Difference between revisions of "Kara the Scorpion"
m (→Removed missions: need the most love)
(→Missions: Added Independence Port Mayhem Mission (I'm assuming she'll have the same missions and level range of the other broker in the zone, Mickey)
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== Removed missions ==
== Removed missions ==
Revision as of 14:54, 10 November 2007
|Kara the Scorpion|
|Coordinates||(693.5, 32, -1324.5)|
|Introduced By||None, she is a broker.|
Lorenz Ansaldo |
Kara will give you a heist mission for every five schemes you complete from the Rogue Isle Protector. She has up to three new contacts available.
Contact Introduced By
- None. Kara is a broker.
If you don't mind doing some work for the Family, I've got someone you should meet. His name is Lorenz Ansaldo, a troubleshooter for the Family in Sharkhead Isle. The Family supplies him with Natural and Technology Enhancements.
Lorenz is a bit of a character, but he can set you up with some good work.
When it comes to dedication, Vince takes the cake. Don't say a word against Cage Consortium where he can hear.
Have you met Vince Dubrowski? He's working for the Cage Consortium, trying to keep their Sharkhead Isle mining operation in the black. That brings him into contact with the Scrapyarders quite a bit. His connections at Cage can get him Natural and Technology Enhancements.
You ever heard of Captain Petrovich? He's an old sea captain that's been around the Rogue Isles for ages. Nobody knows how, but he's got some secret connections that get him Technology and Science Enhancements.
He's a surly sort, but a solid old fella.
Kara was a top-notch assassin before she suffered a crushing defeat by Statesman. Her body had never been the same, so now she brokers information from her criminal contacts and shares it with super-powered operatives--like you.
My name is Kara. I am called the Scorpion because I am quick to sting those who cross me. If you can make a name for yourself on this wretched isle, I might share some of my tips with you. I can no longer partake in the great game myself--Statesman himself saw to that when he broke my spine--but my former employers often pass on lucrative tips for a small cut of the proceeds.
Since you're playing in the big leagues now, you'll have to do a lot more to earn my respect. I'd say five jobs should earn you a heist.
Rob the Chum Bucket
The Chum Bucket. Everybody knows it. It's Mako's own personal casino. It'd take someone with real guts to knock over that place. Someone like you.
Get to it!
- Defeat all security
- Crack the safe
|Mako's casino, the Chum Bucket, runs a very liquid business. You managed to get away with as much cash as you can carry.|
You didn't leave anyone alive, did you? That's good, for both of us.
Rob the 22nd National
I've got a secret for you: I know where Kirk Cage does his banking. He keeps some Consortium guards on staff over at the 22nd National, and most people around here thinks they're guarding something big. You want it? Go and take it.
Watch out for those Consortium guards. They can be tough to deal with.
- Get the loot
- Defeat security to escape
|Kirk Cage definitely banks here. You've managed to walk away with an armload of cash and a ton of Cage Consortium stock certificates.|
Nice moves. As long as Kirk Cage never finds out who took his money, we're golden.