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Music

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Overview

There are few things in City of Heroes that set the mood more than the short pieces of music that play as you move about the city. Nearly every neighborhood in every zone has unique music that clearly identifies where you are, even without seeing what's on the screen.

The styles of music used vary widely, and range from soft pop and techno to hard rock and full orchestra. The music used for the original release of the game through Issue 5 consisted of fairly generic synthesized instruments and percussion, which makes it more difficult to maintain uniqueness without sounding amateurish. With the release of City of Villains and Issue 6, the palette of instruments and percussion was completely overhauled which allowed for more realistic and lush arrangements. All zones added or revamped (such as Faultline and Rikti War Zone) have made use of these updated sounds.

Reused Music

Although there is a large amount of unique music found throughout the game, there are several neighborhoods that use musical cues which have slight differences from or are exact duplicates of those used elsewhere. Listed below are examples of the neighborhoods that use identical or similar music. They are sorted by the earliest zone/neighborhood in which the music is used, or by the first zone that uses the most complete version. If there are no notes after a secondary listing then it uses the identical version as the primary one.


Atlas Park / Atlas Plaza

Galaxy City / Freedom Court -- longer version


Atlas Park / Prometheus Park

Galaxy City / Gemini Park


Atlas Park / Chiron Medical Center

Skyway City / LaGrange Medical Center -- longer version


Galaxy City / Constellation Row

Firebase Zulu / Point X-Ray -- longer version


Galaxy City / Cygnus Medical Center

Kings Row / Crowne Memorial
Steel Canyon / Steel Canyon Medical Center
Faultline / Overbrook Medical Center
Independence Port / Bell Medical Center -- shorter, similar version
Talos Island / Phoenix Medical Center
Founders' Falls / Harvey Medical Center -- similar version
Peregrine Island / Aquarius Medical Center


Sewer Network / Atlas Park Sector

Eden / The Utopia Complex
Abandoned Sewer Network / Atlas Park Sector


Sewer Network / Kings Row Sector

Abandoned Sewer Network / Kings Row Sector


Sewer Network / Skyway City Sector

Abandoned Sewer Network / Skyway City Sector


Sewer Network / Underworld

Perez Park / Hell's Highway
Crey's Folly / The Blight
Rikti War Zone / Bloody Lane
Abandoned Sewer Network / Underworld
The Chantry / Bastion of Pain


Sewer Network / Steel Canyon Sector

Abandoned Sewer Network / Steel Canyon Sector


Sewer Network / Boomtown Sector

Abandoned Sewer Network / Boomtown Sector


Kings Row / Aqueduct

Atlas Park / Downside -- shorter version


Kings Row / Industrial Avenue

Independence Port / Justice Quay


Kings Row / Royal Refinery

Rikti War Zone / The Bulge
Firebase Zulu / Point Victor -- similar version 1, added intro
St. Martial / Turtle Spit -- similar version 2, added intro


Perez Park / Bettis Hills

Talos Island / The Serpent's Teeth -- similar, shorter version
Striga Isle / The Bogg -- same as Talos Island version


Steel Canyon / Bronze Way

Eden / Adeva Towers
Peregrine Island / Curry Cove
Firebase Zulu / Point Sierra
Port Oakes / Villa Montrose -- extended version


Steel Canyon / Gimry Ridge

Dark Astoria / Romero Heights -- similar, shorter version


Steel Canyon / Platinum Lake

Founders' Falls / Louis Forest -- omit rhythm, added animal sounds


Skyway City / Land of the Lost

Terra Volta / Raysun Petroleum
Sharkhead Isle / The Crush -- similar, longer version


Independence Port / Bell Point

Peregrine Island / Poseidon Square
The Storm Palace / Lock of Fury


Independence Port / Crey Cove

Perez Park / Gaiman Woods -- added animal sounds
Dark Astoria / Barca Plaza -- longer, added background effects
Brickstown / Dark Waters
Founders' Falls / Hutchinson Park -- longer, added bird sounds
The Chantry / Bastion of Shame -- same as Dark Astoria version


Independence Port / Industry Pier

Brickstown / Prison Power Station
The Chantry / Path of Rage -- longer version with intro


Independence Port / Liberty Quay

Striga Isle / Council Base -- extended version
Firebase Zulu / Firebase November
Nerva Archipelago / Agincourt -- longer version


Dark Astoria / Dido's View

Eden / Arcadia


Terra Volta / Walker Energy

The Hollows / Cherry Hills
Independence Port / Power Island -- slower, shorter version
Peregrine Island / Nelson Borough


Brickstown / The Chasm

Peregrine Island / Bayside Docks


Brickstown / Seven Gates

Striga Isle / Bonny Morass -- longer, added animal sounds
Peregrine Island / Mera Heights
The Storm Palace / Path of Madness -- longer version


Brickstown / The Ziggurat

Rikti War Zone / Pavia -- added intro effect
Cascade Archipelago / Tyrant's Rock -- slightly longer version
The Storm Palace / Lock of Destruction -- extended version
Breakout / The Yard -- longer version
Pocket D / Hero Lobby 1 -- longer version
Pocket D / Hero Lobby 2 -- muffled version of Hero Lobby 1


Crey's Folly / Paragon Water Works

Peregrine Island / Cutlass Isles
Monster Island / Cutlass Isles