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Mission:Tip - A...Talking Cylinder

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Revision as of 17:53, 10 April 2012 by Kahzi (Talk | contribs) (Vigilante text)

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Tip Mission
Type Alignment
Place Paragon City
Available to Heroes and Vigilantes
Level range 20–29
Choice Hero or Vigilante
v  d  e

A...Talking Cylinder?

You hear a voice from somewhere. You could swear it's a person...you look around to see it coming from a smooth cylinder on the ground. You go to pick it up...

As you touch this smooth cylinder, a voice inside your head begins speaking: 'You want power... What you're holding is only a part of what I can give you... I can show you how to control the power of your mind... I can give you the power to control others... Come to me and you shall be as a god... Give yourself to me and you will be everything you dreamed of... I can give you your dreams.'

At the moment you feel yourself slipping away, you're able to gain control over your thoughts. An image of a man-like creature is left in your mind and you know where to find him, as well. Whoever he is, he's a strong telepath and is amplifying his powers through these objects. If he is as powerful as he seems, he needs to be stopped at all costs before he creates an army of mentally controlled zombified people.

But maybe you can approach it another way. If you can find what he's channeling to power these objects, you may be able to overload them with enough negative feedback that it causes a backlash to his powers. It may be just enough to cause him to burnout his powers permanently...thus fixing the problem entirely.

Hero Acceptance

Hero Acceptance

Whoever this psychic is, he's rather strong, but not strong enough to stop you. However, anyone who gets their hands on one of these cylinders may not be able to resist his will as easily as you did. If he's allowed to continue, he could amass an army of mind-controlled citizens and thugs alike. He needs to be stopped before he's able to undertake whatever plan he has in mind.

Although these cylinders are means by which he's able to contact his victims, he's ultimately the source behind it. Rather than tracking down what's powering the cylinders, it would be better if you struck at the one controlling them. The psychic must be stopped before other people lose their will!

Stop the unknown Psychic!

Mission Objective(s)

Enemies

Notable NPCs

'Debriefing

Vigilante Acceptance

Vigilante Acceptance

Whomever this mysterious psychic is, he seems to have a great deal of telepathic energy that's being used for nefarious means. It's possible that people like the Freedom Phalanx might be able to contain him in a safe location. However, it's more likely that he'll find some way to escape and continue causing harm.

If you can find what these cylinders are drawing from, maybe you can cause a reverse backlash of psychic energy and send it straight into his mind. This could possibly burn out the part of his brain that allows him to control others. Sure it might burn out other parts of his mind, like motor functions or even speech, but the risk is worth it. After all, he's the one who chose to use his powers for evil ends, so he'll get whatever he deserves.

Destroy the Amplifiers to burn out the psychic's mind!

These cylinders look to be part of a larger device. If you can find the source amplifiers they're connected to, destroying them just might do the trick. You were able to discern a location from his summons when you briefly held the cylinder, so that's where you'll likely find these amplifiers. Head over there and give this psychic a taste of his own medicine.

Mission Objective(s)

A persistent buzzing in your head lets you know you're in the right place. Hopefully others haven't been summoned by the same cylinders. Find those Amplifiers and destroy them.

  • Destroy the Psychic Amplifiers
    • 2 Psychic Amplifiers remaining

You were able to destroy the psychic's Amplifier, ending whatever psychic plans Mangle may have had.

Enemies

Notable NPCs

Debriefing

You were able to burn out the psychic connection that Mangle had created - knowing him, however, he will be able to survive such an experience. However, it will leave him hurting for quite some time.

It's a good start.