Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Tanker"

From Paragon Wiki Archive
Jump to: navigation, search
(Historical)
m (External Links: update link)
 
(17 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Issue21}}
 
 
 
{{TOCleft}}
 
{{TOCleft}}
 
{{Infobox_AT
 
{{Infobox_AT
 
|image=[[File:Archetypeicon_tanker.png]]
 
|image=[[File:Archetypeicon_tanker.png]]
|alignment=hero
 
 
|pri=Defense
 
|pri=Defense
 
|sec=Melee
 
|sec=Melee
Line 10: Line 7:
 
|hp_base=1874.1
 
|hp_base=1874.1
 
|hp_max=3534
 
|hp_max=3534
|pri_sets=8
+
|pri_sets=9
|sec_sets=11
+
|sec_sets=15
|anc_sets=4
+
|anc_sets=8
 
|dam_melee=0.800
 
|dam_melee=0.800
 
|dam_range=0.500
 
|dam_range=0.500
Line 89: Line 86:
 
'''Secondary''': Melee
 
'''Secondary''': Melee
  
The Tanker has High Hit Points and Medium Damage.
+
{{ATStats|survive=10|melee=7|ranged=2|control=5|support=3|pets=2}}
  
 
== Power Sets ==
 
== Power Sets ==
 
=== Primary Power Sets ===
 
=== Primary Power Sets ===
*A Tanker's primary power sets are designed specifically for defense. They are:<div style="width:50%">{{columns|2|{{#dpl:
+
*A Tanker's primary power sets are designed specifically for defense. They are:
category=Tanker Primary|
+
<ul style="width:50%">{{Category Listing|Tanker Primary}}</ul>
allowcachedresults=true |
+
{{PMarket Purchase|bio}}
format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div>
+
  
 
=== Secondary Power Sets ===
 
=== Secondary Power Sets ===
*A Tanker's secondary power sets are designed for melee. They are:<div style="width:50%">{{columns|2|{{#dpl:
+
*A Tanker's secondary power sets are designed for melee. They are:
category=Tanker Secondary|
+
<ul style="width:50%">{{Category Listing|Tanker Secondary}}</ul>
allowcachedresults=true |
+
{{PMarket Purchase|km}}
format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div>
+
{{PMarket Purchase|sf}}
 
+
{{PMarket Purchase|stj}}
&#42; Kinetic Melee requires [[VIP Player|VIP status]], purchase on the [[Paragon Market]], or purchase of [[Going Rogue]].<br />
+
{{PMarket Purchase|tw}}
&#42; Street Justice requires purchase on the [[Paragon Market]].<br />
+
&#42; Titan Weapons requires purchase on the [[Paragon Market]].
+
  
 
=== Ancillary Power Pools ===
 
=== Ancillary Power Pools ===
Line 119: Line 113:
 
* [[Mu Mastery#Arachnos Soldier / Arachnos Widow / Brute / Tanker|Mu Mastery]]
 
* [[Mu Mastery#Arachnos Soldier / Arachnos Widow / Brute / Tanker|Mu Mastery]]
 
* [[Soul Mastery#Arachnos Soldier / Arachnos Widow / Brute / Tanker|Soul Mastery]]
 
* [[Soul Mastery#Arachnos Soldier / Arachnos Widow / Brute / Tanker|Soul Mastery]]
 +
<span style="font-size:.75em;">&#42; [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span>
  
 
=== Inherent Powers ===
 
=== Inherent Powers ===
 
* [[Inherent Powers#Gauntlet|Gauntlet]]
 
* [[Inherent Powers#Gauntlet|Gauntlet]]
 +
* [[Bruising]]
  
 
== Historical ==
 
== Historical ==
Line 129: Line 125:
 
* Arctic Mastery, Earth Mastery, Energy Mastery and Pyre Mastery were added to the game in [[Issue 3]].  
 
* Arctic Mastery, Earth Mastery, Energy Mastery and Pyre Mastery were added to the game in [[Issue 3]].  
 
* Dual Blades and Willpower were added to the game in [[Issue 11]].
 
* Dual Blades and Willpower were added to the game in [[Issue 11]].
* Dark Armor and Dark Melee were [[Powerset Proliferation|proliferated]] to Tankers in [[Issue 12]].
+
* Dark Armor and Dark Melee were [[Power Set Proliferation|proliferated]] to Tankers in [[Issue 12]].
 
