Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Talk:Status Effect"

From Paragon Wiki Archive
Jump to: navigation, search
Line 1: Line 1:
 
Should Knockback and Slow be on this list? I don't feel Slow should. In any case, if either of them stays on, the entries for other effects shouldn't say "All status effects work the same way." because neither KB nor Slows use the magnitude mechanics. [[User:Corebreach|Corebreach]] 11:32, 1 March 2007 (PST)
 
Should Knockback and Slow be on this list? I don't feel Slow should. In any case, if either of them stays on, the entries for other effects shouldn't say "All status effects work the same way." because neither KB nor Slows use the magnitude mechanics. [[User:Corebreach|Corebreach]] 11:32, 1 March 2007 (PST)
 
:No, neither should. That said, they should all be linked to by the definition of 'Mitigation'. --[[User:Talen Lee|Talen Lee]]
 
:No, neither should. That said, they should all be linked to by the definition of 'Mitigation'. --[[User:Talen Lee|Talen Lee]]
 +
::Technically, Knock* powers do use the magnitude system although it is slightly modified.  I agree that Movement Snares and Recharge Slows should not be in this category since they do not use the magnitude system.  On a related note, Taunt and Placate don;t use magnitudes either, but Untouchable and Affect Only Self (the two halves of Phase Shift powers) do use it. [[User:Weatherby Goode|Weatherby Goode]] 22:30, 27 February 2009 (UTC)
  
  
 
== Stay or go? ==
 
== Stay or go? ==
 
I was unable to find definitive descriptions for how any of these work, so I simply went by memory.  Problematic varieties are:  Slow, Knockback, and Taunt.  I expect that the next editor can go through and cite things. --[[User:Jumping Jack|Jumping Jack]] 21:03, 25 October 2007 (EDT)
 
I was unable to find definitive descriptions for how any of these work, so I simply went by memory.  Problematic varieties are:  Slow, Knockback, and Taunt.  I expect that the next editor can go through and cite things. --[[User:Jumping Jack|Jumping Jack]] 21:03, 25 October 2007 (EDT)

Revision as of 22:30, 27 February 2009

Should Knockback and Slow be on this list? I don't feel Slow should. In any case, if either of them stays on, the entries for other effects shouldn't say "All status effects work the same way." because neither KB nor Slows use the magnitude mechanics. Corebreach 11:32, 1 March 2007 (PST)

No, neither should. That said, they should all be linked to by the definition of 'Mitigation'. --Talen Lee
Technically, Knock* powers do use the magnitude system although it is slightly modified. I agree that Movement Snares and Recharge Slows should not be in this category since they do not use the magnitude system. On a related note, Taunt and Placate don;t use magnitudes either, but Untouchable and Affect Only Self (the two halves of Phase Shift powers) do use it. Weatherby Goode 22:30, 27 February 2009 (UTC)


Stay or go?

I was unable to find definitive descriptions for how any of these work, so I simply went by memory. Problematic varieties are: Slow, Knockback, and Taunt. I expect that the next editor can go through and cite things. --Jumping Jack 21:03, 25 October 2007 (EDT)