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Difference between revisions of "Plant Control"

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== Overview ==
 
== Overview ==
  
'''Plant Control''' is one of the powersets.  It is a [[Dominator]] primary powerset in City of Villains.
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'''Plant Control''' is one of the powersets.  It is a [[Dominator]] primary powerset in City of Villains and also a [[Controller]] primary powerset in Issue 12.
  
 
You can call forth and control the power of plants and flora to control your foes. Animate and control vines, roots and spores to entrap, entwine and utterly dominate your foes. Many Plant Control powers are only effective if the target is near the ground.
 
You can call forth and control the power of plants and flora to control your foes. Animate and control vines, roots and spores to entrap, entwine and utterly dominate your foes. Many Plant Control powers are only effective if the target is near the ground.
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== Power Tables ==
 
== Power Tables ==
  
=== Dominator ===
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=== Controller/Dominator ===
  
The Plant Control powerset is available as a primary set for [[Dominator]]s.  The following table shows which powers are available and at what level:
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The Plant Control powerset is available as a primary set for [[Dominator]]s and as of Issue 12, [[Controller]]s.  The following table shows which powers are available and at what level:
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
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{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 26 (Controller)}}
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{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
 
{{PowerBlock_Effects|Summon Creepers}}
 
{{PowerBlock_Effects|Summon Creepers}}
 
{{PowerBlock_Blank|Ranged (Location Area of Effect)}}
 
{{PowerBlock_Blank|Ranged (Location Area of Effect)}}
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{{PowerBlock_Damage|Moderate Damage over Time(Smashing, Lethal)}}
 
{{PowerBlock_Damage|Moderate Damage over Time(Smashing, Lethal)}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
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{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
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{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
 
{{PowerBlock_Effects|Ranged, Foe: Immobilize}}
 
{{PowerBlock_Effects|Ranged, Foe: Immobilize}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}}
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{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 32 (Controller)}}
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{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}}
 
{{PowerBlock_Effects|Summon Fly Trap: Ranged Control Special}}
 
{{PowerBlock_Effects|Summon Fly Trap: Ranged Control Special}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Damage|Minor Damage over Time(Smashing, Lethal)}}
 
{{PowerBlock_Damage|Minor Damage over Time(Smashing, Lethal)}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}
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{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}}
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{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}
 
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
 
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
 
{{PowerBlock_Blank|Foe: Immobilize}}
 
{{PowerBlock_Blank|Foe: Immobilize}}
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}}
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{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 8 (Controller)}}
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{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}}
 
{{PowerBlock_Effects|Ranged (Cone)}}
 
{{PowerBlock_Effects|Ranged (Cone)}}
 
{{PowerBlock_Blank|Foe Confuse}}
 
{{PowerBlock_Blank|Foe Confuse}}
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}}
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{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 12 (Controller)}}
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{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}}
 
{{PowerBlock_Effects|Place Tree: Point Blank Area of Effect Heal}}
 
{{PowerBlock_Effects|Place Tree: Point Blank Area of Effect Heal}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}}
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{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 6 (Controller)}}
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{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}}
 
{{PowerBlock_Effects|Ranged (Targeted Area of Effect), Foe Sleep}}
 
{{PowerBlock_Effects|Ranged (Targeted Area of Effect), Foe Sleep}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Damage|Moderate Damage over Time(Smashing)}}
 
{{PowerBlock_Damage|Moderate Damage over Time(Smashing)}}
 
{{PowerBlock_Recharge|Moderate}}
 
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
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{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
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{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
 
{{PowerBlock_Effects|Ranged, Foe: Hold}}
 
{{PowerBlock_Effects|Ranged, Foe: Hold}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}}
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{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 18 (Controller)}}
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{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}}
 
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
 
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
 
{{PowerBlock_Blank|Foe: Hold}}
 
{{PowerBlock_Blank|Foe: Hold}}
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[[Category:Powersets]]
 
[[Category:Powersets]]
 
[[Category:Dominator Primary]]
 
[[Category:Dominator Primary]]
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[[Category:Controller Primary]]

Revision as of 06:46, 29 April 2008

Overview

Plant Control is one of the powersets. It is a Dominator primary powerset in City of Villains and also a Controller primary powerset in Issue 12.

You can call forth and control the power of plants and flora to control your foes. Animate and control vines, roots and spores to entrap, entwine and utterly dominate your foes. Many Plant Control powers are only effective if the target is near the ground.

Power Tables

Controller/Dominator

The Plant Control powerset is available as a primary set for Dominators and as of Issue 12, Controllers. The following table shows which powers are available and at what level:

Power Level Effect
PlantControl Entangle.png Entangle 1 Ranged, Moderate Damage over Time(Smashing, Lethal), Foe: Immobilize
PlantControl Strangler.png Strangler 1 Ranged, Moderate Damage over Time(Smashing), Foe: Hold
PlantControl Roots.png Roots 2 Ranged (Targeted Area of Effect), Minor Damage over Time(Smashing, Lethal), Foe: Immobilize
PlantControl SporeBurst.png Spore Burst 6 Ranged (Targeted Area of Effect), Foe Sleep
PlantControl SeedsConfusion.png Seeds of Confusion 8 Ranged (Cone), Foe: Confuse
PlantControl SpiritTree.png Spirit Tree 12 Place Tree: Point Blank Area of Effect Heal
PlantControl Vines.png Vines 18 Ranged (Targeted Area of Effect), Foe: Hold
PlantControl CarrionCreeper.png Carrion Creepers 26 Summon Creepers, Ranged (Location Area of Effect), Foe: -Speed, -Fly, -Jump
PlantControl VenusFlytrap.png Fly Trap 32 Summon Fly Trap: Ranged Control Special

Powers

The following are powers in the Plant Control powerset.

