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Difference between revisions of "Talk:Alignment"

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(Created page with 'The first tantalizing in-game reference to Alignment Tip missions comes from the dialogue text related to the ferryman NPC Submarine Janus, who was introduced in Issue 17: "Addit…')
 
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The first tantalizing in-game reference to Alignment Tip missions comes from the dialogue text related to the ferryman NPC Submarine Janus, who was introduced in Issue 17: "Additionally, you will dismiss any Alignment Tip missions that you have not completed.  You will need to acquire the tips again in the standard way in order to run those missions."  Naturally, there is no information about "the standard way" to acquire such tips.--[[User:Eternalgentleman|Eternalgentleman]] 02:04, 8 May 2010 (UTC)
 
The first tantalizing in-game reference to Alignment Tip missions comes from the dialogue text related to the ferryman NPC Submarine Janus, who was introduced in Issue 17: "Additionally, you will dismiss any Alignment Tip missions that you have not completed.  You will need to acquire the tips again in the standard way in order to run those missions."  Naturally, there is no information about "the standard way" to acquire such tips.--[[User:Eternalgentleman|Eternalgentleman]] 02:04, 8 May 2010 (UTC)
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Hey there,
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I'm pretty sure the alignment details are wrong.. I've heard the dev's describe it as Heroes go vigilante, villains go rogue, and this allows the accesses listed, and it's not so much a chain. If someone has reference for this chain system than could that please be cited?

Revision as of 16:42, 13 May 2010

The first tantalizing in-game reference to Alignment Tip missions comes from the dialogue text related to the ferryman NPC Submarine Janus, who was introduced in Issue 17: "Additionally, you will dismiss any Alignment Tip missions that you have not completed. You will need to acquire the tips again in the standard way in order to run those missions." Naturally, there is no information about "the standard way" to acquire such tips.--Eternalgentleman 02:04, 8 May 2010 (UTC)


Hey there, I'm pretty sure the alignment details are wrong.. I've heard the dev's describe it as Heroes go vigilante, villains go rogue, and this allows the accesses listed, and it's not so much a chain. If someone has reference for this chain system than could that please be cited?