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Difference between revisions of "Invulnerability"

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(More power descriptions.)
(Added enhancements.)
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damage. This power is always on, and costs no Endurance.
 
damage. This power is always on, and costs no Endurance.
  
  '''Minimum Level:''' 1 (Brute)
+
  '''Minimum Level:''' 1 (Brute)
 +
'''Effects:'''      Auto: Self +Res (Smash, Lethal)
 +
'''Enhancements:'''  Enhance Damage Resistance
  
 
=== [[Image:Invulnerability_TemporaryInvulnerabilty.png]] Temp Invulnerability ===
 
=== [[Image:Invulnerability_TemporaryInvulnerabilty.png]] Temp Invulnerability ===
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When you toggle on this power, you become highly resistantto Smashing and
 
When you toggle on this power, you become highly resistantto Smashing and
 
Lethal damage. Recharge: Fast
 
Lethal damage. Recharge: Fast
 +
 +
'''Effects:'''      Toggle: Self +Res(Smash, Lethal)
 +
'''Enhancements:'''  Enhance Damage Resistance
 +
                Reduce Endurance Cost
 +
                Enhance Recharge Speed
  
 
=== [[Image:Invulnerability_DullPain.png]] Dull Pain ===
 
=== [[Image:Invulnerability_DullPain.png]] Dull Pain ===
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time. Recharge: Very Long.
 
time. Recharge: Very Long.
  
  '''Minimum Level:''' 6 (Brute)
+
  '''Minimum Level:''' 6 (Brute)
 +
'''Effects:'''      Self Heal, +Max HP
 +
'''Enhancements:'''  Reduce Endurance Cost
 +
                Enhance Recharge Speed
 +
                Enhance Heal
 +
 
 +
Unslotted, it also heals you for more than a quarter of your hitpoints - and seems to be on par with [[Inherent_Powers#Rest|Rest]] for recharge time. The bonus maximum health will actually last through the next few mob groups, solo or duo.
  
 
=== [[Image:Invulnerability_ResToSpecialDmg.png]] Resist Elements ===
 
=== [[Image:Invulnerability_ResToSpecialDmg.png]] Resist Elements ===
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and Toxic damage. This power is always on and costs no Endurance.
 
and Toxic damage. This power is always on and costs no Endurance.
  
  '''Minimum Level:''' 10 (Brute)
+
  '''Minimum Level:''' 10 (Brute)
  
 
=== [[Image:Invulnerability_UnyeildlingStance.png]] Unyielding ===
 
=== [[Image:Invulnerability_UnyeildlingStance.png]] Unyielding ===

Revision as of 21:01, 17 January 2006

Overview

Invulnerability is a Brute secondary powerset in City of Villains, and a Tanker orimary powerset.

Powers

Invulnerability ResToPhysicalDmg.png Resist Physical Damage

You are naturally tough and inherently resistant to Smashing and Lethal damage. This power is always on, and costs no Endurance.

Minimum Level: 1 (Brute)
Effects:       Auto: Self +Res (Smash, Lethal)
Enhancements:  Enhance Damage Resistance

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability

When you toggle on this power, you become highly resistantto Smashing and Lethal damage. Recharge: Fast

Effects:       Toggle: Self +Res(Smash, Lethal)
Enhancements:  Enhance Damage Resistance
               Reduce Endurance Cost
               Enhance Recharge Speed

Invulnerability DullPain.png Dull Pain

You can activate this power to increase your maximum Hit Points for a short time. Recharge: Very Long.

Minimum Level: 6 (Brute)
Effects:       Self Heal, +Max HP
Enhancements:  Reduce Endurance Cost
               Enhance Recharge Speed
               Enhance Heal

Unslotted, it also heals you for more than a quarter of your hitpoints - and seems to be on par with Rest for recharge time. The bonus maximum health will actually last through the next few mob groups, solo or duo.

Invulnerability ResToSpecialDmg.png Resist Elements

You are naturally resistantto the elements and alwaystake less Fire, Cold, and Toxic damage. This power is always on and costs no Endurance.

Minimum Level: 10 (Brute)

Invulnerability UnyeildlingStance.png Unyielding

When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. Recharge: Slow

Invulnerability ResToCosmicDmag.png Resist Energies

You are naturally resistant to Energy and Negative Energy damage. This power is always on and costs no Endurance.

Invulnerability Invincibility.png Invincibility

When this power is on, for each nearby foe in melee range you receive a bonus to Defense against all attacks but Psionics, and a bonus to your Accuracy. This power is most effective when fighting multiple opponents. The firstfoe you engage in melee grants the highest Defense bonus, and up to 10 foes can contribute to your Defense and ToHit Bonus. Recharge: Slow

Invulnerability ToughHide.png Tough Hide

Your thickened skin makes you much tougher tohit. This power is always on and costs no Endurance. Tough Hide offers no protection to Psionic attacks.

Invulnerability Unstoppable.png Unstoppable

When you activate this power, you not only become extremely resistant to most damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Unstoppable costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long