Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Search results

From Paragon Wiki Archive
Jump to: navigation, search
  • ...hat can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while. {{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
    12 KB (1,440 words) - 23:48, 29 August 2019
  • 24 B (3 words) - 02:07, 16 July 2012
  • ...orld to defeat your foes. The draining effects of most of these powers can reduce your targets' chance to hit." {{PowerBlock_Damage|High Damage over Time (Negative)}}
    16 KB (2,030 words) - 23:49, 29 August 2019
  • ...ast fire at foes, with a tendency to set them ablaze for added damage over time." {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
    10 KB (1,218 words) - 18:36, 7 November 2019
  • This basic attack does high Psionic damage, and can slightly reduce a target's attack speed. {{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
    14 KB (1,687 words) - 23:50, 29 August 2019
  • ...re.png|Power=Gravimetric Snare|Level=2|Effect=Ranged, Moderate Damage over Time (Negative/Smash), Foe: Immobilize, -Recharge, -Speed|Border=1}} {{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
    21 KB (2,697 words) - 10:57, 13 July 2014
  • {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} {{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
    10 KB (1,258 words) - 23:48, 29 August 2019
  • ...e attacks as well as several ranged attacks. Many of Dark Assault's powers reduce their victims' chance to hit." {{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
    10 KB (1,284 words) - 12:57, 16 July 2012
  • ...rom using powers, such as being Held, Slept or Stunned. Additionally, each time the Blaster attacks with a primary or secondary power, they gain a stacking ...rations, then keeps them going at normal magnitude for half that amount of time longer. Debuffs and other secondary effects are not improved.
    34 KB (4,819 words) - 03:17, 30 August 2019
  • {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} {{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
    11 KB (1,349 words) - 23:49, 29 August 2019
  • * An increase in mission difficulty, which was controversial at the time (note that the ability to set individual difficulties through [[Notoriety]] '''''NOTE:''' These describe the changes as they existed at the time of Issue 2's release. Many things (such as the effects of exemplaring) have
    25 KB (3,930 words) - 21:36, 27 August 2014
  • '''''NOTE:''' These describe the changes as they existed at the time of the issue's release. Features may have been changed significantly by lat ...ed Spectral Terror attack power so it tends to make foes run away less. To reduce the "scatter" effect.
    31 KB (4,981 words) - 21:34, 27 August 2014
  • '''''NOTE:''' These describe the changes as they existed at the time of the issue's release. Features may have been changed significantly by lat ...e connected to 5 doors inside the zone, which will be randomly chosen each time a door is used. The outside doors are not guarded, so players use them thei
    52 KB (8,423 words) - 21:30, 27 August 2014
  • ...oisonous Ray|Level=41|Effect=Ranged, Moderate Damage (Energy), Damage Over Time (Toxic), Foe: -Resistance -Defense|Border=1}} ...oisonous Ray|Level=41|Effect=Ranged, Moderate Damage (Energy), Damage Over Time (Toxic), Foe: -Resistance -Defense|Border=1}}
    28 KB (3,547 words) - 16:07, 7 January 2014
  • ...Fences|Level=41|Effect=Ranged (Targeted Area of Effect), Minor Damage over Time(Energy), Foe Immobilize, -Endurance|Border=1}} ...ing|Level=44|Effect=Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe: -Endurance|Border=1}}
    23 KB (2,856 words) - 16:05, 7 January 2014
  • ...etedRangedHighDmg.png|Power=Gloom|Level=41|Effect=Ranged, High Damage over Time(Negative), Foe -Accuracy|Border=1}} ...etedHold.png|Power=Soul Storm|Level=47|Effect=Ranged, Moderate Damage over Time(Negative), Foe: Hold|Border=1}}
    27 KB (3,335 words) - 16:04, 7 January 2014
  • {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} {{PowerBlock Enhancements|{{Reduce Interrupt Time}}}}
    6 KB (775 words) - 04:23, 22 August 2019
  • {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} {{PowerBlock_Blank|{{Reduce Recharge}}}}
    11 KB (1,327 words) - 06:14, 25 July 2014
  • ; Interrupt ...er animation remains the same from activation to completion, regardless of Interrupt Reduction enhancements.
