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Talk:Pillars

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Revision as of 05:36, 15 October 2009 by Tyrak (Talk | contribs) (Explanation of units for measurement)

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Base Units?

Recently Arcane and here had Tyrak add 'unit' measurements to the pages describing the size of the base items. I've rechecked the base editor and no where I can find has any measurement for the objects in it (much less anything on how big a unit would be). If any one has any information where this measurement comes from, please leave a note here or I'm afraid the recently added sections on this will have to be reverted.

@.@ oh, also, please note that if said 'unit' does exist, the height info on pillars is incorrect as they're variable based on the floor and ceiling heights and would have to be fixed. --Sleepykitty 00:35, 15 October 2009 (UTC)


When you place an item, you are limited to discrete locations. As you move an item around, you can count the possible positions; all bounding box dimensions are whole number increments of these positions, and every base square measures 32 of these positions on a side. Place a floor safe, and then place a second one in front of it but lined up with the first one. Then move the second one slowly to the side, and you will see that it has a measureable width. Do the same moving the second safe back until it lines up and you can measure the depth. Lift an object vertically and you can measure height. Presumably each unit is equal to a foot... if you measure the height of a single floor section, you will find it is four units. Then walk up to it with a four-foot tall character on a lower section, and you will see that the character is almost exactly the same height.

As far as pillars go, they are all always 48 units in height. Raise the floor and lower the ceiling in a section, place a pillar, and then move the camera around. You can see that the top and bottom caps are not on the ends of the pillar. Instead they are placed so that they will be flush with the ceiling and floor. The pillar itself extends from the very bottom of the base to the very top. Currently it only matters for a couple of minor visual effects you can achieve using slow fields to make certain floor styles transparent, since when not in edit mode you don't normally see beyond the floor, ceiling and walls of the base. But it may be useful for people to know.

Bear in mind that the base editor has no documentation to speak of; there are key commands (very few) for base editing but none of them are listed in the keymapping, the rulebook, or any online source that I've found. --Tyrak