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Power Pools

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Starting from level 6, your hero or villain can choose new abilities from the power pools rather than their primary or secondary Powersets. You may choose abilities from up to four power pools. Each pool has four abilities:

Prerequisites for pool powers
First power Level 6
Second power Level 6
Third power Level 14, and at least one other power from this pool
Fourth power Level 20, and at least two other powers from this pool

Upon training to level 6, you will receive the following message on the power selection screen:

Balloon.png IMPORTANT!

You have unlocked access to new power sets!

To select a Power Pool power instead of a regular power, click the Power Pool Sets button in the right hand column.

At level 6, you may choose one of the first two powers in any Power Pool set. The third power in a set will become available at level 14, only if you chose one of the first two powers in the set earlier. The fourth power will become available at level 20, only if you chose the third power in the set earlier.

You can choose a Power Pool power instead of a normal power from this point forward.

The Travel Powers come from the power pools; the interesting travel-only ability is the third power in its pool, so you only need to choose one of the first two powers. Being without a travel power at level 14 could mean making your pick-up group team-mates wait. There are slightly more difficult alternatives to taking a travel power pool, particularly for those with Kinetics.

Pool powers aren't as effective as their cousins in primary and secondary powersets. However, they can be used to cover a weakness in your power sets (Aid Self for an Electric Armor Brute), provide support abilities to your team-mates (Assault for a Defender), or have a suprising twist or contradiction on your Archetype and power sets. This comes at a loss in raw power from dedication to your main powers; the choice is yours.

See Also