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Difference between revisions of "Mission Architect Unique Maps"

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m (Banks: +all bank images)
m (-wip; some notes/comments & formating)
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{{Issue14}}
 
{{Issue14}}
{{wip}}
 
  
 
== Overview ==
 
== Overview ==
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</gallery>
 
</gallery>
 
<!-- Currently, the two Widow Tower entries are the same map -~~~~ -->
 
<!-- Currently, the two Widow Tower entries are the same map -~~~~ -->
 +
'''Notes & Comments:'''
 +
* ''Mercy Island - Landing Pad'': It is always night on this map, regardless of the in-game time of day.
 +
* ''Mercy Island - Widow Tower'': Currently, this is the same map as ''Widow Tower''
 +
* ''Widow Tower'': Currently, this is the same map as ''Mercy Island - Widow Tower''
 +
{{clr}}
  
 
=== Atlas Park ===
 
=== Atlas Park ===
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Image:AtlasShivan01.jpg|{{center|Atlas Park 02}}
 
Image:AtlasShivan01.jpg|{{center|Atlas Park 02}}
 
</gallery>
 
</gallery>
 +
{{clr}}
  
 
=== Banks ===
 
=== Banks ===
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Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 08}}
 
Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 08}}
 
</gallery>
 
</gallery>
<!-- Apart from placement of doors and hallways, the visual elements for the 22nd & LSSL banks don't change from map to map, so I used the same image for all -ScuzzB -->
+
'''Notes & Comments:'''
 +
* ''22nd National Bank'' (all): Apart from the placement of doors and always, the visual elements of the 22nd National Bank maps do not change significantly from one map to the next.
 +
* ''Long Shot Savings & Loan'' (all): Apart from the placement of doors and always, the visual elements of the 22nd National Bank maps do not change significantly from one map to the next.
 +
{{clr}}
  
 
=== Cap Au Diable ===
 
=== Cap Au Diable ===
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Image:CAPWSPDR01.jpg|{{center|Cap Au Diable - WSPDR Building}}
 
Image:CAPWSPDR01.jpg|{{center|Cap Au Diable - WSPDR Building}}
 
</gallery>
 
</gallery>
 +
{{clr}}
  
 
=== Caves (Unique) ===
 
=== Caves (Unique) ===
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Image:WitchsLair01.jpg|{{center|Witch's Lair}}
 
Image:WitchsLair01.jpg|{{center|Witch's Lair}}
 
</gallery>
 
</gallery>
 +
'''Notes & Comments:'''
 +
* ''Council - Radar Room 01'': This is a very small map consisting of a single room typical of the standard Council map set.
 +
* ''Council - Radar Room 02'': This is a very small map consisting of a single room typical of the standard Council map set.
 +
{{clr}}
  
 
=== Council & 5th Column ===
 
=== Council & 5th Column ===
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Image:CenterDangerRoom01.jpg|{{center|The Centers Danger Room}}
 
Image:CenterDangerRoom01.jpg|{{center|The Centers Danger Room}}
 
</gallery>
 
</gallery>
 +
'''Notes & Comments:'''
 +
* ''Council - Radar Room 01'': This is a very small map consisting of a single room typical of the standard Council map set.
 +
* ''Council - Radar Room 02'': This is a very small map consisting of a single room typical of the standard Council map set.
 +
{{clr}}
  
 
=== Casino ===
 
=== Casino ===
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Image:Casino1.jpg|{{center|Tiki}}
 
Image:Casino1.jpg|{{center|Tiki}}
 
</gallery>
 
</gallery>
 +
{{clr}}
  
 
=== Circle of Thorns ===
 
=== Circle of Thorns ===
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</gallery>
 
</gallery>
 
<!-- By appearance Vaults & Spirit seem like maybe they should be reversed, but I double-checked that that's how they're labeled. -ScuzzB -->
 
<!-- By appearance Vaults & Spirit seem like maybe they should be reversed, but I double-checked that that's how they're labeled. -ScuzzB -->
 +
{{clr}}
  
 
=== Croatoa ===
 
=== Croatoa ===
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Image:MACroatoa09.jpg|{{center|Croatoa 09}}
 
Image:MACroatoa09.jpg|{{center|Croatoa 09}}
 
</gallery>
 
</gallery>
 +
{{clr}}
  
 
=== Outdoor Maps ===
 
=== Outdoor Maps ===
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Image:WarburgMaltaBAse01.jpg|{{center|Warburg Malta Base}}
 
Image:WarburgMaltaBAse01.jpg|{{center|Warburg Malta Base}}
 
</gallery>
 
</gallery>
 +
'''Notes & Comments:'''
 +
* ''Mercy Island - Landing Pad'': It is always night on this map, regardless of the in-game time of day.
 +
{{clr}}
  
 
=== Office ===
 
=== Office ===
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Image:Asylum01.jpg|{{center|Mayhem's Hospital}}
 
Image:Asylum01.jpg|{{center|Mayhem's Hospital}}
 
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}}
 
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}}<!-- Although the map layouts vary, visually they are very similar and appear identical for the transitional room. -ScuzzB -->
+
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}}<!-- Although the map layouts vary, visually they are very similar and appear identical for the transitional room. -ScuzzB -->
+
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}}
 
