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Difference between revisions of "Leadership"

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Revision as of 01:01, 13 January 2011

Overview

Leadership is a power pool accessible to all Archetypes. The Leadership powers grant various bonuses to you and to all teammates, including pets, that are within range and in line-of-sight of the center of the effect. The first three powers are toggle PBAoEs centered on the character using them. The final power is a click AoE centered on a defeated teammate.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Leadership Defense.png Maneuvers 6 Toggle PBAoE Team +DEF(All)
Leadership Assault.png Assault 6 Toggle PBAoE Team +DMG Res(Taunt, Placate)
Leadership Tactics.png Tactics 14 Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception
Leadership Vengence.png Vengeance 20 Click Targeted AoE Team +DMG +ACC +DEF(All) Res(Effects)

Powers

Leadership Assault.png Assault

While this power is active, you and your nearby teammates deal more damage and are resistant to Taunt and Placate.

Minimum Level 6 (All Archetypes)
Recharge Slow
Effects Toggle
Point Blank Area of Effect (60 feet radius)
Teammate +Damage, Resist(Taunt, Placate)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

Leadership Defense.png Maneuvers

A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates to all attacks.

Minimum Level 6 (All Archetypes)
Recharge Slow
Effects Toggle
Point Blank Area of Effect (60 feet radius)
Teammate +Defense
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

Leadership Tactics.png Tactics

While this power is active, your Accuracy and that of all your nearby teammates is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes.

Minimum Level 14 (All Archetypes)
Recharge Slow
Effects Toggle
Point Blank Area of Effect (60 feet radius)
Teammate +ToHit, +Perception, Protect(Confuse),
Resist(Confuse, Fear, -Perception)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

Leadership Vengence.png Vengeance

The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to Accuracy, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. This power does not stack with multiple castings.

Vengeance cannot target defeated pets. Vengeance is unique in that its buffs will not apply to a character who already has a Vengeance buff active from a different character. (Its heal is not a buff and always applies.) You can, however, have multiple Vengeance buffs trigger simultaneously - if a defeated team mate is Recalled and multiple players have Vengeance queued to trigger, all of the multiple Vengeance buffs will stack. This is often used in Lord Recluse's Strike Force and Statesman's Task Force to provide a suitable buff to damage to take out multiple concurrent Heroes/AVs.

Minimum Level 20 (All Archetypes)
Recharge Very Slow
Duration 2 minutes
Effects Click
Area of Effect (60 feet range, 100 feet radius)
Teammate +Defense, +ToHit, +Damage, Heal,
Protect(Fear, Knockback, Knockup, Repel),
Resist(Fear, Disorient, Sleep, Immobilize, Hold, Confuse, Taunt, Placate)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Heal.png Enhance Heal
TO Training Range.png Enhance Range
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO Defense Buff.png Defense
IO Healing-Absorb.png Healing/Absorb
IO To Hit Buff.png To Hit Buff

Archetype Differences

As with many pools, the effects of the different Leadership powers vary in strength depending on the Archetype of the character using them. The Leadership pool has more variance than any other pool, though, especially for Vengeance.


Toggle Effects By Archetype
Archetype Maneuvers Assault Tactics: ToHit Tactics: Perception
Defender 3.500% Def 18.75% Dmg 12.5% 252.5 at level 14 – 432.5 at level 50
Arachnos Soldier,
Arachnos Widow
3.500% Def 15.00% Dmg 10.0% 202.0 at level 14 – 346.0 at level 50
Controller, Corruptor 2.625% Def 15.00% Dmg 10.0% 202.0 at level 14 – 346.0 at level 50
Peacebringer, Warshade 2.625% Def 13.50% Dmg 9.0% 181.8 at level 14 – 311.4 at level 50
Dominator, Mastermind 2.625% Def 11.25% Dmg 7.5% 151.5 at level 14 – 259.5 at level 50
Blaster, Brute, Scrapper,
Stalker, Tanker
2.275% Def 10.50% Dmg 7.0% 141.4 at level 14 – 242.2 at level 50


Vengeance Effects By Archetype
Archetype Defense Damage ToHit Resist Heal
Arachnos Soldier,
Arachnos Widow
25.00% 35.00% 35% 69.2% 7.5%
Blaster 17.5% 43.75% 26.25% 55.36% 8.0%
Brute 18.75% 35% 35% 69.2% 6.43%
Controller 22.5% 28% 28% 55.36% 11.6%
Corruptor 21.25% 29.75% 29.75% 55.36% 9.0%
Defender 25% 35% 35% 55.36% 13.2%
Dominator 21.25% 29.75% 29.75% 55.36% 11.6%
Mastermind 22.5% 28% 28% 55.36% 14.7%
Peacebringer, Warshade 18.75% 31.5% 31.5% 62.28% 9.0%
Scrapper 18.75% 43.75% 35% 69.2% 7.2%
Stalker 18.75% 35% 35% 69.2% 8.0%
Tanker 25% 35% 35% 86.5% 5.14%

External Links

Leadership Pool at RedTomax.com