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Teleportation

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Revision as of 09:50, 6 March 2006 by Konoko (Talk | contribs) (Initial Entry)

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Overview

Teleportation allows a character to move himself, his allies, and his foes around instantaneously.

Powers

File:Teleportation Recall Friend.png Recall Friend

Zone-range.
The character can Teleport one of his Teammates to a targeted location next to the caster. The target must be a Teammate and can be selected from the Team window. The Hero can also rescue a fallen Teammate that may be in a hostile or inaccessible location, as long as they are on the same map. This power can be interrupted.

File:Teleportation Teleport Foe.png Teleport Foe

The Hero can Teleport a single targeted foe directly next to the caster. A successful hit must be made in order to teleport the target, and more powerful foes cannot be teleported. This power can be interrupted.

Teleportation Teleport.png Teleport

The Hero can Teleport long distances. Teleport has no recharge time, and can be reactivated without pause, as long as the Hero has Endurance.

File:Teleportation Team Teleport.png Team Teleport

The Hero can Teleport himself, his nearby teammates (even those defeated) to a targeted location. Teammates must be in close proximity to you. Each Teammate you Teleport adds additional Endurance Cost.