Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Paragon Wiki Archive talk:Main Discussion

From Paragon Wiki Archive
Revision as of 05:23, 29 January 2006 by Yakovlev (Talk | contribs)

Jump to: navigation, search

A few thoughts about stuff I'm conflicted about

Okay, I freely admit that I'm really stumped about a couple of things, especially about how I want them to appear in the wiki.

First up would have to be the Villain Group articles. I just can't make up my mind how I want them presented. Right now, I'm torn between three options. From an outline view, here they are:

Overview
Minions
- Villain Class
- - Villain Name
- - Villain Name
- - ...
Lieutenants
- Villain Class
- - Villain Name
- - Villain Name
- - ...
...

A Villain Class is a subset of villains within a villain group. For example, the Circle of Thorns has several villain classes: guardians, demons, hordelings, mages, specters, possesseds, and probably several others I'm leaving out. The Council is another villain group with subclasses, such as Penumbrae, Penumbrae Elite, Vortex Cors, Equinoxes, Galaxies, etc.

However, this presents a problem. Where do you put enemies that have no subclass? For example, the Council Ascendants have no subclass. If this standard is adopted, then you'll have to either create a category just for one villain type or lump them all under an "Other" category. (Any other ideas?)

Also, some villain groups don't have subclasses. For example, the Clockwork aren't really neatly divisible like that. There aren't different classes of cogs, sprockets, and oscillators. Some really small villain groups such as The Infected just have five or so different villain types. How will they be formatted?

Consider this an open call for ideas. Either post a reply here or e-mail me at tonyv@pcfreepress.com with your comments.

-- TonyV 16:11, 27 Jan 2006 (CST)

Well, Tony already knows my views, but I'll repeat them here :D I am not a fan of "Other " or "Misc". My favorite format so far is to make a sublevel only if it's needed for that type of entry. I tried out a bunch of things when making the Coucil page, and things are going to be just as bad when it comes to Crey, Nemesis, Rikti, Freakshow, etc (oh, man, I just remembered Prisoners, lots of types there that are just some proper name!). A lot of small variations, and also singular types. Tsoo for example, lots of enforcers, yellow ink men, red ink men, but only one type of green ink men. And Lieuts and bosses usually are singular.
I don't think there's a simple way to work through it. The data set we're working with is just too messy :D I think there should be 2 formats, a simple one for the small groups with just singular types, and a more complex one for the messy groups (Council, Tsoo, Crey, etc).
--StarGeek 17:31, 27 Jan 2006 (CST)
So will the Freakshow entry be the "official" format now? I like. It'll work well the big nasty messy groups. But isn't it missing a minion category near the beginning? :D --StarGeek 22:37, 28 Jan 2006 (CST)


Hi!

Just posted at the Freakshow section about this same issue...I tried the subclasses idea as well, but abandoned it when realized it wouldn t help with certain groups: many villain groups would simply have too subsections: it was hard to find a mob easily, so it was better to make something simpler than that, yet still complete.

As I mentioned in the Freakshow discussion, it is my theory that the game presents the mobs and factions as evolving entities. Clockwork, let's say:

-Gear (Underling): basic model

-Cog/Sprocket (minion): same model as Gear...even the same attacks!

-Oscilator (minion): Cog/Sprocket able to fly...same attacks than before.

-Knights (Lieutenants): Still same model than a cog, with one or another attack from the same powerset added.

-Bosses: Duke: still very similar in apparence and powers to the cog/sprocket: more damaging attacks, but that´s all.

Prince: same attacks than a Duke, plus Pummel. Bigger model and leaves gears behind

...and that's all, folks! =) The "Charged Bolts + Charged Brawl + Something Else" model repeats itself from the start to the end. The madness follows a method. It's much easier than it looks! =)


And Prisoners, since Star mentioned them:

Minion: Rock + Knife / Pipe / Brawl

Lieutenant: Revolver. No melee attacks.

Boss: Shotgun or Submachinegun. No melee attacks.


And a whooping list of 31 named mobs, that´s true =P.


My theory: just follow the order of the game spawn in missions and things will solve by themselves! =)

--Yakovlev 23:23, 28 Jan 2006 (CST)


Picture Size

Hey Tony, what would be considered optimal picture size for uploading, both in dimensions and file size. I certainly don't want to overrun your web space. --StarGeek 13:21, 28 Jan 2006 (CST)