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Mission:Angela Hu - Seize Carnival Artifacts

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Revision as of 02:02, 8 August 2012 by Fescu (Talk | contribs) ({{UL|Start a War in the Carnival}})

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Seize Carnival Artifacts

Briefing

D.U.S.T. has been given a green light to eliminate a Carnival of Light hideout in the Sunken City. This same group of Carnival mystics has been accumulating magical artifacts from the rubble of the destroyed city. My orders are to determine what exactly it is they are looking for so we can have a better idea of what the overall operations for the Carnival are in First Ward. You won't have a lot of time to get in and out before D.U.S.T. arrives. Grab the evidence and get out before D.U.S.T. mucks everything up.

  • Seize evidence before D.U.S.T. destroys it.

The hideout is here and D.U.S.T. is already en route. Interrogate the Carnival mistress leader and grab the evidence and then get out of there.

Unnecessary Solicitation

Get a move on. D.U.S.T. isn't known for their punctuality because you never know when they're going to pay you a visit.

Mission Objective(s)

The Carnival is really bad about posting sentries. If they ever learn it'll really ruin your day.

  • Seize evidence before D.U.S.T. ruins everything - 5:00
    • 4 chests full of artifacts to recover
    • Confront the Carnival Mistress
    • Interrogate the Carnival Mistress
    • Escape

You've seized the artifacts before D.U.S.T. could!

Enemies

V badge Carnival.png Carnival of Light
V badge DUST.png D.U.S.T.

Notable NPCs

  • Carnival Mistress

Debriefing

None

Start a War in the Carnival

Briefing

The carnival appears to have split into two factions here in First Ward. The Carnival of Light, which appears to be the main faction, and the Carnival of War, which is an offshoot group hellbent on taking things to open conflict. One of my sub-objectives here in First Ward is to light the powderkeg between these two groups such that they focus more of their efforts and resources on one another than against the Empire. I want you to plant evidence that the Carnival of War is resorting to violence to put their 'brighter' cousins on their guard.

  • Frame the Carnival of War

The first step is to get some evidence to turn the Carnival of War into scapegoats. Once you've acquired a suitable amount of apparel, magic sticks, or whatever knick-knacks they carry, you can clear out this Carnival of Light hideout and plant the evidence. I'm not sure what they're up to in there, but I've gotten plenty of reports from reputable sources that the Carnival of Light uses it pretty heavily.

Unnecessary Solicitation

With any luck this flare up will be what it takes to ignite the powderkeg. Then we can sit back and enjoy the fire.

Mission Objective(s)

  • Defeat 10 Carnival of War.

You've rounded up enough evidence necessary to make it appear that the Carnival of War attacked the Carnival of Light.

Enemies

V badge Carnival.png Carnival of War

Wipe out the Carnival of Light hideout

Unnecessary Solicitation

Perfect. Now that you have the necessary evidence you can leave it behind as you clear out the Carnival of Light hideout. When the Carnival of Light investigates, a pile of bodies and a few tell-tale clues will point to a violent lie of something that never really happened.

Mission Objective(s)

The lack of a door guard doesn't surprise you; the Carnival relies on discretion rather than displays of force to keep people out of their hair.

  • Wipe out the Carnival of Light hideout
    • Leave no survivors!

You've eliminated a Carnival of Light training facility and blamed it on the Carnival of War.


Enemies

V badge Carnival.png Carnival of Light
Badge DefeatResistance.png Resistance

  • Resistance Rune Soldier
  • Resistance Heavy Hands
  • Resplendant Mistress


Debriefing

None