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Difference between revisions of "Inf"

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'''Influence''' and '''Infamy''' are the two currencies used within City of Heroes. Influence is the currency for heroes and infamy is the currency for villains. In terms of game mechanics, both currencies are equivalent and are often referred to as "inf".
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== Overview ==
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'''Influence''' and '''Infamy''' are the two currencies used within City of Heroes. Influence is the currency for heroes and infamy is the currency for villains. In terms of game mechanics, both currencies are equivalent and are often referred to as '''inf'''.
  
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The name "Influence" is an abstraction that refers to the fact that a hero's influence with the citizens of [[Paragon City]] increases with their actions. The name "Infamy" is an abstraction that refers to the infamy a villain earns with the citizens of the [[Rogue Isles]] for committing dastardly deeds. See [[Understanding Influence and Infamy]] for a more in depth explanation of these abstractions and how they are used.
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== Earning and Using Inf ==
 
Inf can be earned in several ways:
 
Inf can be earned in several ways:
 
* completing missions
 
* completing missions
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* purchasing [[prestige]] at the [[Super Group Registrar]] at the rate of 1 million inf for 2,000 prestige
 
* purchasing [[prestige]] at the [[Super Group Registrar]] at the rate of 1 million inf for 2,000 prestige
  
Inf is currently capped at 2 billion; you can earn more, but it won't be recorded and the system will still see it as 2 billion. Inf can be traded or sent through the in-game [[Mail System|mail system]], although only to characters of the same faction (heroes to heroes, villains to villains).  
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Inf can be traded or sent through the in-game [[Mail System|mail system]], although currently only to characters of the same faction (heroes to heroes, villains to villains). Issue 18 will see cross-faction inf mail-sending added.
  
The name "Influence" is an abstraction that refers to the fact that a hero's influence with the citizens of [[Paragon City]] increases with their actions. The name "Infamy" is an abstraction that refers to the infamy a villain earns with the citizens of the [[Rogue Isles]] for committing dastardly deeds. See [[Understanding Influence and Infamy]] for a more in depth explanation of these abstractions and how they are used.
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== Inf Cap ==
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Inf is currently capped at 2 billion; you can earn more, but it won't be recorded and the system will still see it as 2 billion. There are ways around the inf cap, such as bidding on non-existent items in the [[Consignment House]], or using "mules" (characters made for the sole purpose of carrying inf).
  
 
[[Category:Rewards]]
 
[[Category:Rewards]]
 
[[Category:Game Currency]]
 
[[Category:Game Currency]]

Revision as of 18:35, 27 July 2010

Overview

Influence and Infamy are the two currencies used within City of Heroes. Influence is the currency for heroes and infamy is the currency for villains. In terms of game mechanics, both currencies are equivalent and are often referred to as inf.

The name "Influence" is an abstraction that refers to the fact that a hero's influence with the citizens of Paragon City increases with their actions. The name "Infamy" is an abstraction that refers to the infamy a villain earns with the citizens of the Rogue Isles for committing dastardly deeds. See Understanding Influence and Infamy for a more in depth explanation of these abstractions and how they are used.

Earning and Using Inf

Inf can be earned in several ways:

  • completing missions
  • defeating enemies
  • selling items to stores or contacts
  • selling items on the Consignment House

Inf is used within the game for many purposes:

Inf can be traded or sent through the in-game mail system, although currently only to characters of the same faction (heroes to heroes, villains to villains). Issue 18 will see cross-faction inf mail-sending added.

Inf Cap

Inf is currently capped at 2 billion; you can earn more, but it won't be recorded and the system will still see it as 2 billion. There are ways around the inf cap, such as bidding on non-existent items in the Consignment House, or using "mules" (characters made for the sole purpose of carrying inf).