Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Talk:Shiva Strike Mission"

From Paragon Wiki Archive
Jump to: navigation, search
(You are correct, sir.)
(Misinformation)
Line 8: Line 8:
  
 
Oh, and I corrected a change from the beta.  The firebase defenses no longer fight for you, they merely stay deactivated while you process the ore.
 
Oh, and I corrected a change from the beta.  The firebase defenses no longer fight for you, they merely stay deactivated while you process the ore.
 +
 +
== Misinformation ==
 +
 +
Wow this has a lot of mis-information. I'm fixing most of it and including the guide I read on the coh boards for taking out the firebases solo. Trouble is, I don't have the link and my search fu on those boards isn't very good. I'll be typing it from memory.
 +
=== Firebase facts ===
 +
* Turrets do NOT regenerate. If you leave one at half health, it will remain at half health until it de-spawns or the server reboots (or someone else kills it).
 +
* Defeated turrets re-spawn every 5 minutes no matter what. This is not based on a timer that starts after defeat, this is a constant every 5 minutes the turrets re-spawn.

Revision as of 07:45, 6 June 2006

"The Shivan Shard power only works within the Bloody Bay zone."

Is this verified? Because I'm pretty sure I used it in Siren's Call as well. Didn't think to try it in a PvE zone, but I think it works in any of the PvP zones.

You are correct, sir.

Yes, I read somewhere that it's only good in a PvP zone, but I have verified that the Shivan Shard works anywhere. I've corrected the article. Thanks for the info!

Oh, and I corrected a change from the beta. The firebase defenses no longer fight for you, they merely stay deactivated while you process the ore.

Misinformation

Wow this has a lot of mis-information. I'm fixing most of it and including the guide I read on the coh boards for taking out the firebases solo. Trouble is, I don't have the link and my search fu on those boards isn't very good. I'll be typing it from memory.

Firebase facts

  • Turrets do NOT regenerate. If you leave one at half health, it will remain at half health until it de-spawns or the server reboots (or someone else kills it).
  • Defeated turrets re-spawn every 5 minutes no matter what. This is not based on a timer that starts after defeat, this is a constant every 5 minutes the turrets re-spawn.