Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Power Pools"

From Paragon Wiki Archive
Jump to: navigation, search
(added unlock text)
m (update)
Line 1: Line 1:
Starting from level 6, your hero or villain can choose new abilities from the '''power pools''' rather than their primary or secondary [[:Category:Powersets|Powersets]]. You may choose abilities from up to four power pools. Each pool has four abilities:
+
{{TOCright}}
 +
== Overview ==
 +
Starting from [[Level#Security Level / Threat Level|level]] 6, your hero or villain can choose new abilities from '''Power Pools''' rather than their primary or secondary [[:Category:Powersets|Powersets]]. You may choose abilities from up to four power pools. Each pool has four abilities:
  
 
{|
 
{|
Line 10: Line 12:
 
| Level 6
 
| Level 6
 
|-
 
|-
| Third power
+
| Third power*
 
| Level 14, and at least one other power from this pool
 
| Level 14, and at least one other power from this pool
 
|-
 
|-
Line 16: Line 18:
 
| Level 20, and at least two other powers from this pool
 
| Level 20, and at least two other powers from this pool
 
|}
 
|}
 +
 +
* Travel powers can be available at level 6 for some players; [[#Uses|see below]].
  
 
Upon training to level 6, you will receive the following message on the power selection screen:
 
Upon training to level 6, you will receive the following message on the power selection screen:
Line 29: Line 33:
 
You can choose a Power Pool power instead of a normal power from this point forward.}}
 
You can choose a Power Pool power instead of a normal power from this point forward.}}
  
The ''[[Travel Powers]]'' come from the power pools; the interesting travel-only ability is the third power in its pool, so you only need to choose one of the first two powers. Being without a travel power at level 14 could mean making your pick-up group team-mates wait. There are slightly more difficult alternatives to taking a travel power pool, particularly for those with [[Kinetics]].
+
== Uses ==
 +
Pool powers aren't as effective as their cousins in primary and secondary powersets. However, they can be used to cover a weakness in your power sets ([[Medicine#Aid Self|Aid Self]] for a [[Blaster]]), provide support abilities to your team-mates ([[Leadership#Assault|Assault]] for a Defender), or have a surprising twist or contradiction on your Archetype and power sets. This comes at a loss in raw power from dedication to your main powers; the choice is yours.
 +
 
 +
The [[Travel Powers]] come from power pools; the interesting travel-only ability is the third power in its pool, so characters typically only need to choose one of the first two powers. With 60 months of [[Veteran Rewards Program#60 Month Rewards|veteran rewards]], players with the [[City Traveler Badge]] unlock their travel powers at level ''6'' instead of ''14''. This does ''not'' affect the last power in the pool, which still requires level 20 and two other choices.
  
Pool powers aren't as effective as their cousins in primary and secondary powersets. However, they can be used to cover a weakness in your power sets ([[Medicine#Aid Self|Aid Self]] for an Electric Armor Brute), provide support abilities to your team-mates ([[Leadership#Assault|Assault]] for a Defender), or have a suprising twist or contradiction on your Archetype and power sets. This comes at a loss in raw power from dedication to your main powers; the choice is yours.
+
It is possible to forgo taking a travel power, especially for characters with [[Kinetics]].
  
 +
== Power Pools ==
 
*[[Concealment]]
 
*[[Concealment]]
 
*[[Fighting]]
 
*[[Fighting]]

Revision as of 16:47, 16 September 2009

Overview

Starting from level 6, your hero or villain can choose new abilities from Power Pools rather than their primary or secondary Powersets. You may choose abilities from up to four power pools. Each pool has four abilities:

Prerequisites for pool powers
First power Level 6
Second power Level 6
Third power* Level 14, and at least one other power from this pool
Fourth power Level 20, and at least two other powers from this pool

* Travel powers can be available at level 6 for some players; see below.

Upon training to level 6, you will receive the following message on the power selection screen:

Balloon.png IMPORTANT!

You have unlocked access to new power sets!

To select a Power Pool power instead of a regular power, click the Power Pool Sets button in the right hand column.

At level 6, you may choose one of the first two powers in any Power Pool set. The third power in a set will become available at level 14, only if you chose one of the first two powers in the set earlier. The fourth power will become available at level 20, only if you chose the third power in the set earlier.

You can choose a Power Pool power instead of a normal power from this point forward.

Uses

Pool powers aren't as effective as their cousins in primary and secondary powersets. However, they can be used to cover a weakness in your power sets (Aid Self for a Blaster), provide support abilities to your team-mates (Assault for a Defender), or have a surprising twist or contradiction on your Archetype and power sets. This comes at a loss in raw power from dedication to your main powers; the choice is yours.

The Travel Powers come from power pools; the interesting travel-only ability is the third power in its pool, so characters typically only need to choose one of the first two powers. With 60 months of veteran rewards, players with the City Traveler Badge unlock their travel powers at level 6 instead of 14. This does not affect the last power in the pool, which still requires level 20 and two other choices.

It is possible to forgo taking a travel power, especially for characters with Kinetics.

Power Pools

See Also