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Mission:Tip - You're a Cruel One, Mr. Phipps

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You're a Cruel One, Mr. Phipps (45-50)

An alarm rings on your police communicator. Activating it, you find out that Arachnos has kidnapped the man known as Westin Phipps and are currently airing their interrogation of the man. You push a few buttons to bring up the video feed of the interrogation...

The Arachnos soldier in the video violently backhands Phipps, demanding that he tell them everything about the up and coming heroes within the Rogue Isles. Phipps refuses, stating that he would never 'betray the people that are so dear to him'. He is hit again, though he refuses to talk.

You know better, however - Westin Phipps is a tool for Arachnos. Investigating further, you discover that Arachnos is broadcasting this to draw attention away from the kidnapping of several prominent figures in the Isles - one being the reporter, Amanda Vines.

You weren't sure how low Arachnos could possibly stoop, though the heartless Westin Phipps shows just how cutthroat they are. If Arachnos thinks they can use this act to distract everyone else from there kidnappings, they have another thing coming to them. Someone needs to rescue Amanda Vines and the other people in the Isles who truthfully stand for the people.

Westin Phipps, however just might be the most evil man you've ever heard of, purposefully earning the trust of the people in the Isles, only to betray them. Just the thought of what he does is utterly disgusting. He is a man who has never truly paid for his crimes against his fellow man. It's time for that to change - today.

Hero Acceptance

Briefing

Arachnos is going to use every trick in the book to keep the people of the Isles oppressed and under their control - to the extent where they'd force people to have more faith in their pawn, Westin Phipps. If the people lose more figures like Amanda Vines from WPSDR, the people who are truly looking out for them, all they'll have left is this puppet of Arachnos.

You need to make sure the people of the Rogue Isles still have someone they can trust!

Mission Acceptance

You'll make use of one of the helicopters in Independance Port to get yourself into the Isles - then it's a matter of following the clues to find out where these people are being kept!

Unnecessary Solicitation

Arachnos won't win this time. Not if you have anything to say about it.

Mission Objective(s)

You've made your way into this warehouse within the heart of Grandville. The people in here don't have long - you need to hurry!

  • Save the people of the Isles!
    • 3 people to save!
    • Disable the Arachnoid release program!
    • Defeat Hollow Point!

You rescued everyone in the warehouse, preventing Arachnos from gaining an even greater foothold in the Isles!


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There Are Others, Too!
After giving you a large hug in thanks, Miss Francine told you that there were others that were kidnapped by Arachnos - Amanda Vines, the reporter from WPSDR, and some Rikti.

'You've got to help them! Vines...I think they'll just rough her up, like they usually do. But I heard they're going to feed the Rikti to Arachnoids!

Then when it's all done, they said..oh it's horrible...they're going to unleach Arachnoids into part of the slums in Grandville! You're got to stop them!'


Enemies

Notable NPCs


Debriefing

You saved everyone in the warehouse from a horrific fate at the hands of Arachnos. The people of the Isles - and also the Rikti Traditionalists - are safer now.


Vigilante Acceptance

Briefing

Westin Phipps is a man who goes beyond the very term 'evil'. His sick heart knows only pleasure from the suffering of others. You can imagine he might actually be enjoying the beating that Arachnos is giving to him, if only because it will give him opportunities to exploit others.

You're going to storm into the base where he's being held and give Phipps what he dserves - a beating that will last him a lifetime.

Even if it's caught on tape for all of the Isles to see...you don't care. Phipps will live knowing that you look over his shoulder, waiting for the chance to beat him to a pulp.

Mission Acceptance

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Mission Objective(s)

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Enemies

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Notable NPCs

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Debriefing

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