Image:SkullsOffice01.jpg|{{center|Skulls}}
 
Image:SkullsOffice01.jpg|{{center|Skulls}}
 
</gallery>
 
</gallery>
 +
'''Notes & Comments:'''
 +
* ''Office to Rikti Caves'' (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appear identical for all three.
 +
{{clr}}
  
 
=== Mercy Island ===
 
=== Mercy Island ===
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Image:MIWidowTower01.jpg|{{center|Mercy Island - Widow Tower}}
 
Image:MIWidowTower01.jpg|{{center|Mercy Island - Widow Tower}}
 
</gallery>
 
</gallery>
 +
'''Notes & Comments:'''
 +
* ''Mercy Island - Landing Pad'': It is always night on this map, regardless of the in-game time of day.
 +
{{clr}}
  
 
=== Nerva Archipelago ===
 
=== Nerva Archipelago ===
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Image:ThornIsle1.jpg|{{center|Thorn Tree 02}}
 
Image:ThornIsle1.jpg|{{center|Thorn Tree 02}}
 
</gallery>
 
</gallery>
 +
{{clr}}
  
 
=== Rikti War Zone ===
 
=== Rikti War Zone ===
Line 198: Line 228:
 
Image:RWZLittleRoundTop01.jpg|{{center|Little Round Top}}
 
Image:RWZLittleRoundTop01.jpg|{{center|Little Round Top}}
 
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}}
 
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}}<!-- Although the map layouts vary, visually they are very similar and appear identical for the transitional room. -ScuzzB -->
+
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}}
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}}<!-- Although the map layouts vary, visually they are very similar and appear identical for the transitional room. -ScuzzB -->
+
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}}
 
Image:UnderMothership1.jpg|{{center|Portal Cavern}}
 
Image:UnderMothership1.jpg|{{center|Portal Cavern}}
 
Image:RWZTheBulge01.jpg|{{center|The Bulge}}
 
Image:RWZTheBulge01.jpg|{{center|The Bulge}}
 
Image:RWZTheSeer01.jpg|{{center|The Seer}}
 
Image:RWZTheSeer01.jpg|{{center|The Seer}}
 
</gallery>
 
</gallery>
 +
'''Notes & Comments:'''
 +
* ''Office to Rikti Caves'' (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appear identical for all three.
 +
{{clr}}
  
 
=== Snake Maps ===
 
=== Snake Maps ===
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Image:SnakeCave02.jpg|{{center|Snake Cave 02}}
 
Image:SnakeCave02.jpg|{{center|Snake Cave 02}}
 
</gallery>
 
</gallery>
 +
{{clr}}
  
 
=== Tech Lab ===
 
=== Tech Lab ===
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Image:VilTutorialBunker01.jpg|{{center|Villain Tutorial Bunker}}
 
Image:VilTutorialBunker01.jpg|{{center|Villain Tutorial Bunker}}
 
</gallery>
 
</gallery>
 +
{{clr}}
  
 
=== Warehouse ===
 
=== Warehouse ===
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Image:LouShop1.jpg|{{center|Lou's Garage}}
 
Image:LouShop1.jpg|{{center|Lou's Garage}}
 
</gallery>
 
</gallery>
 +
{{clr}}
  
 
=== Unique ===
 
=== Unique ===
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Image:MIWidowTower01.jpg|{{center|Widow Tower}}
 
Image:MIWidowTower01.jpg|{{center|Widow Tower}}
 
</gallery>
 
</gallery>
 +
'''Notes & Comments:'''
 +
* ''The Zig Breakout'': It is always night on this map, regardless of the in-game time of day.
 +
{{clr}}
  
 
[[Category:Mission Architect]]
 
[[Category:Mission Architect]]

Revision as of 21:45, 4 April 2009

Template:Issue14

Overview

This page provides a visual list, by means of in-game screenshots, of all Mission Architect map categories belonging to the Unique Maps Map Type.

Unique Maps Categories

Arachnos

Notes & Comments:

  • Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.
  • Mercy Island - Widow Tower: Currently, this is the same map as Widow Tower
  • Widow Tower: Currently, this is the same map as Mercy Island - Widow Tower


Atlas Park


Banks

Notes & Comments:

  • 22nd National Bank (all): Apart from the placement of doors and always, the visual elements of the 22nd National Bank maps do not change significantly from one map to the next.
  • Long Shot Savings & Loan (all): Apart from the placement of doors and always, the visual elements of the 22nd National Bank maps do not change significantly from one map to the next.


Cap Au Diable


Caves (Unique)

Notes & Comments:

  • Council - Radar Room 01: This is a very small map consisting of a single room typical of the standard Council map set.
  • Council - Radar Room 02: This is a very small map consisting of a single room typical of the standard Council map set.


Council & 5th Column

Notes & Comments:

  • Council - Radar Room 01: This is a very small map consisting of a single room typical of the standard Council map set.
  • Council - Radar Room 02: This is a very small map consisting of a single room typical of the standard Council map set.


Casino


Circle of Thorns


Croatoa


Outdoor Maps

Notes & Comments:

  • Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.


Office

Notes & Comments:

  • Office to Rikti Caves (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appear identical for all three.


Mercy Island

Notes & Comments:

  • Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.


Nerva Archipelago


Rikti War Zone

Notes & Comments:

  • Office to Rikti Caves (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appear identical for all three.


Snake Maps


Tech Lab


Warehouse


Unique

Notes & Comments:

  • The Zig Breakout: It is always night on this map, regardless of the in-game time of day.