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Super Strength

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Overview

Super Strength is a Tanker secondary power set in City of Heroes and a Brute primary power set in City of Villains. Its secondary effect is a variety of knockdown, disorientation and holding.

Power Tables

Tanker

The Super Strength powerset is available as a secondary powerset for Tankers. The following table shows which powers are available and at what level:

Power Level Effect
SuperStrength Jab.png Jab 1 Minor DMG(Smash), Minor Disorient
SuperStrength Punch.png Punch 2 Moderate DMG(Smash), Knockback
SuperStrength Haymaker.png Haymaker 4 High DMG(Smash), Knockback
SuperStrength Taunt.png Taunt 10 Ranged (Targeted AoE), Foe Taunt
SuperStrength HandClap.png Hand Clap 16 PBAoE, Foe Disorient, Knockback
SuperStrength KnockoutBlow.png Knockout Blow 20 Extreme DMG(Smash), Foe Hold
SuperStrength Rage.png Rage 28 Self +DMG, +ACC, Delay Self(Weaken, Special)
SuperStrength Hurl.png Hurl 35 Ranged, High DMG(Smash), Knockback, -Fly
SuperStrength FootStomp.png Foot Stomp 38 PBAoE Melee, Moderate DMG(Smash), Knockback

Brute

The Super Strength powerset is available as a primary powerset for Brutes. The following table shows which powers are available and at what level:

Power Level Effect
SuperStrength Jab.png Jab 1 Minor DMG(Smash), Minor Disorient
SuperStrength Punch.png Punch 1 Moderate DMG(Smash), Knockback
SuperStrength Haymaker.png Haymaker 2 High DMG(Smash), Knockback
SuperStrength HandClap.png Hand Clap 6 PBAoE, Foe Disorient, Knockback
SuperStrength KnockoutBlow.png Knockout Blow 8 Extreme DMG(Smash), Foe Hold
SuperStrength Taunt.png Taunt 12 Ranged (Targeted AoE), Foe Taunt
SuperStrength Rage.png Rage 18 Self +DMG, +ACC, Delayed Self(Weaken, Special)
SuperStrength Hurl.png Hurl 26 Ranged, High DMG(Smash), Knockback, -Fly
SuperStrength FootStomp.png Foot Stomp 32 PBAoE Melee, Moderate DMG(Smash), Knockback

Powers

SuperStrength Jab.png Jab

A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

Damage Minor
Recharge Very Fast
Minimum Level Archetypeicon tanker.png 1 {Tanker)
V archetypeicon brute.png 1 (Brute)
Effects Melee
Minor Damage (Smashing)
Minor Disorient
Enhancements TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy

SuperStrength Punch.png Punch

Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. Damage: Moderate, Recharge: Fast

Damage Moderate
Recharge Fast
Minimum Level Archetypeicon tanker.png 2 {Tanker)
V archetypeicon brute.png 1 (Brute)
Effects Melee
Moderate Damage (Smashing)
Knockback
Enhancements TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy

SuperStrength Haymaker.png Haymaker

A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down. Damage: High, Recharge: Moderate

Damage High
Recharge Moderate
Minimum Level Archetypeicon tanker.png 6 {Tanker)
V archetypeicon brute.png 4 (Brute)
Effects Melee
High Damage (Smashing)
Knockback
Enhancements TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy

SuperStrength HandClap.png Hand Clap

You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to becmoe Disoriented due to the shock to the inner ear. Hand Clap deals no damage. Recharge: Slow

Recharge Slow
Minimum Level Archetypeicon tanker.png 16 {Tanker)
V archetypeicon brute.png 6 (Brute)
Effects Player Based Area of Effect
Foe Disorient
Knockback
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Accuracy.png Enhance Accuracy

SuperStrength KnockoutBlow.png Knockout Blow

You can perform a Knockout Blow on your opponent. This punch does Superior damage, and has a great chance of Holding your target. Damage: Extreme, Recharge: Slow

It also almost always knocks them into the air.

Damage Extreme
Recharge Slow
Minimum Level Archetypeicon tanker.png 20 {Tanker)
V archetypeicon brute.png 8 (Brute)
Effects Melee
Extreme Damage(Smashing)
Foe Hold
Enhancements TO Training Hold Duration.png Enhance Hold Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy

SuperStrength Taunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. Recharge: Fast

Recharge Fast
Minimum Level Archetypeicon tanker.png 10 {Tanker)
V archetypeicon brute.png 12 (Brute)
Effects Ranged (Targeted Area of Effect)
Foe Taunt
Enhancements TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness

SuperStrength Rage.png Rage

An unconscious Rage overcomes you, sending you into a berserker fury. While Raging, your damage and Accuracy is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and unable to attack for a short while. Recharge: Very Long

Recharge Very Long
Minimum Level Archetypeicon tanker.png 28 {Tanker)
V archetypeicon brute.png 18 (Brute)
Effects Self +Damage, +Accuracy
Delayed Self (Weaken, Special)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff

SuperStrength Hurl.png Hurl

You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate

Tear a hunk of concrete out of the ground and throw it at the enemy. This takes a while, so stick to your other powers in melee.

Damage High
Recharge Moderate
Minimum Level Archetypeicon tanker.png 35 {Tanker)
V archetypeicon brute.png 26 (Brute)
Effects Ranged
High Damage (Smash)
Knockback
-Fly
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy

SuperStrength FootStomp.png Foot Stomp

Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow

Damage Moderate
Recharge Slow
Minimum Level Archetypeicon tanker.png 38 {Tanker)
V archetypeicon brute.png 32 (Brute)
Effects Player Based Area of Effect, Melee
Moderate Damage (Smash)
Knockback
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy

External Links