Difference between revisions of "Kara the Scorpion"
m (updating link)
|Line 60:||Line 60:|
== Removed missions ==
== Removed missions ==
Revision as of 04:26, 15 November 2010
|Kara the Scorpion|
|Coordinates||(693.5, 32, -1324.5)|
|Introduced By||None, she is a broker.|
== Level 20-24 ==|
Kara will give you a heist mission for every five schemes you complete from the Rogue Isle Protector. She has up to three new contacts available.
- Multiple contact options
- Missing text
- Single contact option
- Missing text
If you don't mind doing some work for the Family, I've got someone you should meet. His name is Lorenz Ansaldo, a troubleshooter for the Family in Sharkhead Isle. The Family supplies him with Natural and Technology Enhancements.
Lorenz is a bit of a character, but he can set you up with some good work.
Have you met Vince Dubrowski? He's working for the Cage Consortium, trying to keep their Sharkhead Isle mining operation in the black. That brings him into contact with the Scrapyarders quite a bit. His connections at Cage can get him Natural and Technology Enhancements.
When it comes to dedication, Vince takes the cake. Don't say a word against Cage Consortium where he can hear.
You ever heard of Captain Petrovich? He's an old sea captain that's been around the Rogue Isles for ages. Nobody knows how, but he's got some secret connections that get him Technology and Science Enhancements.
He's a surly sort, but a solid old fella.
Kara was a top-notch assassin before she suffered a crushing defeat by Statesman. Her body had never been the same, so now she brokers information from her criminal contacts and shares it with super-powered operatives--like you.
There are many choices on the path to enlightenment. Yours lies with Mickey the Filch.
Too Low Level
The novice does not enter the dojo without permission. You are not yet skilled enough for my clients. Come back when you're Threat Level 20.
My name is Kara. I am called the Scorpion because I am quick to sting those who cross me. If you can make a name for yourself on this wretched isle, I might share some of my tips with you. I can no longer partake in the great game myself--Statesman himself saw to that when he broke my spine--but my former employers often pass on lucrative tips for a small cut of the proceeds.
Since you're playing in the big leagues now, you'll have to do a lot more to earn my respect. I'd say five jobs should earn you a heist.
The patient bird chirps only when there is silence. Check back later and I'll let you know if anything's happening.
Missing Too Busy Dialogue
Rob Independence Port Bank
While looking for today's headlines, you seehas planted a secret message just for you. It says to stop by for a tip on a really big job.
"Be careful! Aurora Borealis has been seen in the area, if you bring more than a few villains with you she might take notice!"
This is a Mayhem Mission. You can earn extra time by destroying property and creating diversions away from the bank itself.
Each type of item rewards a single time bonus after you destroy a certain ammount of that item. For each person on your team, you will need to destroy more of that particular item to get the time bonus.
Three random side missions can be found on this map. Keys (found by defeating certain enemies) are needed to unlock these side missions. Each completed side mission also rewards a time bonus.
Every character that is at least level 25 receives a special temporary power the first time they successfully complete this mission.
You take a tug and smuggle directly into Independence Port. Rob the bank and cause some destruction!
- Steal money from vault
- Defeat Hero to escape
You robbed the bank in Independence Port!
Keys for side missions can be found by defeating groups of Council.
|These are massive fire bombs The Council were going to set in a nearby building. Go in there and plant the bombs yourself!|
Bust Mangle out of jail
|A wanted poster of Mangle|
Kidnap Brian McMillain
|A complete confidential military dossier including photos and bio of the kidnap target|
Smash & Grab
Villains can earn the Tyrannical Badge during this mission. Its coordinates are (-1211.4, -24.1, -2701.9).
Upon successful completion of this mission for the first time, a villain over level 25 will earn the Movement Increase temporary power.
| Movement Increase Auto: +Movement Speed|
Your Running, Flight and Jumping speeds are increased slightly. This effect lasts for 3 days of gameplay.
Excellent work,! You have spread mayhem in Independence Port!
Not the best showing, I guess Paragon City is a little too much for you.
Rob the Chum Bucket
The Chum Bucket. Everybody knows it. It's Mako's own personal casino. It'd take someone with real guts to knock over that place. Someone like you.
Get to it!
- Defeat all security
- Crack the safe
|Mako's casino, the Chum Bucket, runs a very liquid business. You managed to get away with as much cash as you can carry.|
You didn't leave anyone alive, did you? That's good, for both of us.
Rob the 22nd National
I've got a secret for you: I know where Kirk Cage does his banking. He keeps some Consortium guards on staff over at the 22nd National, and most people around here thinks they're guarding something big. You want it? Go and take it.
Watch out for those Consortium guards. They can be tough to deal with.
- Get the loot
- Defeat security to escape
|Kirk Cage definitely banks here. You've managed to walk away with an armload of cash and a ton of Cage Consortium stock certificates.|
Nice moves. As long as Kirk Cage never finds out who took his money, we're golden.