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Difference between revisions of "Rogue Robots"

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(Villain types: Added all images, spacing)
(MK I Zenith Warcry: Found one of these finally! Added three powers)
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These former [[Council]] Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
 
These former [[Council]] Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
  
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''Powers''
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{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Zenith Warcries can launch small missiles at long range. }}
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{{Power|[[Image:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash Damage, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back.}}
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{{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Zenith Warcry brawling attacks. }}
  
 
{{clr}}
 
{{clr}}
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===Bosses===
 
===Bosses===
  

Revision as of 09:27, 12 March 2008

Overview

This faction is present only in CoH, and will only spawn during its own mini-Story Arc.


Villain types

Minions

Zenith Mech Man

Rogue Mech Man

These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.

Powers

PowerBlast PowerBlast.png Blast Ranged, Energy/Smash Damage, Foe Knockback
Zenith Mechs Blast sends a focused beam of energy that can knock foes back.

SuperStrength Punch.png Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.

Zenith Hoverbot

Rogue Hoverbot

These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.

Powers

Flight TravelFlight.png Flight Self fly
Hoverbots can Fly

AssaultWeapons ARBurst.png Robot Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Hoverbots can launch small missiles at long range.

Power Missing.png No Melee attacks No Hand to Hand
Zenith Hoverbots do not have any melee attacks at all.


Lieutenants

MK I Zenith Warcry

Rogue Warcry Mk I

These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Zenith Warcries can launch small missiles at long range.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

Inherent Brawl.png Pummel Melee, Heavy Smash
Zenith Warcry brawling attacks.


Bosses

MK II Zenith Warcry

Rogue Warcry Mk II

These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Zenith Warcries can launch small missiles at long range.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

Inherent Brawl.png Pummel Melee, Heavy Smash
Zenith Warcry brawling attacks.

Named Bosses

  • Prototype A12 (Mk II Zenith Warcry)
  • Prototype B15 (Mk II Zenith Warcry)
  • Progenitor Runtime 001 (Mk II Zenith Warcry)