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Difference between revisions of "Template:IOEffect/A/3"

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(New page: {{#switch:{{{level|{{{1|}}}}}} |10=5.9 |11=6.7 |12=7.5 |13=8.4 |14=9.0 |15=9.6 |16=10.3 |17=10.9 |18=11.6 |19=12.2 |20=12.8 |21=13.5 |22=14.1 |23=14.8 |24=15.4 |25=16.0 |26=16.7 |27=16.9 |...)
 
(correcting a few percentages to match in-game values)
 
(3 intermediate revisions by the same user not shown)
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{{#switch:{{{level|{{{1|}}}}}}
+
<includeonly>{{#switch:{{{level|{{{1|}}}}}}
|10=5.9
+
|10=5.8
 
|11=6.7
 
|11=6.7
 
|12=7.5
 
|12=7.5
|13=8.4
+
|13=8.3
|14=9.0
+
|14=8.9
 
|15=9.6
 
|15=9.6
 
|16=10.3
 
|16=10.3
 
|17=10.9
 
|17=10.9
 
|18=11.6
 
|18=11.6
|19=12.2
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|19=12.1
 
|20=12.8
 
|20=12.8
 
|21=13.5
 
|21=13.5
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|48=20.8
 
|48=20.8
 
|49=21.0
 
|49=21.0
|50=21.2
+
|50|51|52|53=21.2
 +
|purple=26.5
 
|#default=0
 
|#default=0
}}
+
}}</includeonly><noinclude>{{Documentation|Template:IOEffect/doc}}</noinclude>

Latest revision as of 19:11, 3 March 2008

[edit] [purge] Documentation


The IOEffect template and its subpage templates are used to generate the percentage enhancement provided by an IO for a given schedule and number of aspects.

Usage

This is actually a family of templates. The base template {{IOEffect}} and its four children ({{IOEffect/A}}, {{IOEffect/B}}, {{IOEffect/C}}, {{IOEffect/D}}) should usually not be used directly. Instead, the sixteen grandchildren templates (listed below) should be used directly. However, the prior templates all exist as a convenience in case a pipe is used instead of a slash; it also helps to conveniently group the templates together.

  Schedule A Schedule B Schedule C Schedule D
1 Aspect {{IOEffect/A/1}} {{IOEffect/B/1}} {{IOEffect/C/1}} {{IOEffect/D/1}}
2 Aspects {{IOEffect/A/2}} {{IOEffect/B/2}} {{IOEffect/C/2}} {{IOEffect/D/2}}
3 Aspects {{IOEffect/A/3}} {{IOEffect/B/3}} {{IOEffect/C/3}} {{IOEffect/D/3}}
4 Aspects {{IOEffect/A/4}} {{IOEffect/B/4}} {{IOEffect/C/4}} {{IOEffect/D/4}}

The above templates all take one argument: the level of interest. So as an example, {{IOEffect/A/3|25}} will yield 16.0.

If the level provided is out of range, 0 will be returned. If the number provided is in range but the enhancement effect is not known, ? will be returned. (Note that an estimate could be calculated, but due to rounding the in-game numbers vary slightly. Thus, only known values from in-game are provided in the tables.)

As a special case, a level of "purple" will yield the value of a level 50 very rare invention enhancement. Thus, {{IOEffect/A/1|purple}} yields 53.0.