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Difference between revisions of "Recovery"

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m (tweaking since we now have Health Regeneration)
(This does not appear to be a stub. It seems complete, and clear. I moved Endurance to the top of the See Also, since that's sort of the main article. I'm not sure that Taosin's Recovery vs. Recovery Rate discussion is applicable (see talk page).)
 
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== Overview ==
{{Otheruses4|[[Endurance]] recovery|the discussion that will remove the '''stub''' template|Talk:Regeneration}}
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'''Recovery''' is the rate at which [[Endurance]] is replenished over time for players and [[critter]]s. A higher Recovery rate decreases the time between each [[tick]], while a lowered Recovery has the opposite effect.
'''Recovery''' is the rate at which [[Endurance]] is replenished over time for players and [[critter]]s. A higher Recovery rate increases the amount of Endurance regained at each [[tick]], while a lowered Recovery has the opposite effect.
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Recovery is based on percentages, not flat numbers. Thus, raising your maximum endurance through accolades and set bonuses will also slightly improve the amount of recovery gained each tick.
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Recovery is based on percentages, not fixed amounts of [[endurance]]. During each recovery tick, 6.667% (one fifteenth) of a player's current maximum endurance will be recovered. Thus, raising your maximum endurance through [[Accolade Powers|accolades]] and [[Invention Origin Enhancement Set Bonuses|set bonuses]] will also slightly improve the amount of recovery gained each tick.
  
More information can be found in the [[Endurance]] article.
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Player base endurance recovery takes 1 minute to go from 0 endurance to the 100%.
  
Many players confuse Recovery with [[Health Regeneration]], which refers either to the speed players regain their Health or to the powerset for [[Scrapper|Scrappers]] and [[Stalker|Stalkers]].
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Recovery formulas can be found in the [[Endurance]] article.
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Many players confuse '''Recovery''' with ''Regeneration'', which refers either to the speed players regain their [[Health Regeneration|health]] or to [[Regeneration|the power set]] for [[Scrapper]]s and [[Stalker]]s.
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All critters in the game (from minions to archvillains and giant monsters) share a common base recovery rate of one 6.667% recovery every four seconds, which is effectively 1.67%/sec. Some critters may have powers that modify the recovery rate from the base values.
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== See Also ==
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*[[Endurance]]
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*[[Limits#Endurance Recovery|Limits]] for the Recovery caps.
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*[[Health Regeneration|Regeneration]]
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*[[Hit Points]]
  
 
[[Category:Definition]]
 
[[Category:Definition]]

Latest revision as of 15:34, 11 July 2013

Overview

Recovery is the rate at which Endurance is replenished over time for players and critters. A higher Recovery rate decreases the time between each tick, while a lowered Recovery has the opposite effect.

Recovery is based on percentages, not fixed amounts of endurance. During each recovery tick, 6.667% (one fifteenth) of a player's current maximum endurance will be recovered. Thus, raising your maximum endurance through accolades and set bonuses will also slightly improve the amount of recovery gained each tick.

Player base endurance recovery takes 1 minute to go from 0 endurance to the 100%.

Recovery formulas can be found in the Endurance article.

Many players confuse Recovery with Regeneration, which refers either to the speed players regain their health or to the power set for Scrappers and Stalkers.

All critters in the game (from minions to archvillains and giant monsters) share a common base recovery rate of one 6.667% recovery every four seconds, which is effectively 1.67%/sec. Some critters may have powers that modify the recovery rate from the base values.

See Also