other_Actions&diff=116733&oldid=prevFleeting Whisper at 04:20, 12 February 20092009-02-12T04:20:29Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Category:<del class="diffchange diffchange-inline">Player Guides</del>]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category:<ins class="diffchange diffchange-inline">The Players' Guide to the Cities|Fighting and Other Actions</ins>]]</div></td></tr>
</table>Fleeting Whisperhttps://archive.paragonwiki.com/w/index.php?title=The_Players%27_Guide_to_the_Cities/Fighting_and_Other_Actions&diff=103769&oldid=prevEabrace: /* Combat Terminology */ +Attack Chain, fixed alphabetization2008-12-03T00:28:20Z<p><span dir="auto"><span class="autocomment">Combat Terminology: </span> +Attack Chain, fixed alphabetization</span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=Combat Terminology=</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=Combat Terminology=</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The following terminology is sometimes used when discussing powers and combat strategies in the game.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The following terminology is sometimes used when discussing powers and combat strategies in the game.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">;Activation, Animation, Cast, or Execution Time</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">:When you execute a click power, a white streak will circle the power's icon as it executes.  The period of time during which this streak appears is referred to as the click power's activation time.  When you activate a toggle power, a white streak will circle very quickly around the power's icon.  Once the power is active, the streak will slow down.  The period of time during which the streak moves quickly is referred to as the toggle power's activation time.  This is sometimes referred to as the animation time of a power because any character animations that take place at the activation of a power are performed during this window.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;Activation Period</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;Activation Period</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:Activation period is the time that elapses between periodic applications of a toggle power.  (This is often confused with activation time, but is not the same thing.)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:Activation period is the time that elapses between periodic applications of a toggle power.  (This is often confused with activation time, but is not the same thing.)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">;Activation, Animation, Cast, or Execution Time</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:When you execute a click power, a white streak will circle the power's icon as it executes.  The period of time during which this streak appears is referred to as the click power's activation time.  When you activate a toggle power, a white streak will circle very quickly around the power's icon.  Once the power is active, the streak will slow down.  The period of time during which the streak moves quickly is referred to as the toggle power's activation time.  This is sometimes referred to as the animation time of a power because any character animations that take place at the activation of a power are performed during this window.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;Ally</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;Ally</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:Any friendly player-controlled character, pet, or friendly combatant non-player character.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:Any friendly player-controlled character, pet, or friendly combatant non-player character.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>;<del class="diffchange diffchange-inline">Assist</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>;<ins class="diffchange diffchange-inline">[[Aggro]]</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:<del class="diffchange diffchange-inline">If you are fighting as part of a team, and you want to focus your attacks for maximum efficiency, you can assist one of your teammates, so that your character always attacks the same target as that teammate.  To assist a teammate, target that character as you enter combat, rather than one of your enemies.  Your attacks will automatically be directed against whichever foe the character you are assisting has targeted (provided they have selected a valid target.)  Likewise, if you have </del>an enemy <del class="diffchange diffchange-inline">targeted and activate a power that is intended for use on an ally or teammate, the power will be directed toward whomever your enemy is attacking. (If your enemy </del>is <del class="diffchange diffchange-inline">targeting you, however, the power will not activate</del>.<del class="diffchange diffchange-inline">)</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:<ins class="diffchange diffchange-inline">The direction in which </ins>an enemy<ins class="diffchange diffchange-inline">'s attention </ins>is <ins class="diffchange diffchange-inline">focused</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;Area of Effect</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;Area of Effect</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:Area of effect ([[AoE]]) refers to a power that can affect multiple targets per application.  These powers have a centered source location and a radius of effect.  Any valid targets within the radius of effect of the power have the power's effects applied (after a [[ToHit|tohit]] check if applicable.)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:Area of effect ([[AoE]]) refers to a power that can affect multiple targets per application.  These powers have a centered source location and a radius of effect.  Any valid targets within the radius of effect of the power have the power's effects applied (after a [[ToHit|tohit]] check if applicable.)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">;Assist</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:If you are fighting as part of a team, and you want to focus your attacks for maximum efficiency, you can assist one of your teammates, so that your character always attacks the same target as that teammate.  To assist a teammate, target that character as you enter combat, rather than one of your enemies.  Your attacks will automatically be directed against whichever foe the character you are assisting has targeted (provided they have selected a valid target.)  Likewise, if you have an enemy targeted and activate a power that is intended for use on an ally or teammate, the power will be directed toward whomever your enemy is attacking. (If your enemy is targeting you, however, the power will not activate.)</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">;Attack Chain</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:Two or more attack powers activated back to back in rapid succession.