Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Talk:Security Guards"

From Paragon Wiki Archive
Jump to: navigation, search
(Added levels...)
m (Robot: Automated text replacement (-<br> +<br />))
Line 8: Line 8:
 
: Maybe just adding a level range to the power?   
 
: Maybe just adding a level range to the power?   
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Submachinegun| Ranged, Lethal, Foe -Defense| Rapid fire rifle. Can reduce target's defense.<br>'''Level Range''' 10-20 }}
+
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Submachinegun| Ranged, Lethal, Foe -Defense| Rapid fire rifle. Can reduce target's defense.<br />'''Level Range''' 10-20 }}
  
 
or
 
or
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Submachinegun| Ranged, Lethal, Foe -Defense| Rapid fire rifle. Can reduce target's defense.<br>'''Minimum Level''' 10 }}
+
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Submachinegun| Ranged, Lethal, Foe -Defense| Rapid fire rifle. Can reduce target's defense.<br />'''Minimum Level''' 10 }}
  
 
: Of course, this is just a visual example.  I would modify the '''Power''' template for best results.  {{User:StarGeek/sig}} 00:09, 2 October 2006 (PDT)
 
: Of course, this is just a visual example.  I would modify the '''Power''' template for best results.  {{User:StarGeek/sig}} 00:09, 2 October 2006 (PDT)
  
 
:: I tought of that at first, Geek...But there's a couple problems: one: they lose old attacks as they gain new ones, so this means a new mob entry, to keep consistency with the rest of the section, which is done this way. And second, I can't determine the levels of the attacks without running a Mayhem mission per level, as these Guards are only found in Mayhems and Heists. Heists are pretty rare to find in my experience, so... this is a bit complex, but I'm sure I can solve it =D --[[User:Yakovlev|Yakovlev]] 08:52, 2 October 2006 (PDT)
 
:: I tought of that at first, Geek...But there's a couple problems: one: they lose old attacks as they gain new ones, so this means a new mob entry, to keep consistency with the rest of the section, which is done this way. And second, I can't determine the levels of the attacks without running a Mayhem mission per level, as these Guards are only found in Mayhems and Heists. Heists are pretty rare to find in my experience, so... this is a bit complex, but I'm sure I can solve it =D --[[User:Yakovlev|Yakovlev]] 08:52, 2 October 2006 (PDT)

Revision as of 00:52, 21 July 2008

Added levels...

I don't like this method of adding levels. At all. But until I can think of something better to show easily the attacks of these guys, I don't have anything better. The only thing I can think of would be running a Mayhem Mission per level, to determine the level range of each model...nor easy, nor brief...nor fun =/

If someone can think of something better, please add it... --Yakovlev 14:32, 1 October 2006 (PDT)

Maybe just adding a level range to the power?

AssaultWeapons ARBurst.png Submachinegun Ranged, Lethal, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
Level Range 10-20

or

AssaultWeapons ARBurst.png Submachinegun Ranged, Lethal, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
Minimum Level 10

Of course, this is just a visual example. I would modify the Power template for best results. -- StarGeekTalk page 00:09, 2 October 2006 (PDT)
I tought of that at first, Geek...But there's a couple problems: one: they lose old attacks as they gain new ones, so this means a new mob entry, to keep consistency with the rest of the section, which is done this way. And second, I can't determine the levels of the attacks without running a Mayhem mission per level, as these Guards are only found in Mayhems and Heists. Heists are pretty rare to find in my experience, so... this is a bit complex, but I'm sure I can solve it =D --Yakovlev 08:52, 2 October 2006 (PDT)