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Recipe

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Revision as of 22:24, 13 April 2007 by Lin Chiao Feng (Talk | contribs) (Recipe Drop 'Pools')

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Overview

Rarity and Drops

Common recipes can be purchased at the invention worktable.

Enemies you fight will drop common, uncommon, and rare recipes. Any mob has a chance to drop a recipe. If a recipe drops, only one will drop from that mob. For example, you defeat a Thorn Caster and a recipe drops. If you have a team of 3 players only 1 of the players can get a recipe from that Thorn Caster. Of course, his buddy, when defeated, could also drop a recipe that may go to a different person. The chance of a recipe dropping increases as you go up the mob chain from minion to lieutenant to boss. Each having a better chance of dropping a reward. Giant Monsters will not drop recipes, only salvage.

Task Forces, Strike Forces, and Missions will all give you an rare recipe for completing them. Where you now have a select-the-reward menu, a recipe will be added as a choice.

A recipe can only be used once. Inventing the item associated with that recipe will use up the recipe.

According to Positron, the drop rates for Pool A (enemy) drops are:

Enemy Rate
Minion 2.666667%
Lieutenant/Sniper 5.333333%
Boss/Elite Boss 7.999999%
Archvillain (Rewarding) 100%

When a Pool A recipe does drop, the Common:Uncommon:Rare ratio is: 32:8:1 (so Common is 78.05%, Uncommon is 19.51%, and Rare is 2.44%). (Again, from Positron)

Recipe Drop 'Pools'

Main article: Recipe Drop Pools

Most of the recipes are collectible from simply fighting normal mobs and almost any mob has a chance of dropping one. (The one exception is Giant Monsters.)

A few recipes are only dropped from completing a TF/SF, a Trial, or a mission. Each of those is a separate pool of recipes that are randomly awarded on completion.

This makes 4 pools from which recipes are drawn:

  • Pool A: general enemies
  • Pool B: Mission Completion
  • Pool C: Task Force/Strike Force
  • Pool D: Trials.


Pool A is huge. Pools B, C, & D are very small. Most sets have all IOs in Pool A alone. There are apparently only about 30 IOs in pools B, C, and D. Most Enhancement Sets can be completed with just drops from normal foes (Pool A).

Every 5 levels is a new table for each pool so what can be found changes as you level. Not all levels have recipes in all four categories

No recipe is tied to doing a specific task. So, completing any story arc will award a random recipe from Pool B for that level. Defeating any foe be they minion or boss can award a recipe from Pool A for that level of foe. This is done so people don't plan on farming AVs for rares.

Giant Monsters never drop recipes.

Pool B was edited shortly before Test was opened. Instead of the extremely limiting option of dropping for Story Arc completion, they now have a 10% chance of dropping at the end of any mission. This is limited to one drop, no matter the difficulty or size of the team. I.E., on a team of 8, set on invincible, there is a 10% chance that a Pool B recipe will drop, to a random member of the team. On a team of 1 (solo) set on heroic, there is the same 10% chance, but no longer spread among 8 people. Hunt/Delivery/Talk-to missions do not quallify for this drop.

Costume Recipes

Costume items currently can only be used by the person who makes them. According to the documentation, making a costume item automatically delivers it to Icon or Facemaker for you to use. There is no information if this is then free to add or will cost you to add to your character. In other words, you can't invent a costume and then sell or give or trade that costume away. You can sell or give away or trade the recipe and salvage for the costume, though. According to Positron, if you want a level 1 character to have a invention costume item, you can give them the recipe, salvage, and influence/infamy to make it themselves.