Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Template:IOEffect/A/1"

From Paragon Wiki Archive
Jump to: navigation, search
m (+doc)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{#switch:{{{level|{{{1|}}}}}}
+
<includeonly>{{#switch:{{{level|{{{1|}}}}}}
|10=0.117
+
|10=11.7
|11=0.133
+
|11=13.3
|12=0.150
+
|12=15.0
|13=0.167
+
|13=16.7
|14=0.179
+
|14=17.9
|15=0.192
+
|15=19.2
|16=0.205
+
|16=20.5
|17=0.218
+
|17=21.8
|18=0.231
+
|18=23.1
|19=0.243
+
|19=24.3
|20=0.256
+
|20=25.6
|21=0.269
+
|21=26.9
|22=0.282
+
|22=28.2
|23=0.295
+
|23=29.5
|24=0.307
+
|24=30.7
|25=0.320
+
|25=32.0
|26=0.333
+
|26=33.3
|27=0.337
+
|27=33.7
|28=0.341
+
|28=34.1
|29=0.344
+
|29=34.4
|30=0.348
+
|30=34.8
|31=0.352
+
|31=35.2
|32=0.356
+
|32=35.6
|33=0.359
+
|33=35.9
|34=0.363
+
|34=36.3
|35=0.367
+
|35=36.7
|36=0.371
+
|36=37.1
|37=0.375
+
|37=37.5
|38=0.378
+
|38=37.8
|39=0.382
+
|39=38.2
|40=0.386
+
|40=38.6
|41=0.390
+
|41=39.0
|42=0.394
+
|42=39.4
|43=0.397
+
|43=39.7
|44=0.401
+
|44=40.1
|45=0.405
+
|45=40.5
|46=0.409
+
|46=40.9
|47=0.412
+
|47=41.2
|48=0.416
+
|48=41.6
|49=0.420
+
|49=42.0
|50=0.424
+
|50|51|52|53=42.4
|#default=0.000
+
|purple=53.0
}}
+
|#default=0
 +
}}</includeonly><noinclude>{{Documentation|Template:IOEffect/doc}}</noinclude>

Latest revision as of 07:28, 3 March 2008

[edit] [purge] Documentation


The IOEffect template and its subpage templates are used to generate the percentage enhancement provided by an IO for a given schedule and number of aspects.

Usage

This is actually a family of templates. The base template {{IOEffect}} and its four children ({{IOEffect/A}}, {{IOEffect/B}}, {{IOEffect/C}}, {{IOEffect/D}}) should usually not be used directly. Instead, the sixteen grandchildren templates (listed below) should be used directly. However, the prior templates all exist as a convenience in case a pipe is used instead of a slash; it also helps to conveniently group the templates together.

  Schedule A Schedule B Schedule C Schedule D
1 Aspect {{IOEffect/A/1}} {{IOEffect/B/1}} {{IOEffect/C/1}} {{IOEffect/D/1}}
2 Aspects {{IOEffect/A/2}} {{IOEffect/B/2}} {{IOEffect/C/2}} {{IOEffect/D/2}}
3 Aspects {{IOEffect/A/3}} {{IOEffect/B/3}} {{IOEffect/C/3}} {{IOEffect/D/3}}
4 Aspects {{IOEffect/A/4}} {{IOEffect/B/4}} {{IOEffect/C/4}} {{IOEffect/D/4}}

The above templates all take one argument: the level of interest. So as an example, {{IOEffect/A/3|25}} will yield 16.0.

If the level provided is out of range, 0 will be returned. If the number provided is in range but the enhancement effect is not known, ? will be returned. (Note that an estimate could be calculated, but due to rounding the in-game numbers vary slightly. Thus, only known values from in-game are provided in the tables.)

As a special case, a level of "purple" will yield the value of a level 50 very rare invention enhancement. Thus, {{IOEffect/A/1|purple}} yields 53.0.