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Difference between revisions of "Sonic Resonance"

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m (Robot: Cosmetic changes)
m (Formatting all power effects to follow the same methods)
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{{Powers_SplitLevelRow|Icon=SonicDebuff_DebuffDamRes.png|Power=Sonic Siphon|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectPhysical.png|Power=Sonic Barrier|PriLevel=1|SecLevel=2|Effect=Ranged, Ally +Resistance(Smash, Lethal, Toxic)|Border=1}}
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{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectPhysical.png|Power=Sonic Barrier|PriLevel=1|SecLevel=2|Effect=Ranged, Ally +Res(Smash, Lethal, Toxic)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectElements.png|Power=Sonic Haven|PriLevel=2|SecLevel=4|Effect=Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy)|Border=1}}
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{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectElements.png|Power=Sonic Haven|PriLevel=2|SecLevel=4|Effect=Ranged, Ally +Res(Fire, Cold, Energy, Negative)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_Hold.png|Power=Sonic Cage|PriLevel=6|SecLevel=10|Effect=Ranged, Foe: Capture (Special)|Border=1}}
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{{Powers_SplitLevelRow|Icon=SonicDebuff_Hold.png|Power=Sonic Cage|PriLevel=6|SecLevel=10|Effect=Ranged, Foe Capture(Special)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamDebuffDamRes.png|Power=Disruption Field |PriLevel=8|SecLevel=16|Effect=Toggle: Ranged (Target Ally Area of Effect), Foe: -Resistance|Border=1}}
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{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamDebuffDamRes.png|Power=Disruption Field |PriLevel=8|SecLevel=16|Effect=Toggle: Ranged (Targeted Ally AoE), Foe -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_BuffDamageRes.png|Power=Sonic Dispersion|PriLevel=12|SecLevel=20|Effect=Toggle: Point Blank Area of Effect, Ally: +Resistance(All Damage except Psionic, Hold, Immobilize, Disorient)|Border=1}}
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{{Powers_SplitLevelRow|Icon=SonicDebuff_BuffDamageRes.png|Power=Sonic Dispersion|PriLevel=12|SecLevel=20|Effect=Toggle: PBAoE, Team +Res(All DMG but Psionics, Disorient, Hold, Immobilize)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamKnockback.png|Power=Sonic Repulsion|PriLevel=18|SecLevel=28|Effect=Toggle: Ranged (Target Ally Area of Effect), Foe: Knockback|Border=1}}
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{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamKnockback.png|Power=Sonic Repulsion|PriLevel=18|SecLevel=28|Effect=Toggle: Ranged (Targeted Ally AoE), Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_Dispel.png|Power=Clarity|PriLevel=26|SecLevel=35|Effect=Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception|Border=1}}
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{{Powers_SplitLevelRow|Icon=SonicDebuff_Dispel.png|Power=Clarity|PriLevel=26|SecLevel=35|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_DropKnockback.png|Power=Liquefy|PriLevel=32|SecLevel=38|Effect=Ranged (Location Area of Effect), Foe: Knockback, Hold, -Accuracy, -Defense|Border=0}}
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{{Powers_SplitLevelRow|Icon=SonicDebuff_DropKnockback.png|Power=Liquefy|PriLevel=32|SecLevel=38|Effect=Ranged (Location AoE), Foe Hold, Knockdown, -To-Hit, -DEF(All)|Border=0}}
 
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{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}}
 
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}
{{PowerBlock_Effects|Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion)}}
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{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
 
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}}
 
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}
 
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
 
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}
 
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}}
 
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{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
 
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{{PowerBlock_Blank|Team +Resistance(All Damage but Psionics, Disorient, Hold, Immobilize)}}
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
 
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}}
 
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Revision as of 01:31, 26 July 2009

Overview

You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends. Sonic Resonance is a primary powerset for Defenders and a secondary powerset for Controllers and Corruptors.