PlantControl CarrionCreeper.png Carrion Creepers

You can create a Creeper patch at a targeted location. The patch will snag foes, slowing their movement, and preventing them from jumping or flying. Additionally, a Creeper Vine will burst from under each live and defeated foe in the area and start attacking your enemies. Creeper Vines do minimal damage, but they can knock down your enemies and its poisonous thorns can slow your foes.

Recharge Very Long
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Summon Creepers
Ranged (Location Area of Effect)
Foe: -Speed, -Fly, -Jump
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
TO Training Range.png Enhance Range
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy
Set Categories Knockback, Targeted AoE Damage, Slow Movement, Immobilize

PlantControl Entangle.png Entangle

Immobilizes your target by Entangling their feet in a twisted mass of thorny roots. The roots do smashing and lethal damage to the target over time. More resilient foes may require multiple applications to Immobilize. Entangle can immobilize flying targets, if they are near the ground when attacked.

Damage Moderate Damage over Time(Smashing, Lethal)
Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged, Foe: Immobilize
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy
Set Categories Immobilize, Ranged Damage

PlantControl VenusFlytrap.png Fly Trap

You can summon a giant carnivorous Fly Trap plant beast. Fly Trap may be an understatement, as this plant beast has a taste for flesh. The Fly Trap will viciously attack any nearby foes, biting, hurling poisonous Thorns, and even casting its own Entangle Roots. The Fly Trap will fight by your side and can be healed and buffed like any teammate.

The Venus Fly Trap is resistant to Smashing, Toxic, and Psionic Damage. It also has a Defense bonus versus Psionic Attacks. It is, however, slightly vulnerable to Negative Energy, Fire, and Cold Damage.

Recharge Very Long
Minimum Level Archetypeicon controller.png 32 (Controller)
V archetypeicon dominator.png 32 (Dominator)
Effects Summon Fly Trap: Ranged Control Special
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy
TO Training Defense DeBuff.png Enhance Defense Debuff
Set Categories Pet Damage, Defense Debuff

PlantControl Roots.png Roots

Immobilizes a group of foes by entangling their feet in a twisted mass of thorny Roots. Roots is slower and does less damage than Entangle, but it can capture multiple foes in one attack. Like Entangle, Roots can immobilize flying targets, if they are near the ground when attacked.

Damage Minor Damage over Time(Smashing, Lethal)
Recharge Fast
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe: Immobilize
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy
Set Categories Immobilize, Targeted AoE Damage

PlantControl SeedsConfusion.png Seeds of Confusion

You throw a handful of seeds from a rare Baffle plant at your foes. The seeds spread out in a wide cone and release a dusty chaff that contain a number of alkaloids and hallucinogenic compounds. Foes that come into contact with these seeds become violently confused and will turn and attack each other, ignoring you and all your allies. You will not receive any Experience Points for foes defeated entirely by Confused enemies.

Recharge Very Long
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects Ranged (Cone)
Foe Confuse
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Confusion Duration.png Enhance Confusion Duration
TO Training Accuracy.png Enhance Accuracy
Set Categories Confuse

PlantControl SpiritTree.png Spirit Tree

You can tap into the elusive and powerful energy of the World Tree and extract a Spirit Tree at a targeted location. The Sprit Tree is immobile, but possesses incredible regenerative powers. The Regeneration Rate of you, or your allies, will be greatly increased as long as you are near the Spirit Tree.

Recharge Very Long
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Place Tree: Point Blank Area of Effect Heal
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Heal.png Enhance Heal
Set Categories Healing

PlantControl SporeBurst.png Spore Burst

You hurl a large fungi pod at your foes. This pod is full of Spores that burst on impact, engulfing the target and all those around him. All affected targets may succumb to the narcotic effect of the Spores and will fall asleep. The targets will remain asleep for some time, but will awaken if attacked.

Recharge Slow
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Ranged (Targeted Area of Effect), Foe Sleep
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Sleep Duration.png Enhance Sleep Duration
TO Training Accuracy.png Enhance Accuracy
Set Categories Sleep

PlantControl Strangler.png Strangler

Holds a distant foe by Strangling him with massive root-like vines. The target is held helpless, while he is slowly crushed by the vines.

Damage Moderate Damage over Time(Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged, Foe: Hold
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Hold Duration.png Enhance Hold Duration
TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
Set Categories Holds, Ranged Damage

PlantControl Vines.png Vines

Creates a field of Strangler Vines that can Hold multiple foes at range. The affected targets are held helpless by the massive root-like vines. Unlike the power Strangler, this power does not deal any damage, but it can Hold multiple foes at once.

Recharge Very Long
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe: Hold
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Hold Duration.png Enhance Hold Duration
TO Training Accuracy.png Enhance Accuracy
Set Categories Holds

External Links