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;Auto-Execution</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;Auto-Execution</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:You may set ''one'' click power to auto-execute.  This power will execute any time it is recharged and all special conditions (if there are any) are met.  Auto-executing powers receive a green border in the power tray.  Setting Brawl to auto-execute, for instance, will cause Brawl to execute whenever you are in melee with a target and the power is recharged.  Setting a power that does not require special conditions to execute (i.e. Hasten or Healing Aura) will cause the power to execute every time it recharges.  Some powers, such as powers that may be interrupted (i.e. Blaster sniper attacks) or powers that require targeting a defeated team member (i.e. most resurrection Powers, Vengeance, and Fallout) cannot be set to auto-execute.  In order to set a power to auto-execute, hold down the '''Ctrl''' key and click the icon for the power you wish to set to auto-execute. Holding '''Ctrl''' and clicking again will deactivate the auto-executing power. Pressing the 'Z' key (by default) will clear all queued powers and disable the auto-executing of a power.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:You may set ''one'' click power to auto-execute.  This power will execute any time it is recharged and all special conditions (if there are any) are met.  Auto-executing powers receive a green border in the power tray.  Setting Brawl to auto-execute, for instance, will cause Brawl to execute whenever you are in melee with a target and the power is recharged.  Setting a power that does not require special conditions to execute (i.e. Hasten or Healing Aura) will cause the power to execute every time it recharges.  Some powers, such as powers that may be interrupted (i.e. Blaster sniper attacks) or powers that require targeting a defeated team member (i.e. most resurrection Powers, Vengeance, and Fallout) cannot be set to auto-execute.  In order to set a power to auto-execute, hold down the '''Ctrl''' key and click the icon for the power you wish to set to auto-execute. Holding '''Ctrl''' and clicking again will deactivate the auto-executing power. Pressing the 'Z' key (by default) will clear all queued powers and disable the auto-executing of a power.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">;[[Aggro]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">:The direction in which an enemy's attention is focused.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;Auto or Passive Power</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;Auto or Passive Power</div></td></tr>
</table>Eabracehttps://archive.paragonwiki.com/w/index.php?title=The_Players%27_Guide_to_the_Cities/Fighting_and_Other_Actions&diff=69904&oldid=prevRugiel: Fixed misphrase2008-06-02T21:56:31Z<p>Fixed misphrase</p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
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<col class='diff-marker' />
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 21:56, 2 June 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L162" >Line 162:</td>
<td colspan="2" class="diff-lineno">Line 162:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;[[Mez|Mesmerization]] Powers</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;[[Mez|Mesmerization]] Powers</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:Mesmerization powers restrict your enemy's actions, from preventing them from maneuvering on the battlefield <del class="diffchange diffchange-inline">or by </del>denying them all action altogether. Some powers turn foes against their comrades for a time, force them to ignore your teammates and concentrate on you, or force them to ignore you entirely.  Examples include:</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:Mesmerization powers restrict your enemy's actions, from preventing them from maneuvering on the battlefield <ins class="diffchange diffchange-inline">to </ins>denying them all action altogether. Some powers turn foes against their comrades for a time, force them to ignore your teammates and concentrate on you, or force them to ignore you entirely.  Examples include:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:* '''[[Sleep]] Powers''' - Sleep powers will temporarily put an enemy to sleep.  A sleeping enemy will awaken if attacked or healed.  Sleep disables all toggle powers.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:* '''[[Sleep]] Powers''' - Sleep powers will temporarily put an enemy to sleep.  A sleeping enemy will awaken if attacked or healed.  Sleep disables all toggle powers.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L178" >Line 178:</td>
<td colspan="2" class="diff-lineno">Line 178:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:* '''[[Intangibility]] Powers''' - Intangibility powers will temporarly prevent an opponent from either affecting or being affected by anyone else.  Foes will still be able to affect themselves while intangible.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:* '''[[Intangibility]] Powers''' - Intangibility powers will temporarly prevent an opponent from either affecting or being affected by anyone else.  Foes will still be able to affect themselves while intangible.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:* '''[[Knockback|Knockback/down/up]] Powers''' - Knockback powers will send an opponent flying away from you.  Knockdown powers will knock an opponent to the ground.  Knockup powers will send an opponent flying into the air before they come crashing back down to the ground.  Any opponent that is knocked off his feet will have to take the time to pick themselves back up off <del class="diffchange diffchange-inline">of </del>the ground before performing any further actions.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:* '''[[Knockback|Knockback/down/up]] Powers''' - Knockback powers will send an opponent flying away from you.  Knockdown powers will knock an opponent to the ground.  Knockup powers will send an opponent flying into the air before they come crashing back down to the ground.  Any opponent that is knocked off his feet will have to take the time to pick themselves back up off the ground before performing any further actions.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:* '''[[Taunt]] Powers''' - Taunt powers compel your enemies to stop attacking someone else and turn their attention toward you instead.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:* '''[[Taunt]] Powers''' - Taunt powers compel your enemies to stop attacking someone else and turn their attention toward you instead.</div></td></tr>
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</table>Rugielhttps://archive.paragonwiki.com/w/index.php?title=The_Players%27_Guide_to_the_Cities/Fighting_and_Other_Actions&diff=69903&oldid=prevRugiel: Fixed some typos, updated player Confuse effects for Issue 122008-06-02T21:52:24Z<p>Fixed some typos, updated player Confuse effects for Issue 12</p>
<a href="https://archive.paragonwiki.com/w/index.php?title=The_Players%27_Guide_to_the_Cities/Fighting_and_Other_Actions&diff=69903&oldid=69902">Show changes</a>Rugiel