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Talk:Knives of Artemis

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Revision as of 13:17, 5 February 2006 by Yakovlev (Talk | contribs) (KoA notes)

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  • Knives of Artemis (commonly referred to as "KoAs") are a high level faction that can be found only in missions and never in outdoor, often in Malta Operatives Story Arcs and missions.
  • The whole faction seems to have enhaced Perception skills and will agro at more-tan-regular distance. Be careful as it is very easy to agro a large number of them by trying to explore a map. Notice that even the Mercenaries (minions) have a ranged Sleep and may turn your Fly off.
  • In a given group of them only one can have active the Clocking Device at any given moment, apparently. That skill gives her a good bonus to Defense. I tend to Immobilize that one and attack the others in her group, dealing with the Cloaked one in last place. If you defeat a Cloaked KoA, then other in her group will start using it. Advice: defeat the cloaked one the last.
  • Caltrops is one of the attacks they love to use. I tend to avoid the stacking of them on my char by moving when fighting the KoAs, never stopping too much. Again, be careful as it is easy to agro another group of them if you move carelessly.
  • Hand of Artemis may well be one of the most dangerous enemies in game, at least for some Archetypes (any squishies, IMHO). They always open combat with Stun Grenades, much like the Operation Officer of the Malta Group. The difference with the later is that a Hand has a whole powerset to deal with Melee combat (Katana), and will be more than happy to use it on you, if you give her the chance. Make sure you have a Break Free inspiration before engaging.
  • Stun Grenades are described as "Malta attack", which seems to be a bug.