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Talk:Inspirations

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Revision as of 16:33, 28 June 2011 by Ssyrie (Talk | contribs) (special inspirations)

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Resistance Inspirations in I7

Sturdy, Rugged, and Robust gain teleportation resistance in I7. The new text says (name) also protects the you from enemy Teleportation (typo as printed). The effects box says RES Teleport --StarGeek 15:16, 6 May 2006 (PDT)

Arcanaville's Numbers

Arcanaville's post

I had just read that and was thinking about adding the info in . --StarGeek 14:41, 6 June 2006 (PDT)

The numbers for resistance above are 10, 15, 20, but the numbers in the article are 5, 10, 20. Does anybody know what Sturdy and Rugged do for sure? -- Sekoia 21:50, 6 April 2007 (PDT)

Reorganization of section 6.

I think we should move 6.3 (Wentworth/Blackmarket) inspiration information to 6.1 and move the other two subheadings down. That would have a better flow as the Wentworth/Blackmarket inspirations are in the game and the others in that section are not. Are there any other Event based inspies? If so, they should be added in Section 5 with Winter Events. Otherwise consider collapsing 5 & 6 to one section. --Ti Taz 13:41, 11 January 2008 (UTC)

Except the Wentworth/Blackmarket inspiration are not in the game. Check the history on them, not one has ever been sold in all this time. From what I understand, they appeared when the market was first introduced on test, but they were changed into temp powers before going live. -- StarGeekTalk page 20:51, 19 January 2008 (UTC)

Gift of Power

I just noticed that the Gift of Power inspirations give a variable buff based on the number of teammates nearby. Do any of the other presents do that? Weatherby Goode 04:50, 20 December 2008 (UTC)

Wow... you're right... Not per teammate, but per person within range, including yourself (20' in most cases). I just popped one in WW, with 3 people near me and I gained a 200% damage bonus. With a gift of life, it gave me the heal number 3 times. I don't think it worked like that previously, but then, I never tested it in a group like that before. -- StarGeekTalk page 06:40, 20 December 2008 (UTC)
Tested Damage and Health (currently waiting for the Elude crash) and it's the same, bonus is per person in 20' radius, counting yourself. -- StarGeekTalk page 06:51, 20 December 2008 (UTC)
What's the duration time on the ones appliable? Might as well add the times in to fit in with all the other inspirations. Sera404 16:27, 20 December 2008 (UTC)

Drop Rates

I have a teeny obsession with inspirations, and I've been looking at the drop rates for quite a while. So far, these are my ballpark guesses: Medium Inspirations

  • Level 1+: Drop from bosses
  • Level.. 25+?: Drop from Lieutenants.
  • Might drop from minions at some point. Not sure.

Large Inspirations

  • Level 15: Drop from Archvillains
  • Level 30: will drop from Bosses.
  • Do they ever drop from Lieutenants?

Inspiration type: It seems like when you get an inspiration, there's a 3/20 chance each for Red, Orange, Yellow, Green, Blue, or Purple, and a 1/20 chance each for Wakie or BreakFree. I'll have to test this by getting a bazillion merits and buying the Random Large Inspirations for 1Merit each.

I have no idea what the % chance for a certain-sized inspiration drop is. I'm pretty sure that being on a team cuts the drop chance, and I'm moderately confident that each person has a chance to get an insp from an enemy, rather than the enemy dropping an insp and it going to a random person.

So.. lots of research to do that I'll totally forget to do. MooCow 21:14, 27 January 2009 (UTC)


Well, it's a bit more complex than all that. Based on I7 data, which may not be currently accurate, there 5 different drop tables for inspirations: InspirationsSmallNoMez, InspirationsSmall, InspirationsMedium, InspirationsLarge, and InspirationsAV.
Here's a what the InspirationsLarge table looks like: Edit: full tables below


So that would be a 1 in 314 chance for a Large Restoration to drop, and 30 in 314 (or 9.554%) for a small insight. And this table applies to Bosses of level 28+ and Monsters of level 23+. Underlings, minions, and lieutenants won't drop large inspirations. And, of course, this doesn't apply to the random merit rolls. There are probably new tables for those.
If you want more, I'll dig out rest of the info and try to format nicely. -- StarGeekTalk page 23:17, 27 January 2009 (UTC)
Here's the full tables. -- StarGeekTalk page 23:50, 27 January 2009 (UTC)
Type InspirationsSmallNoMez InspirationsSmall InspirationsMedium InspirationsLarge InspirationsAV

Weight Percent Weight Percent Weight Percent Weight Percent Weight Percent
Inspirations Small Luck 5 9.80% 5 9.62% 10 6.33% 15 4.78%

