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Difference between revisions of "Template:IOEffect/C/1"

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(New page: {{#switch:{{{level|{{{1|}}}}}} |10=0.140 |11=0.160 |12=0.180 |13=0.200 |14=0.215 |15=0.231 |16=0.246 |17=0.262 |18=0.277 |19=0.292 |20=0.308 |21=0.323 |22=0.338 |23=0.354 |24=0.369 |25=0.3...)
 
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{{#switch:{{{level|{{{1|}}}}}}
+
<includeonly>{{#switch:{{{level|{{{1|}}}}}}
|10=0.140
+
|10=14.0
|11=0.160
+
|11=16.0
|12=0.180
+
|12=18.0
|13=0.200
+
|13=20.0
|14=0.215
+
|14=21.5
|15=0.231
+
|15=23.1
|16=0.246
+
|16=24.6
|17=0.262
+
|17=26.2
|18=0.277
+
|18=27.7
|19=0.292
+
|19=29.2
|20=0.308
+
|20=30.8
|21=0.323
+
|21=32.3
|22=0.338
+
|22=33.8
|23=0.354
+
|23=35.4
|24=0.369
+
|24=36.9
|25=0.385
+
|25=38.5
|26=0.400
+
|26=40.0
|27=0.405
+
|27=40.5
|28=0.409
+
|28=40.9
|29=0.414
+
|29=41.4
|30=0.418
+
|30=41.8
|31=0.423
+
|31=42.3
|32=0.427
+
|32=42.7
|33=0.432
+
|33=43.2
|34=0.436
+
|34=43.6
|35=0.441
+
|35=44.1
|36=0.445
+
|36=44.5
|37=0.450
+
|37=45.0
|38=0.455
+
|38=45.5
|39=0.459
+
|39=45.9
|40=0.464
+
|40=46.4
|41=0.468
+
|41=46.8
|42=0.473
+
|42=47.3
|43=0.477
+
|43=47.7
|44=0.482
+
|44=48.2
|45=0.486
+
|45=48.6
|46=0.491
+
|46=49.1
|47=0.495
+
|47=49.5
|48=0.500
+
|48=50.0
|49=0.505
+
|49=50.5
|50=0.509
+
|50|51|52|53=50.9
|#default=0.00
+
|#default=0
}}
+
}}</includeonly><noinclude>{{Documentation|Template:IOEffect/doc}}</noinclude>

Latest revision as of 07:29, 3 March 2008

[edit] [purge] Documentation


The IOEffect template and its subpage templates are used to generate the percentage enhancement provided by an IO for a given schedule and number of aspects.

Usage

This is actually a family of templates. The base template {{IOEffect}} and its four children ({{IOEffect/A}}, {{IOEffect/B}}, {{IOEffect/C}}, {{IOEffect/D}}) should usually not be used directly. Instead, the sixteen grandchildren templates (listed below) should be used directly. However, the prior templates all exist as a convenience in case a pipe is used instead of a slash; it also helps to conveniently group the templates together.

  Schedule A Schedule B Schedule C Schedule D
1 Aspect {{IOEffect/A/1}} {{IOEffect/B/1}} {{IOEffect/C/1}} {{IOEffect/D/1}}
2 Aspects {{IOEffect/A/2}} {{IOEffect/B/2}} {{IOEffect/C/2}} {{IOEffect/D/2}}
3 Aspects {{IOEffect/A/3}} {{IOEffect/B/3}} {{IOEffect/C/3}} {{IOEffect/D/3}}
4 Aspects {{IOEffect/A/4}} {{IOEffect/B/4}} {{IOEffect/C/4}} {{IOEffect/D/4}}

The above templates all take one argument: the level of interest. So as an example, {{IOEffect/A/3|25}} will yield 16.0.

If the level provided is out of range, 0 will be returned. If the number provided is in range but the enhancement effect is not known, ? will be returned. (Note that an estimate could be calculated, but due to rounding the in-game numbers vary slightly. Thus, only known values from in-game are provided in the tables.)

As a special case, a level of "purple" will yield the value of a level 50 very rare invention enhancement. Thus, {{IOEffect/A/1|purple}} yields 53.0.