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Difference between revisions of "Sonic Resonance"

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== Overview ==
 
== Overview ==
  
You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends. '''Sonic Resonance''' is a primary powerset for [[Defender]]s and a secondary powerset for [[Controller]]s and [[Corruptor]]s.
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You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends. {{PAGENAME}} is a primary powerset for [[Defender]]s and a secondary powerset for [[Controller]]s and [[Corruptor]]s.
  
 
== Power Tables ==
 
== Power Tables ==

Revision as of 08:37, 15 September 2008

Overview

You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends. Sonic Resonance is a primary powerset for Defenders and a secondary powerset for Controllers and Corruptors.

Power Tables

Defender

The Sonic Resonance powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:

Power Level Effect
SonicDebuff DebuffDamRes.png Sonic Siphon 1 Ranged, Foe: -Resistance(All)
SonicDebuff ProtectPhysical.png Sonic Barrier 1 Ranged, Ally +Resistance(Smash, Lethal, Toxic)
SonicDebuff ProtectElements.png Sonic Haven 2 Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy)
SonicDebuff Hold.png Sonic Cage 6 Ranged, Foe: Capture (Special)
SonicDebuff TeamDebuffDamRes.png Disruption Field 8 Toggle: Ranged (Target Ally Area of Effect), Foe: -Resistance
SonicDebuff BuffDamageRes.png Sonic Dispersion 12 Toggle: Point Blank Area of Effect, Ally: +Resistance(All Damage except Psionic, Hold, Immobilize, Disorient)
SonicDebuff TeamKnockback.png Sonic Repulsion 18 Toggle: Ranged (Target Ally Area of Effect), Foe: Knockback
SonicDebuff Dispel.png Clarity 26 Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception
SonicDebuff DropKnockback.png Liquefy 32 Ranged (Location Area of Effect), Foe: Knockback, Hold, -Accuracy, -Defense

Controller/Corruptor

The Sonic Resonance powerset is available as a secondary set for Controllers and Corruptors. The following table shows which powers are available and at what level:

Power Level Effect
SonicDebuff DebuffDamRes.png Sonic Siphon 1 Ranged, Foe: -Resistance(All)
SonicDebuff ProtectPhysical.png Sonic Barrier 2 Ranged, Ally +Resistance(Smash, Lethal, Toxic)
SonicDebuff ProtectElements.png Sonic Haven 4 Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy)
SonicDebuff Hold.png Sonic Cage 10 Ranged, Foe: Capture (Special)
SonicDebuff TeamDebuffDamRes.png Disruption Field 16 Toggle: Ranged (Target Ally Area of Effect), Foe: -Resistance
SonicDebuff BuffDamageRes.png Sonic Dispersion 20 Toggle: Point Blank Area of Effect, Ally: +Resistance(All Damage except Psionic, Hold, Immobilize, Disorient)
SonicDebuff TeamKnockback.png Sonic Repulsion 28 Toggle: Ranged (Target Ally Area of Effect), Foe: Knockback
SonicDebuff Dispel.png Clarity 35 Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception
SonicDebuff DropKnockback.png Liquefy 38 Ranged (Location Area of Effect), Foe: Knockback, Hold, -Accuracy, -Defense

Powers

The following are powers in the Sonic Resonance powerset.

SonicDebuff Dispel.png Clarity

By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any disorient, hold, sleep, confusion, fear, and immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally with enhanced perception.

Recharge Fast
Minimum Level Archetypeicon defender.png 26 (Defender)
Archetypeicon controller.png 35 (Controller)
V archetypeicon corruptor.png 35 (Corruptor)
Effects Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion)
Ally +Perception
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range

SonicDebuff TeamDebuffDamRes.png Disruption Field

You set up a constant wave of sonic energy around an ally, weakening the damage resistance of all nearby foes.

Recharge Moderate
Minimum Level Archetypeicon defender.png 8 (Defender)
Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Effects Toggle: Ranged (Target Ally Area of Effect)
Foe: -Resistance
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate

SonicDebuff DropKnockback.png Liquefy

You unleash a barrage of sonic waves on the earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their accuracy and defense.

Recharge Slow
Minimum Level Archetypeicon defender.png 32 (Defender)
Archetypeicon controller.png 38 (Controller)
V archetypeicon corruptor.png 38 (Corruptor)
Effects Ranged (Location Area of Effect)
Foe: Knockback, Hold, -Accuracy, -Defense
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training ToHit DeBuffs.png Enhance ToHit Debuff

SonicDebuff ProtectPhysical.png Sonic Barrier

This shield dramatically reduces the damage an ally takes from smashing, lethal, and toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level Archetypeicon defender.png 1 (Defender)
Archetypeicon controller.png 2 (Controller)
V archetypeicon corruptor.png 2 (Corruptor)
Effects Ranged, Ally +Resistance(Smash, Lethal, Toxic)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Damage Resistance.png Enhance Damage Resistance

SonicDebuff Hold.png Sonic Cage

Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.

Recharge Moderate
Minimum Level Archetypeicon defender.png 6 (Defender)
Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Effects Ranged, Foe: Capture (Special)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Accuracy.png Enhance Accuracy

SonicDebuff BuffDamageRes.png Sonic Dispersion

You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased resistance against all damage except psionic. The Sonic Bubble also protects allies from immobilization, disorient, and hold effects.

Recharge Slow
Minimum Level Archetypeicon defender.png 12 (Defender)
Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Effects Toggle: Point Blank Area of Effect
Ally: +Resistance(All Damage except Psionic)
Ally: +Resistance(Hold, Immobilize, Disorient)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance

SonicDebuff ProtectElements.png Sonic Haven

This shield dramatically reduces the damage an ally takes from fire, cold, energy, and negative energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level Archetypeicon defender.png 2 (Defender)
Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Effects Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Damage Resistance.png Enhance Damage Resistance

SonicDebuff TeamKnockback.png Sonic Repulsion

You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.

Recharge Moderate
Minimum Level Archetypeicon defender.png 18 (Defender)
Archetypeicon controller.png 28 (Controller)
V archetypeicon corruptor.png 28 (Corruptor)
Effects Toggle: Ranged (Target Ally Area of Effect)
Foe: Knockback
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training KnockBack Distance.png Enhance Knockback Distance

SonicDebuff DebuffDamRes.png Sonic Siphon

By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.

Recharge Slow
Minimum Level Archetypeicon defender.png 1 (Defender)
Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Effects Ranged, Foe: -Resistance(All)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Accuracy.png Enhance Accuracy

Notes

  • The graphic effects of this set, particularly the shields, seem to cause headaches for some players. The developers are aware of this issue, but as of now there are no concrete plans for what to do about it. (Back Alley Brawler's post.)
  • Graphic effects have been changed as of Issue 10. [1]

External Links