    1 KB (205 words) - 02:18, 10 June 2009
  • # Regeneration Rate of 0 -- to reduce AFK farming. * Flurry attack animation (shared by Sands of Mu and Shadow Maul) will now interrupt the Flurry Hit reaction. This will keep the hit animation from playing inst
    4 KB (555 words) - 18:07, 28 July 2012
  • {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} {{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
    10 KB (1,198 words) - 06:14, 25 July 2014
  • ...ctiles. Fiery Assault powers tend to set foes ablaze for added Damage Over Time." {{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
    8 KB (1,025 words) - 06:14, 25 July 2014
  • {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} This basic attack does high Psionic damage, and can slightly reduce a target's attack speed.
    9 KB (1,097 words) - 06:15, 25 July 2014
  • {{PowerBlock_Enhancements|{{Reduce Interrupt Time}}}} {{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
    7 KB (897 words) - 03:14, 28 January 2013
  • You have Body Armor that will reduce all smashing and lethal damage. This power is always on, and costs no endur {{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
    5 KB (689 words) - 01:19, 19 November 2011
  • {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} {{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
    14 KB (1,684 words) - 23:50, 29 August 2019
  • ...lotted powers, nor can we dictate which Enhancements to keep if we were to reduce the number of slots you have.<br/><br/> ...t increase Enhancement strengths by the way). We realized we would need to reduce Enhancements or else Exemplared characters would simply outshine their Aspi
    11 KB (1,788 words) - 08:50, 20 May 2012
  • :''You dare interrupt these negotiations, and yet you lack the decency to show up in person?'' '''Lady Grey:''' ''Ah, Character, and just in time.''<br />
    7 KB (1,140 words) - 01:18, 2 February 2014
  • ** To compensate for its long activation time. ...d Perception will now allow you to see stealthy foes or resist powers that reduce your Perception (like Smoke Grenade).
    33 KB (5,208 words) - 21:33, 27 August 2014
  • ...er words, only one application of Vengeance buffs can enhance a group at a time. ...ffect is now slightly less abusive in PvP situations. Hurricane will still interrupt Asssassin Strikes, but it should no longer be possible to pin a player in a
    5 KB (849 words) - 18:09, 28 July 2012
  • ...e connected to 5 doors inside the zone, which will be randomly chosen each time a door is used. The outside doors are not guarded, so players use them thei ** Glue Arrow recharge time cut by 50% to 60 seconds.
    48 KB (7,881 words) - 21:29, 27 August 2014
  • ...wers, buffs, and debuffs - deplete your endurance by a certain amount each time they are used. Other powers, particularly defensive and movement powers, a ...Powers in slot 6, for instance, can be activated using the '6' key. Each time you use a keystroke corresponding to a power icon in your power tray, the k
    26 KB (4,211 words) - 15:05, 31 March 2014
  • ...plants with relative ease. Once the Freakshow realized this they wasted no time in ‘cybering up.’ ...[Dreck]], had long been the brains behind the operation and decided it was time his rank of President became official. He had to beat down two dozen other
    67 KB (10,213 words) - 08:52, 14 June 2020
  • ...e Terra Volta reactor has been running beyond full capacity for quite some time. Heroes who venture within it may experience untold side-effects. ...uffed/Debuffed (for example, Hasten will now reduce (improve) the recharge time of Unstoppable).
    24 KB (3,856 words) - 21:36, 27 August 2014
  • {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} {{PowerBlock_Blank|{{Reduce Recharge}}}}
    13 KB (1,581 words) - 22:21, 8 January 2014
  • {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} ...sintegrating effect. Disintegration Spread causes Minor Energy damage over time.
    15 KB (1,948 words) - 23:49, 29 August 2019
  • ...the Paragon Market. Returning players will find that we are honoring their time invested, as they will have credit in the new program based on how long the When installing City of Heroes Freedom for the first time (that is, a fresh install rather than patching up an existing version), the
    49 KB (7,761 words) - 21:23, 27 August 2014
  • * Martial Combat combines elements of Martial Arts, Ninjitsu, and Time Manipulation into combat abilities reminiscent of “gun-fu” action movie ...y powers can be owned at the same time and will expire after a day of real time.''
    81 KB (12,608 words) - 21:36, 26 August 2014
  • ...move at a slower rate. They will also take some trivial Lethal damage over time. {{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
    9 KB (1,110 words) - 06:34, 9 August 2012
  • ...to the Game, but not other games, that may be made available from time to time by NCsoft. ...Game, and potentially other games, that may be made available from time to time by NCsoft.
    55 KB (9,062 words) - 22:48, 9 December 2013