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Mission:Tip - Blatantly Fake Malta Plans

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Revision as of 22:18, 27 November 2010 by Meben (Talk | contribs) ({{UL|Vigilante Acceptance}})

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Blatantly Fake Malta Plans (45-50)

These documents bear the fingerprints of the Malta organization, but something is very off about them...

This is a complete briefing plan for a kidnapping of a local political organizer. It includes every detail, where they intend to take the target, even the names of the operatives involved. It's beyond belief such a secretive group would have let there documents get into the open. It has to be a trap.

It's almost as it they are trying to ensnare a hero who chases down every lead they find...

Even though it's most likely a trap, the target still needs your help.

There is a chance the target is in on it, though. The more effective response is to wait out the trap and follow the operatives back to their cell.

Hero Acceptance

Briefing

You're well aware that the Malta Organization is planning some sort of trap for you. If you try to save the political organizer, they'll be waiting in force. Unfortunately, you can't risk the life of the target by avoiding the ambush.

Instead, you're just going to have to walk in there and deal with whatever they have in store. The best you can do is be on your guard and do what's right.

Mission Acceptance

Malta is waiting for you. You have a bad feeling about this.

Unnecessary Solicitation

You need to get that thing taken care off we talked about earlier.

Mission Objective(s)

Seems as though Malta has already done a number on this place. Hopefully their bait is still alive.

  • Protect Malta's target!
    • Rescue the Political Organizer
    • Defeat the leader of the ambush

You survived the Malta Organization's trap.


Enemies

Notable NPCs

Debriefing

You braved an obvious Malta trap to save an innocent bystander. You were prepared for this sort of scenario and came out more or less unscathed.


Vigilante Acceptance

Briefing

The Malta Organization cell which spawned this trap is betting that you have to take the bait if they pretend an innocent is in jeopardy. You're smarter than that.

There's no gain to them taking out their hostage if you don't fall for the trap. All you have to do is trail the group after they abandon their plan back to their home base. Then, you should be able to wipe out the entire cell at once, and give the others reason to think twice before trying something like this.

Mission Acceptance

The Malta grew tired of waiting for you already. Your surveillance has revealed the location of the cell's headquarters.

Unnecessary Solicitation

+++ Missing Information +++

Mission Objective(s)

From the sound of the grumbling ahead, the Malta are none too pleased you escaped their grasp. Now the hunters become the hunted.

  • Take down the Malta cell!
    • Take out the cell's commander

You locate the cell's self-destruct codes on the commander

Enemies

Badge villain malta.png Malta Operatives

Notable NPCs

  • Commander Pike
V archetypeicon stalker.png Ambush! Engaging Commander Pike you will be ambushed by one wave of Malta, and again after defeating him.
Icon clue generic.png
Self-Destruct Codes
These codes will cause the Malta cell's base to shut down and self-destruct.

<Go to a console somewhere in the lab; check your map window.>

Debriefing

You took out an entire Malta cell, but risked the life of an innocent hostage in the process. Someone has to make difficult choices that others are too weak or unwilling to make.