Power Table

The Sonic Resonance powerset is available as a primary set for Defenders and a secondary set for Controllers and Corruptors.. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
SonicDebuff DebuffDamRes.png Sonic Siphon 1 1 Ranged, Foe -Res(All)
SonicDebuff ProtectPhysical.png Sonic Barrier 1 2 Ranged, Ally +Res(Smash, Lethal, Toxic)
SonicDebuff ProtectElements.png Sonic Haven 2 4 Ranged, Ally +Res(Fire, Cold, Energy, Negative)
SonicDebuff Hold.png Sonic Cage 6 10 Ranged, Foe Capture(Special)
SonicDebuff TeamDebuffDamRes.png Disruption Field 8 16 Toggle: Ranged (Targeted Ally AoE), Foe -Res(All)
SonicDebuff BuffDamageRes.png Sonic Dispersion 12 20 Toggle: PBAoE, Team +Res(All DMG but Psionics, Disorient, Hold, Immobilize)
SonicDebuff TeamKnockback.png Sonic Repulsion 18 28 Toggle: Ranged (Targeted Ally AoE), Foe Knockback
SonicDebuff Dispel.png Clarity 26 35 Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception
SonicDebuff DropKnockback.png Liquefy 32 38 Ranged (Location AoE), Foe Hold, Knockdown, -To-Hit, -DEF(All)

Powers

The following are powers in the Sonic Resonance powerset.

SonicDebuff Dispel.png Clarity

By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any disorient, hold, sleep, confusion, fear, and immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally with enhanced perception.

Recharge Fast
Minimum Level Archetypeicon defender.png 26 (Defender)
Archetypeicon controller.png 35 (Controller)
V archetypeicon corruptor.png 35 (Corruptor)
Effects Ranged
Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

SonicDebuff TeamDebuffDamRes.png Disruption Field

You set up a constant wave of sonic energy around an ally, weakening the damage resistance of all nearby foes.

Recharge Moderate
Minimum Level Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
Effects Toggle: Ranged (Targeted Ally Area of Effect)
Foe -Resistance(All)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

SonicDebuff DropKnockback.png Liquefy

You unleash a barrage of sonic waves on the earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their accuracy and defense.

Recharge Slow
Minimum Level Archetypeicon controller.png 38 (Controller)
V archetypeicon corruptor.png 38 (Corruptor)
Archetypeicon defender.png 32 (Defender)
Effects Ranged (Location Area of Effect)
Foe Hold, Knockback, -To-Hit, -Defense(All)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Damage.png Targeted AoE Damage
IO Hold Duration.png Holds
IO Defense DeBuff.png Defense Debuff
IO To Hit DeBuff.png ToHit Debuff

SonicDebuff ProtectPhysical.png Sonic Barrier

This shield dramatically reduces the damage an ally takes from smashing, lethal, and toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Effects Ranged
Ally +Resistance(Smashing, Lethal, Toxic)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Damage Resistance.png Enhance Damage Resistance
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Resist Damage.png Resist Damage

SonicDebuff Hold.png Sonic Cage

Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.

Recharge Moderate
Minimum Level Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
Effects Ranged
Foe Capture(Special)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

SonicDebuff BuffDamageRes.png Sonic Dispersion

You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased resistance against all damage except psionic. The Sonic Bubble also protects allies from immobilization, disorient, and hold effects.

Recharge Slow
Minimum Level Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
Effects Toggle: Point Blank Area of Effect
Team +Resistance(All Damage but Psionics, Disorient, Hold, Immobilize)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

SonicDebuff ProtectElements.png Sonic Haven

This shield dramatically reduces the damage an ally takes from fire, cold, energy, and negative energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
Effects Ranged
Ally +Resistance(Fire, Cold, Energy, Negative)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

SonicDebuff TeamKnockback.png Sonic Repulsion

You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.

Recharge Moderate
Minimum Level Archetypeicon controller.png 28 (Controller)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 18 (Defender)
Effects Toggle: Ranged (Targeted Ally Area of Effect)
Foe Knockback
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Knockback Distance.png Knockback

SonicDebuff DebuffDamRes.png Sonic Siphon

By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.

Recharge Slow
Minimum Level Archetypeicon defender.png 1 (Defender)
Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Effects Ranged
Foe -Resistance(All)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

Notes

  • The graphic effects of this set used to cause headaches for some players.
  • Graphic effects have been changed as of Issue 10. [1]

External Links