Inspirations Small Insight 10 19.61% 10 19.23% 20 12.66% 30 9.55%

Inspirations Small Catch_a_Breath 10 19.61% 10 19.23% 20 12.66% 30 9.55%

Inspirations Small Respite 10 19.61% 10 19.23% 20 12.66% 30 9.55%

Inspirations Small Enrage 10 19.61% 10 19.23% 20 12.66% 30 9.55%

Inspirations Small Sturdy 5 9.80% 5 9.62% 10 6.33% 15 4.78%

Inspirations Small Awaken 1 1.96% 1 1.92% 2 1.27% 4 1.27%

Inspirations Small Break_Free

1 1.92% 2 1.27% 4 1.27%

Inspirations Medium Good_Luck



2 1.27% 10 3.18%

Inspirations Medium Keen_Insight



5 3.16% 20 6.37%

Inspirations Medium Take_a_Breather



10 6.33% 20 6.37%

Inspirations Medium Dramatic_Improvement



10 6.33% 20 6.37%

Inspirations Medium Focused_Rage



10 6.33% 20 6.37%

Inspirations Medium Rugged



10 6.33% 10 3.18%

Inspirations Medium Bounce_Back



5 3.16% 2 0.64%

Inspirations Medium Emerge



1 0.63% 2 0.64%

Inspirations Large Phenomenal_Luck



1 0.63% 5 1.59% 5 9.62%
Inspirations Large Uncanny_Insight





10 3.18% 10 19.23%
Inspirations Large Second_Wind





10 3.18% 10 19.23%
Inspirations Large Resurgence





10 3.18% 10 19.23%
Inspirations Large Righteous_Rage





10 3.18% 10 19.23%
Inspirations Large Robust





5 1.59% 5 9.62%
Inspirations Large Escape





1 0.32% 1 1.92%
Inspirations Large Restoration





1 0.32% 1 1.92%











Totals 51
52
158
314
52
What type drops off of what table

InspirationsSmallNoMez InspirationsSmall InspirationsMedium InspirationsLarge InspirationsAV
Small (Underling) Levels 1-9 10+


Minion Levels 1-9 (Contaminated excluded) 10-29 30+

Lieutenant
1-19 20+

Boss
1-10 11-27 28+
Archvillains



any level
Giant Monster/DE Monster

1-22 22+

special inspirations

what are the requirements to get certain special inspirations?, like Iron Will for example, I can't seem to figure out how to get one. — Preceding unsigned comment added by Joshex (talkcontribs) 04:48, July 25, 2010

You can't. As stated in the descriptions of the removed inspirations, they've been replaced. There's only one "old style" mez inspiration still available, "Strength of Will", which is purchasable if your side has control of Siren's Call. Again, this information is stated in the article. ~ AGGE talk/cons 05:55, 25 July 2010 (UTC)
Slight clarification, "Strength of Will" is purchased from the Security Chief or the Arbiter if you have enough bounty points. Your side doesn't need to have control of the zone. --StarGeek 06:00, 26 July 2010 (UTC)
Actually I don't think they removed them, they just don't drop and the supply ran out. Long after Break Free replaced Resolve I logged into an old character and she actually still had her Resolve inspiration. Just like obsolete costume pieces they are still in the game, there just isn't any way to get one.Ssyrie 16:33, 28 June 2011 (UTC)

Super Inspiration Combine

Do we know for sure that the reason that super inspirations can't combine is a bug and not WAI? -- StarGeekTalk page 00:14, 2 June 2011 (UTC)

If super inspirations are only purchasable I would think it's WAI. Otherwise, would you really want to spend 3 AM for 3 SI and then combine them into one SI that only costs 1 AM to purchase? But if super's can drop, then it may be a bug. Ssyrie 16:19, 28 June 2011 (UTC)

Two questions:

  • The two links on the page labeled "pohsyb" are broken.
  • There's no Super Inspiration for Health?  :-(
  • (OK, This one isn't a question.) Also, the description for Sight Beyond Sight says, "+75% ACC, +Perception". I figure it's supposed to say "+75% *ToHit*" but I didn't want to change it if that's what the game text is, even if it's incorrect...

- Starman3000 22:07, 25 June 2011 (UTC)

1) I couldn't find where those links orginally went, but I corrected the Arcanaville one on this talk page. It really doesn't matter because that's outdated info and I'll remove it in a second anyway.
2) Nope, there isn't one for Health. Easily verified at the market.
3) Yep, it's supposed to be ToHit. Data like this should be changed to what's "Correct" vs. what it says "in game". I'll change that as well.
-- StarGeekTalk page 22:42, 25 June 2011 (UTC)