* Shield Defense was added to the game in [[Issue 13]].
 
* Shield Defense was added to the game in [[Issue 13]].
 
* Electric Armor and Electrical Melee were proliferated to Tankers in [[Issue 16]].
 
* Electric Armor and Electrical Melee were proliferated to Tankers in [[Issue 16]].
Line 136: Line 132:
 
* The [[Patron Power Pools]] were made available to Tankers in Issue 18.
 
* The [[Patron Power Pools]] were made available to Tankers in Issue 18.
 
* Super Reflexes and Martial Arts were proliferated to Tankers in [[Issue 21]].
 
* Super Reflexes and Martial Arts were proliferated to Tankers in [[Issue 21]].
* Street Justice was added to the game on 10/04/2011.
+
* Street Justice was added to the game on October 4, 2011.
* Titan Weapons was added to the game {{red|in Issue Whatever/on MM/DD/YYYY}}.
+
* Titan Weapons was added to the game on December 6, 2011.
 +
* Staff Fighting was added to the game on April 17, 2012.
  
 
== See Also ==
 
== See Also ==
Line 146: Line 143:
 
== External Links ==
 
== External Links ==
  
* [http://www.brighthub.com/video-games/pc/articles/5515.aspx Summary and Analysis of Tanker powersets]  
+
* [http://www.alteredgamer.com/city-of-heroes/5515-coh-city-of-villains-guide-to-the-tanker-archetype/ Summary and Analysis of Tanker powersets]  
* [http://www.cityofheroes.com/game_info/archetypes/archetypes_overview.html Archetypes documentation] on official City of Heroes site
+
* [http://web.archive.org/web/20121025125321/http://na.cityofheroes.com/en/game_info/archetypes/hero_archetypes.php Archetypes documentation] on official City of Heroes site
 
* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file
 
* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file
  

Latest revision as of 03:30, 14 December 2013

Tanker
Archetypeicon tanker.png
Primary Defense
Secondary Melee
Inherent Gauntlet
Base HP 1874.1
Max HP 3534
Primary Sets 9
Secondary Sets 15
Epic Power Pools 8
v  d  e


Overview

The Tanker can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway.

The Tanker's power sets are:

Primary: Defense
Secondary: Melee

Tanker Stats
Survivability                   10  
Melee Damage 7    
Ranged Damage 2    
Crowd Control 5    
Support 3    
Pets 2    

Power Sets

Primary Power Sets

  • A Tanker's primary power sets are designed specifically for defense. They are:

* Bio Armor requires purchase on the Paragon Market.

Secondary Power Sets

  • A Tanker's secondary power sets are designed for melee. They are:

* Kinetic Melee requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue.
* Staff Fighting requires purchase on the Paragon Market.
* Street Justice requires purchase on the Paragon Market.
* Titan Weapons requires purchase on the Paragon Market.

Ancillary Power Pools

Patron Power Pools

* Patron Power Pools require villain alignment to obtain.

Inherent Powers

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • Tankers have been in the game since Issue 0, originally a City of Heroes archetype. Their original primary powersets were Fiery Aura, Ice Armor, Invulnerability, and Stone Armor. Their original secondary powersets were Battle Axe, Energy Melee, Fiery Melee, Ice Melee, Stone Melee, Super Strength, and War Mace.
  • Arctic Mastery, Earth Mastery, Energy Mastery and Pyre Mastery were added to the game in Issue 3.
  • Dual Blades and Willpower were added to the game in Issue 11.
  • Dark Armor and Dark Melee were proliferated to Tankers in Issue 12.
  • Shield Defense was added to the game in Issue 13.
  • Electric Armor and Electrical Melee were proliferated to Tankers in Issue 16.
  • Kinetic Melee was added to the game with Going Rogue.
  • Bruising was added to the Tier 1 power of all secondary power sets for Tankers in Issue 18.
  • The Patron Power Pools were made available to Tankers in Issue 18.
  • Super Reflexes and Martial Arts were proliferated to Tankers in Issue 21.
  • Street Justice was added to the game on October 4, 2011.
  • Titan Weapons was added to the game on December 6, 2011.
  • Staff Fighting was added to the game on April 17, 2012.

See Also

External Links