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Incarnate Trial

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Revision as of 22:52, 24 February 2012 by Aggelakis (Talk | contribs) (-enemy +boss)

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Overview

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Incarnate Trials were introduced as part of the Incarnate System in Issue 20. Participation in these trials unlocks Incarnate Slots via Incarnate Experience, and awards Incarnate Components and Incarnate Merits to create Incarnate Abilities.

Trials

Badge
Awarded
Incarnate Trial Name League
Size
Astral
Merits

Empyrean
Merits

Incarnate
Experience

Issue
Release
"Boss"
Level
Notes
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Behavioral Adjustment Facility Trial 12-24 4-9 1 per 20 hrs Psychic 20 54
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Lambda Sector Trial 8-16 3-6 1 per 20 hrs Physical 20 54
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Keyes Island Reactor Trial 12-24 4-9 1 per 20 hrs Psychic, Physical 20.5 54 Higher chance to gain one Rare or Very Rare Incarnate Component upon completion.
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The Underground Trial 12-24 1-6? 2 per 20 hrs Psychic, Physical 21 54+1 Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial.
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TPN Campus Trial 12-24 2-7? 2 per 20 hrs Physical 21.5 54+2 60 bonus Incarnate Threads are awarded for completing phase 3, regardless of outcome.
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Minds of Mayhem Trial 8-16 1-6? 2 per 20 hrs Psychic 21.5 54+2
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Dilemma Diabolique Trial 8-16 1-6? 2 per 20 hrs Psychic, Physical 22 54+3