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Difference between revisions of "Level Shift"

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m (notoc, not enough headers/text to warrant a TOC)
(Sources of Level Shifts: added Ultimate Inspiration)
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*(+1) Slotting any Rare or Very Rare [[Alpha Slot Abilities|Alpha Ability]]
 
*(+1) Slotting any Rare or Very Rare [[Alpha Slot Abilities|Alpha Ability]]
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*(+1) Using an [[Inspiration#Special_Inspirations|Ultimate Inspiration]]
 
*(-4) Participating in the [[Tin Mage Mark II Task Force|Tin Mage Task Force]] or [[Apex Task Force]] with no Alpha Ability slotted
 
*(-4) Participating in the [[Tin Mage Mark II Task Force|Tin Mage Task Force]] or [[Apex Task Force]] with no Alpha Ability slotted
  

Revision as of 06:55, 18 April 2011

Overview

A Level Shift is a feature of the Incarnate System that is roughly equivalent to increasing a character's Combat Level. A level 50 character with one Level Shift, for instance, will effectively be fighting as though they were level 51.

In addition to the character itself, any pets or even NPC allies in missions will spawn with the Level Shift as well.

Difference from Combat Level

Level Shifts do not actually increase the character's Combat Level. For example, when one Level Shift is present, it will show that the character is level 50 (+1). While this is equivalent to Combat Level 51 for the purposes of combat, all other aspects of the game that depend on character level are still calculated for level 50. This includes rewards (a level 50 (+1) character fighting level 51 enemies will receive the same Inf as a level 50 character fighting level 51 enemies) and any Sidekicking (a character Sidekicked to a level 50 (+1) character will be Combat Level 49).

Sources of Level Shifts

The following are ways that a level shift can be applied to a character:

See Also