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Friday, January 21, 2011

The Developers, Interviewed

  • Ten Ton Hammer recently sat down with Lead Designer Matt "Positron" Miller to dig deep into what it takes to keep an online MMO going strong for seven years and counting. Among other things, they discuss the hurdles and design decisions that have shaped City of Heroes, including the challenge of making a superhero MMO relevant in a genre dominated by fantasy and sci-fi. Head on over to Ten Ton Hammer to check out the piece, entitled "Looking Back and Forging Ahead."
  • Our producer Nate "Second Measure" Birkholz fielded a few questions from, discussing the culture around superheroes and encorporating that into a massively multiplayer game. Visit to read the interview, "Checking In With City of Heroes."