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Difference between revisions of "Stealth and Perception"

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(Perception Powers)
(Snipers and Stealth: drone test)
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== Snipers and Stealth ==
 
== Snipers and Stealth ==
In addition to having a much larger than normal Perception radius, [[Sniper]]s and [[Rikti#Drone|Rikti Drones]] are reported by some to ignore Stealth completely. Current testing with Nemesis snipers (Aug-2008), shows that [[Sniper]]s do not ignore Stealth.
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In addition to having a much larger than normal Perception radius, [[Sniper]]s and [[Rikti#Drone|Rikti Drones]] are reported by some to ignore Stealth completely. Current testing with Nemesis snipers (Aug-2008), shows that [[Sniper]]s do not ignore Stealth. Testing as of March 2010 indicates [[Rikti#Drone|Rikti Drones]] can see through 240' stealth at ~10'.
  
 
== Attacking Stealthy Opponents ==
 
== Attacking Stealthy Opponents ==

Revision as of 06:32, 14 March 2010

Overview

A player or critter's Perception is simply the maximum distance, measured in feet, at which it can detect hostile targets. For players, it also affects the maximum distance at which targeted powers can be used against that enemy. Critters aren't limited this way. Once a critter becomes aggressive toward something, its AI remains aware of that target's exact location and can chase and attack it regardless of Perception until it reverts to peaceful.

The Stealth of a target effectively subtracts from the Perception of anything trying to detect it.

Example: Normally, if I stood 20' from a Troll, he would need a Perception of 20 to notice I was there. If I had a Stealth of 35, he would need a Perception of 55 to detect me.

If you have at least as much Stealth as the Perception of what's trying to see you, you will be invisible no matter how close you get.

Everything has some amount of Perception to begin with. The exact amount varies greatly:

Nothing has any Stealth inherently. It must be granted by powers.

Notice that players have much higher Perception than critters do. Because of this, everything has separate Stealth values versus critters and versus other players.

Snipers and Stealth

In addition to having a much larger than normal Perception radius, Snipers and Rikti Drones are reported by some to ignore Stealth completely. Current testing with Nemesis snipers (Aug-2008), shows that Snipers do not ignore Stealth. Testing as of March 2010 indicates Rikti Drones can see through 240' stealth at ~10'.

Attacking Stealthy Opponents

Stealthy opponents can be affected by powers even when they can't be detected. They simply can't be targeted. PBAoE powers can hit enemies if they're in the area, as can AoEs that are aimed at a spot on the ground. Targeted and cone AoEs can also hit hidden targets if aimed at visible ones close to them. Assisting can not be used to send attacks at a target that a teammate can see but you can't.

Maximums and Minimums

See the article on Limits to for more information about maximum and minimum values for stealth and perception.

Powers that Utilize Stealth

Perception Powers

Here is an example listing of the perception bonuses or penalties granted by various powers. Note that Tactics applies its bonus to everyone on the team within line of sight and range. At least some powers that give perception bonuses vary their bonuses depending on your level. This listing is not necessarily complete.

Power Name Percentage Modifier Absolute Modifier
Tactics (bonus increases at higher levels, and varies with different ATs) +28.28% – +86.5% +141.4 – +432.5
Primary, secondary, and ancillary power pool perception toggles, such as: Focused Senses, Cloak of Darkness, Danger Sense, Glacial Armor, Targeting Drone, Focused Accuracy +60% +300
Rectified Reticle: Increased Perception, a unique To Hit Buff set crafted enhancement +20% +100
Smoke available to Controllers and Dominators; Flash Arrow for Defenders, Masterminds, Corruptors, and Controllers; Smoke Grenade available to Blasters and Arachnos Widows; Blinding Powder available to Stalkers -90% -450

The Perception bonus from Tactics varies depending on the level and AT of the character using it. See the Leadership Power Pool page for more details.

Stealth Powers

Here is an example listing of the stealth granted by various powers. Most stealth powers give the same stealth radius as the Stealth power from the Concealment pool. This listing is not necessarily complete.

Power Grouping Example Powers PvP Stealth PvE Stealth
Phase Shift 222 20
Weak Stealth 300 30
Normal Stealth 389 35
PvE-Only Stealth 0 35
Better Stealth 400 40
Excellent Stealth * 500 50
Invisibility † 611 55
Group Invisibility † 667 60
Shadowy Presence ‡ 5,000 100
Hide ‡ 500 150
Superior Invisibility ‡ 1,000 200
* Provides invisibility to Minions and Lieutenants.
† Provides invisibility to Minions, Lieutenants, Bosses, Elite Bosses, and Archvillains.
‡ Provides invisibility to Minions, Lieutenants, Bosses, Elite Bosses, Archvillains, Turrets, Giant Monsters, and Snipers.

Although Superior Invisibility provides 1000 feet of PvP stealth, the power is only available to Controllers, and the Controller PvP stealth cap is 571.5. While the extra 428.5 feet can act as a buffer to -Stealth powers such as Arctic Air, you would need 13 stacked on you before dropping below the cap.


See Also