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Terra Volta

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Terra Volta
Splash TerraVolta.jpg

Map TerraVolta.jpg

Hero Trial Zone (20-29)

Trainers: none
TF Contacts: Jane Hallaway (IP),
Captain James Harlan (FF),
Major Richard Flagg (PI)
Events: none
Exploration Badges: Conjunction Junction, Meltdown, Nervous Dreck
Plaques: Authority V, Historian IVV, Researcher VI
Day Jobs: none
Enemies: Devouring Earth, Freakshow, Lost, Sky Raiders
Connecting Zones: Independence Port
Transits: none


Overview

Terra Volta is a Trial zone in CoH. Prior to Issue 16, a hero needed to be at least Security Level 20 to enter.

As Paragon City expanded in the 1950s, its power needs continued to grow. The city's forward-thinking planners conceived of a plan to provide efficient energy to meet the city's projected growth well into the next century.

Construction began in 1955 and was completed in 1959. The first super villain attack occurred 14 hours after the Terra Volta plant went online. The entire project had been plagued and delayed by interference from super villains, setting a precendent of sorts which would be continued throughout Terra Volta's entire history of operation.

Beset from all sides, the city's Heroes and the selfless efforts of its municipal workers are the only force that can keep the Terra volta complex from falling completely under the near-constant attack from multiple villain groups. Meanwhile, the aging reactor continues to pour out power to keep the city running.

Contacts

Notable NPCs

Neighborhoods

  • Carter Engineering (Red - Level 27-29) (Music)
  • Challenger Technology (Yellow - Level 21-27) (Music)
  • Coroman Manufacturing (Yellow - Level 23-25) (Music)
  • Gordon Trench (Red - Level 23-27) (Music)
  • Raysun Petroleum (Yellow - Level 21-27) (Music)
  • Rogers Industries (Orange - Level 25-27) (Music)
  • Savage Waste Disposal (Red - Level 27-29) (Music)
  • Terra Volta Reactor (Red - Level 27-29) (Music)
  • Walker Energy (Orange - Level 25-27) (Music)

Exploration Badges

File:Badge tourism hazard.png Conjunction Junction

This junction was the first target of the Freakshow when they started their campaign of mayhem. Statesman and the rest of the Freedom Phalanx were able to stop their plan before it could be fulfilled.

File:Badge tourism hazard.png Meltdown

Covert Rikti strike teams have attempted to destroy the Terra Volta reactor on more than one occasion.

File:Badge tourism hazard.png Nervous Dreck

Dreck, the leader of the Freakshow, was brought to justice on this spot by Statesman. His time in jail was short, however, as he broke out just two weeks later.

Historical Plaques

Transfer Points

  • The entrance to the Terra Volta reactor, for the respec trial is here.
  • The north wall has a gate to Independence Port

Villain Groups