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Independents

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Revision as of 09:45, 4 March 2006 by Yakovlev (Talk | contribs) (Added Independents' Malaise)

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Overview

The uniques and the loners. Those, human or not, who follow their path by themselves for one reason or another, with no army or gang to support them other that temporarily, be it in the Rogue Isles or in Paragon City.


(Note: This is *not* a faction de per se, but one I have created just to group beings under their own faction, rather than spamming the index with more and more factions)


Villains

Malaise

It seems that Azuria's spell to return Sister Psyche to her own body has had unexpected effects. Sister Psyche's mental hold over her protegee, Malaise, has been broken. Malaise is a villain once more!

Powers

MentalControl Confuse.png Mass Hypnosis (Psionic) Targeted Area of Effect, Foe Sleep
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence.

MentalControl MassHypnosis.png Total Domination (Psionic) Targeted Area of Effect, Foe Hold
Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.