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Difference between revisions of "Nictus"

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m (Shadow Cyst Crystal)
(Objects)
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''Powers''
 
''Powers''
 
{{Power|[[Image:Paramilitary DraftArmy.png|22px]]| Summon Lesser Unbound Nictus| Summon| ??? }}
 
 
{{Power|[[Image:Paramilitary EnlistSpecialForces.png|22px]]| Summon Unbound Nictus| Summon| ??? }}
 
 
{{Power|[[Image:Paramilitary SuperSoldier.png|22px]]| Summon Greater Unbound Nictus| Summon| ??? }}
 
 
{{Power|[[Image:FireBlast_Inferno.png|22px]]| Explode| Post death special (Point Blank Area of Effect, Fire/Lethal)| ??? }}
 
  
 
{{Power|[[Image:Power Missing.png|22px]]| No Ranged attacks| |''Shadow Cysts do not have any ranged attacks at all.''}}
 
{{Power|[[Image:Power Missing.png|22px]]| No Ranged attacks| |''Shadow Cysts do not have any ranged attacks at all.''}}
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{{Power|[[Image:Power Missing.png|22px]]| Immobile| | ''Shadow Cysts are immobile.'' }}
 
{{Power|[[Image:Power Missing.png|22px]]| Immobile| | ''Shadow Cysts are immobile.'' }}
 +
 +
{{Power|[[Image:Paramilitary DraftArmy.png|22px]]| Portal| Portal| Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed. }}
 +
 +
{{Power|[[Image:FireBlast_Inferno.png|22px]]| Medium explosion| Post death special (Point Blank Area of Effect, Fire/Lethal) Foe Disorient| The explosion has left you Disoriented. }}
 +
 +
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances| Inherent resistance of all inanimate objects. Inanimate objects cannot be moved, knocked back, Healed with normal Heal powers, Disoriented, Held, Slept, Confused, Feared, Taunted or debuffed. They are always Immobilized. Since they have no mind, they inherently take less damage from Psionics. }}
  
 
==Named bosses==
 
==Named bosses==

Revision as of 06:51, 25 July 2006

Overview

Villain types

Minions

Lesser Unbound Nictus

These free-floating Nictus have been drawn to Earth from somewhere in the Cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.

Powers

RadiationBurst NeutrinoBlast.png Dark Nova Bolt (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Bolt.


Lieutenants

Unbound Nictus

These free-floating Nictus have been drawn to Earth from somewhere in the Cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.

Powers

EnergyMastery LaserBeamEyes.png Dark Nova Blast (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Blast.

DarkCast Torrent.png Dark Nova Emanation (Ranged, Negative) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nove Emanation.


Bosses

Greater Unbound Nictus

These free-floating Nictus have been drawn to Earth from somewhere in the Cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.

Powers

DarkCast Torrent.png Dark Nova Emanation (Ranged, Negative) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nove Emanation.


  • Dark Nova Detonation (Ranged, Negative)


White Dwarf

Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into energy based duplicate of that creature, gaining new abilities in the process. The White Dwarf form is patterned off a race called the Kurukt that lived on the surface of a neutron star. The White Dwarf form retains the incredible physical resilence of the Kurukt, as well as the ability to channel energy into powerful melee attacks.

Powers

EnergyManipulation BoneSmasher.png White Dwarf Strike (Melee) Foe -Defense
Your Defense has been reduced by the White Dwarf Strike.

EnergyManipulation TotalFocus.png White Dwarf Smite (Melee) Foe Disorient, -Defense, -Fly
You feel Disoriented. Your Defense and your ability to fly has been reduced by the White Dwarf Smite.

SuperStrength FootStomp.png White Dwarf Flare Foe -Defense
Your Defense has been reduced by the White Dwarf Flare.


Dark Dwarf

Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into energy based duplicate of that creature, gaining new abilities in the process. The Dark Dwarf form is patterned off a race called the Ruktur that lived on the surface of a pulsar. The Dark Dwarf form retains the incredible physical resilence of the Ruktur, as well as the ability to channel energy into powerful melee attacks.


Bright Nova

Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into energy based duplicate of that creature, gaining new abilities in the process. The Bright Nova form is patterned off a race called the Mefnanim that lived in the energy-charged upper atmosphere of a gas giant planet. The Bright Nova form retains the ability to fly and to shape and project energy bolts of incredible power.

Powers

Flight TravelFlight.png Flight Self fly
Bright Novas Fly

RadiationBurst NeutrinoBlast.png Bright Nova Bolt (Ranged) Foe -Defense
Your Defense has been reduced by the Bright Nova Bolt.

EnergyMastery LaserBeamEyes.png Bright Nova Blast (Ranged) Foe -Defense
Your Defense speed has been reduced by the Bright Nova Blast.

PowerBlast EnergyTorrent.png Bright Nova Scatter (Ranged) Foe -Defense
Your Defense speed has been reduced by the Bright Nova Proton Scatter

PowerBlast Explosion.png Bright Nova Detonation (Ranged) Foe -Defense
Your Defense speed has been reduced by the Bright Nova Detonation.


Dark Nova

Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into energy based duplicate of that creature, gaining new abilities in the process. The Dark Nova form is patterned off a race called the Hulnanim that lived in the lightless depths of a gas giant planet. The Dark Nova form retains the ability to fly and to shape and project dark energy bolts of incredible power.

Powers

Flight TravelFlight.png Flight Self fly
Dark Novas Fly

RadiationBurst NeutrinoBlast.png Dark Nova Bolt (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Bolt.

EnergyMastery LaserBeamEyes.png Dark Nova Blast (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Blast.


Objects

Shadow Cyst Crystal

These unearthly crystalsgrow from a Shadow Seed, a hardened physical form created when several Nictus fuse together and solidify themselves. Shadow Cysts project a field that allow Nictus to survive for extended periods without a host even on a planet's surface. The Cysts also act as wormholes, allowing Nictus to travel instantly from one cyst to another, even across interstellar distancies. If allowed to grow in the right conditions, a Shadow Cyst can flood a world with Nictus.

Powers

Power Missing.png No Ranged attacks
Shadow Cysts do not have any ranged attacks at all.

Power Missing.png No Melee attacks
Shadow Cysts do not have any Melee attacks at all.

Power Missing.png Immobile
Shadow Cysts are immobile.

Paramilitary DraftArmy.png Portal Portal
Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed.

FireBlast Inferno.png Medium explosion Post death special (Point Blank Area of Effect, Fire/Lethal) Foe Disorient
The explosion has left you Disoriented.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances
Inherent resistance of all inanimate objects. Inanimate objects cannot be moved, knocked back, Healed with normal Heal powers, Disoriented, Held, Slept, Confused, Feared, Taunted or debuffed. They are always Immobilized. Since they have no mind, they inherently take less damage from Psionics.

Named bosses

  • Brightshift (Bright Nova)
  • Coldstar (Bright Nova)
  • Fullalbedo (White Dwarf)
  • Lightburner (Bright Nova)
  • Moonbow (White Dwarf)